Dungeon World Bonds

Dungeon World Bonds

Dungeon World Bonds

I’m going to be running some Dungeon World for some new gamers and I want to present Bonds in a clear, unified way that works. It can be different than what is presented in the book. The best method I’ve heard is to treat them like Keys from TSoY. 1xp for touching on the relationship, 2xp for resolving it. Any other thoughts?

We’re a very public FtF gaming group, meaning anyone who finds us on Meetup can show up to an event (provided there…

We’re a very public FtF gaming group, meaning anyone who finds us on Meetup can show up to an event (provided there…

We’re a very public FtF gaming group, meaning anyone who finds us on Meetup can show up to an event (provided there is space) and we will welcome them to play. But we’re also a community, and part of participating in a community is eventually doing what it takes to fit in with that community. As you might imagine, not everyone who shows up manages to accomplish that, and it’s on me, as the community organizer, to eliminate those friction points. 


Most cases are very easy. The player who is disruptive at the table, or who creeps on women players, or who uses the captive audience of the game table to spout their foul ideology – I have no problem whatsoever kicking those people out. Then you have the cases that are a little less black & white; people who are fundamentally good, but who are just kind of inconsiderate – the  crafters, the people who RSVP but don’t show, the last-minute cancelers, the chronically late, etc.. I try to give those folks a little bit of space to adapt to our way of doing things, and only ask them not to return when their inconsiderate behavior starts to be an inconvenience. 

But what do you do about the person who willfully refuses to participate in the fullness of the community? The person who is plainly not interested in being anyone’s friend, and who would rate your game on Yelp if he could? The player who reminds you on a regular basis that they’d rather be playing Pathfinder, and that they are essentially slumming it with your group because they had nothing better to do that night? The player who doesn’t give a damn about your G+, your podcast, or anything else you do to enrich the overall experience of being a member of the community? And who, despite all of the above, still turns up on a weekly basis to game?

We have had several people like that, and I never really warm up to them. 

So I posted the below on my FB and was immediately jumped by a level 10 Pathfinder Venture Captain (love you Dom)…

So I posted the below on my FB and was immediately jumped by a level 10 Pathfinder Venture Captain (love you Dom)…

So I posted the below on my FB and was immediately jumped by a level 10 Pathfinder Venture Captain (love you Dom) and a few of his level 1 goons. Wanted to post it in friendlier soil and see if I was a bit off base or was it the crowd that responded. I just can’t see the need for a 5th Bestiary.

Below was my original post.

This is why I switched to non-traditional RPGs. When I saw that Pathfinder was putting out a Bestiary 5, I shook my head and thought, ” I have been playing RPGs(mostly D&D) since 1989, and I have yet to fight 2/3rds of the Monsters in the 2nd Ed Monster Manual.” Why do we need 5 of them? This article sums up a bit of my feelings, I just refuse to pay big box cost for RPGs anymore. Especially to get the same thing again.

http://www.threeifbyspace.net/2014/11/class-warfare-tabletop-rpg-sucks-fault/

OK so here’s my conundrum.

OK so here’s my conundrum.

OK so here’s my conundrum. I’ve been running DCC for a group of absolute RPG newbies. They like it but I would like to get them to try out looser less traditional games.. I used DCC because it’s got the traditional elements people associate with a roleplaying game which some people have enjoyed and others not. There also less actual need to get into a character if a new player feels a little nervous about putting it out there too.

We are a fairly new bunch of friends and long in the tooth but I think a little roleplaying could be the next step. I thought dungeon world but I don’t want them to think all roleplaying games are fantasy based.

I’m basically looking for the post ‘what is a roleplaying game’ game that will introduce more dialogue between the players… I thought thematically Apocalypse World could be a winner but the it might be a big step… Not sure… Suggestions… Should I just hit them with fiasco and see?

What your character doesn’t know, wont hurt him.

What your character doesn’t know, wont hurt him.

What your character doesn’t know, wont hurt him… as a character, it makes him or her a lot more interesting. We have talked about player secrets and we have talked about meta-gaming before but I think there is something to be said for embracing the ignorance of your character. Also I am stuck at home and bored so its rant time.

We general assume that your character is a reasonably competent adventurer. he might even be aware of tropes enough to view the apparently un-animated, pirate skeletons surrounding a treasure chest with suspension. But sometimes “facts” are presented to him in a misleading way, like a failed spout lore or an outright lie by an NPC or fellow player. The failed lore shouldn’t be questioned. You know for a “fact” that the troll is dead forever and you should collect its valuable corpse. There certainly is no reason to watch it, or check on it, or get rid of it before going to sleep.

The lying NPC is a little tricky. Unless you have some sort of detect falsehood skill it should relay be up to the DM as to weather the NPC is convening, obviously lying or to give you outside reasons to suspect there is a problem. If the good king publicly tells you a story leading to a quest, you should probably just act like you believe it. “The kingdom needs a brave hero to fight through the crypts of DoaGat and recover the crystal chalice from the litch king”.

If the shadowy, crouched over, shifty eyed adviser gives you a secret mission that looks suspicious, you might proceed but keep an eye out for new info. “The king wished me to give you this secret mission. The town of GoodBread is suspected of harboring a cult of witches. Go there and burn it to the ground, kill anyone you find, we can not risk one witness.. er I mean escaped witch.”

of course the king is a dictator and may only want the chalice to launch an undead army at his neighbors. The visor might just be a creepy old dude who is right about the cult, or possibly mislead, or just so worried about it that he is willing to take the most extreme measures to protect the kingdom. These are all interesting discussions that can happen latter throughout the story. Asking “is this true” about every given statement from every NPC is going to get annoying and lead to long hours of non-adventure. Going on and adventurer then getting tricked and finding out you have a new enemy and the stakes are even higher sounds a lot more interesting.

Lying/misleading party members are even better. I do not mean out of character secrets or note passing, I mean when some character pockets an item of loot instead of sharing it, or misleads another character to get them to cooperate on a task they otherwise wouldn’t. “yes mister paladin, I stole to earn my bread as a child, and that is why the guards want me. But I have changed my ways and those prisons are notorious for their brutality. Surly the lord of light would not want you to let them lock me up in such a dark hole.” When another character tries to mislead yours in the fiction, that player is asking you to role play and possibly create an interesting story. You can always learn the truth later, get even, or permanently change the nature of your relation ship. It can even be a great way to change your character. “McLoot tricked me into helping him rob a nobleman’s house, but the deed is done and it secretly excited me!”

Its fine to say, “I don’t think my character would believe this because…” or “your going to have to try harder then that” or “can you show me any proof” or “i will believe you if…”, just not “no”. “no” is boring.

Daniel Lewis won’t let me talk about negative things on the podcast, but he has no power over me on Google+, so here…

Daniel Lewis won’t let me talk about negative things on the podcast, but he has no power over me on Google+, so here…

Daniel Lewis won’t let me talk about negative things on the podcast, but he has no power over me on Google+, so here it goes:

I am so disheartened by the OSR vs. Story Gamer tribalism that infects the indie RPG scene. It is the fucking worst, because, while I am principally a story gamer, I have a lot of affection for what the OSR people do, too. Mostly, I like to play games that are good. I don’t attach any kind of ideology to it, and I would certainly never say to anyone who is enjoying the kind of gaming they do “You’re destroying the hobby” or “You’re doing it wrong” (caveat for Pathfinder players: you are doing it wrong).

Maybe the role of The Gauntlet, and other gaming communities relatively new to the scene, is to reject this tribalism, and to reject the idea of using games to advance an agenda. In fact, as far as The Gauntlet goes, I’d say our focus on relentlessly playing games just for the fun of doing so makes us pretty radical in the indie RPG scene. 

Thoughts? 

I’m currently reading through some OSR modules (I like to adapt them for DW) and I am reminded of DW’s great…

I’m currently reading through some OSR modules (I like to adapt them for DW) and I am reminded of DW’s great…

I’m currently reading through some OSR modules (I like to adapt them for DW) and I am reminded of DW’s great strength vis a vis Dungeons & Dragons: in DW, everything stays dangerous. For example, that goblin sneaking through the shadows, armed with a poisoned blade, might be extremely deadly to a 1st level D&D character, but a total pushover for a character of just two or three levels higher. In DW, that goblin remains dangerous throughout the life of your character, because that is what makes sense. All the training in the world shouldn’t prevent that goblin from sticking his dagger into your fucking stomach and poisoning you to death, and DW’s mechanics acknowledge that.

The reverse is true, too: in D&D, your 1st-level fighter has no chance against a dragon. But why not? If he has the Magic Sword of Farfanel, or whatever the fuck is required to kill the dragon, why shouldn’t he be able to have a shot at it? It’s not like the 20th-level D&D fighter spent 19 levels exclusively training to kill that dragon. 

I know it’s silly to talk about “realism” in a fantasy game, but I’m starting to take Daniel Lewis’s point that “leveling-up” is a stupid concept, and in no way reflects how people in the real world advance in their chosen profession. Granted, DW characters still “level-up,” but they don’t really get “better.” They just get a few more options for ways to be awesome. 

Some dude over on the DW Tavern posted this game aid he uses, and it basically consists of a menu of plot kickers.

Some dude over on the DW Tavern posted this game aid he uses, and it basically consists of a menu of plot kickers.

Some dude over on the DW Tavern posted this game aid he uses, and it basically consists of a menu of plot kickers. It looks perfectly functional, but one of the options is “Lady Luck is a fickle bitch.” Am I the only one who finds that a little offensive? Not, like, clutching my pearls offensive, but just kind of off-putting? I’m sure homeboy didn’t mean any harm by it, but it just comes off a little misogynistic to me.

Stumbled across this article earlier, I’m of the opinion that while reading provides you with a wider background of…

Stumbled across this article earlier, I’m of the opinion that while reading provides you with a wider background of…

Stumbled across this article earlier, I’m of the opinion that while reading provides you with a wider background of items & situations to choose from, the single best thing that improves GMing is being able to retailor a story to suit your player’s needs at a moment’s notice; basically being a better improv writer.

What are your thoughts?

http://d-infinity.net/blog/clint-staples/single-best-thing-you-can-do-improve-gm#.VPslZKVB9YI.twitter