PbP Interest Check: The Ward set in the fantasy noir world of Eberron (If this sort of post should be elsewhere,…

PbP Interest Check: The Ward set in the fantasy noir world of Eberron (If this sort of post should be elsewhere,…

PbP Interest Check: The Ward set in the fantasy noir world of Eberron (If this sort of post should be elsewhere, feel free to let me know).

“Docter, there’s an ugly lycanthropic infection in C18, planar delusions fueled by an alleged sorcerous geas in G6, that noble Cyran refugee in B23 demanding a second opinion that avoids amputating his warforged-shattered leg, and the director wants to see you; something about A9’s progressive petrification being beholder-borne, not medusa like you diagnosed. The victim’s adventuring party is justifiably irate, it seems, and apparently under some cosmic time crunch.

Meanwhile, an insistent Korranburg journalist delivered a bottle of your favorite Zil whiskey, no doubt tempting you to bend your exclusivity deal with Morgrave University.

Oh, and you missed a sending from your spouse. Apparently, if you can’t manage to, quote: ‘drag your self-absorbed hide to your own offspring’s Shadow Carnival try-out tonight, then you can find your precious magecraft wand collection at the bottom of the Dagger River, and don’t even bother looking for your family because they’re moving to Wroat to live with your in-laws,’ end quote. Shall we start with the amputation?”

——

Interest post: I’d like to know how much interest there might be in a game with a somewhat unusual premise. Would this be something of interest to you fine people?

What: I’m interested in running The Ward: Acute Care Edition (a recently released medical drama game Powered by the Apocalypse), but rather than set in modern day, I want to set it in the fantasy noir world of Eberron. We would explore the dramatic and messy everyday lives of healing professionals within a strictly hierarchical Jorasco-run healing ward, most likely in Sharn, the City of Towers. Gameplay mechanics focus less on success vs failure and more on hard choices, natural consequences, and player-to-player drama regarding reputation/rivalry/romance/etc., while characters juggle the professional, personal, and social theaters of their lives.

When/How: Played via play-by-post (PbP), likely on rpol.net. Negotiable expected posting pace of 1 post per day or two. Expected game length would be the equivalent of a live 4-6 session arc. Depending on interest, possibly starting late August or September. The game would be set shortly after the end of the Last War and the terrible Day of Mourning.

Who: You play the specialists, interns, nurses, and resident healing experts that do the heavy lifting within the strict but relationally messy hierarchy. While the Jorasco halflings command from the top, player characters can be any race filling any of the roles, all with respected expertise in both medical and non-medical pursuits, and all serving one addiction or another (blatant or otherwise). Players should enjoy embracing the relational drama inherent in the high-stakes, high-stress environment of a fantastical, medical-magical healing station.

Why: I love Eberron as a world, especially the economic power of the Dragonmarked Houses. I’m eager to explore a fantastical and dramatic slice-of-life of the Eberron’s inhabitants rather than the epic exploits of just its adventurers and world-savers. If this game works out, the system could readily adapt to explore the non-medical exploits of teams of experts serving any of the other Dragonmarked Houses.

I would love to explore a larger “Eberron Experts” series or anthology of loosely connected short-form story arcs featuring each Dragonmarked House: Orien couriers/train-hoppers, Sivis notaries, Kundarak bankers, Deneith bodyguards, Vadalis magebreeders, Medani inquisitives, Phiarlan performer-spies, Ghallanda hostellers, etc.

—–

Additional World/Historical Context

Despite the unaccountable losses that the Last War wrung from Khorvaire, there is one thing it provided in abundance: demand. Demand for healing services, desperate adaptation, and ethically flexible innovation.

While House Cannith’s profits soared through non-partisan sale of warforged and other arms, and both Houses of the Shadow-marked illicitly boomed on furious espionage under the guise of promoting cultural exchange and morale, we thrived on suffering, whether we liked it or not. Every delivery of a bloody wound or messy new member of the Five Nations’ arms race dropped in our laps lucrative new frontiers of an uncontested monopoly.

After the Day of Mourning, the war has officially ended, but we all know that Khorvaire’s suffering has only just begun.

House Jorasco’s coffers overflow at an all time high, while the overworked, under-equipped practitioners burn out faster than an elemental airship with a cracked Khyber-shard. Hundreds of halflings with Marks of Healing only go so far—and charge exorbitantly for their famous services—so it falls to us to stand in the gap and bring some brief moments of relief before the whole continent sinks once more into War. We take it one all-nighter at a time, so wash up, prepare your spells, put on your game face, and stick a bloody hand in.

The Ward: Acute Care Edition, looks great.

The Ward: Acute Care Edition, looks great.

The Ward: Acute Care Edition, looks great. As a big fan of Scrubs, I’m compelled by the medical drama PbtA game that was in the Magpie Bundle of Holding that ended yesterday. I’m pretty sure I would love exploring hard-worked, imperfect characters thrown together amid life, death, and relationships, and I think this game could appeal to some non-gamer friends in ways other rpgs do not. I especially like the tiny yet powerfully character defining details of “Next of Kin” and “Emergency Contact.”

After loving what I see from the design, moves, and playbooks, I’m curious why the system wouldn’t also work almost straight out of the box for police/forensics/court procedurals, or any drama stories set in stressfully high-stakes professional hierarchies like academia, experimental sciences, space exploration/engineering, archaeology/occult studies, Capitol Hill, various federal agencies like DOC, ICE, DEA, CDC, ACF, or various emergency response sectors (fire rescue, coast guard, disaster relief, humanitarian aid organizations, paranormal response, etc.). Professional stakes can be high and stressful even if they’re not life-or-death in an operating room.

While I’ve only given it a quick read-through and didn’t go in-depth into the MC section, as far as I can see, all you’d need are different specialties and a few renamed/flavored playbook moves. What do you think?

Hey Gauntleteers, today is the release of Henshin!, a storytelling tabletop game inspired by the Japanese superhero…

Hey Gauntleteers, today is the release of Henshin!, a storytelling tabletop game inspired by the Japanese superhero…

Hey Gauntleteers, today is the release of Henshin!, a storytelling tabletop game inspired by the Japanese superhero genre sentai. Henshin! is an accessible, fiction-focused episodic game about transforming into masked heroes to deal with monsters and personal problems.

You’ll find the free-to-play PDF, podcast, and other materials at henshingame.com. Thanks to the artists, playtesters, and of course co-creator Sam Kusek!

https://henshingame.com

It’s Episode 18 of Dogs in the Vineyard Comic Strip AP with Noah Jay-Bonn!

It’s Episode 18 of Dogs in the Vineyard Comic Strip AP with Noah Jay-Bonn!

It’s Episode 18 of Dogs in the Vineyard Comic Strip AP with Noah Jay-Bonn!

Sister Clementine may have settled her score, but the Territorial Authority isn’t done with her yet.

Check out the whole playlist on YouTube at https://www.youtube.com/playlist?list=PL26DVDSsqVz5hDkW-GlPsi4Nkgo9FcGVQ!

http://www.gauntlet-rpg.com/comic-strip-ap/dogs-in-the-vineyard-18

Thanks to Michael G.

Thanks to Michael G.

Thanks to Michael G. Barford and josh gary for a thrilling session of Firebrands! We had three hours of tense, intimate, exciting play (plus mechs). We had a great discussion afterward about how the game handles narrative authority with question prompts and scripts, such as during the damn cozy mini-game of “Stealing Time Together”.

Prompts with scripted responses help players step out of their usual comfort zone by knowing they have tools for intimacy right there on the page, and they won’t overstep a boundary because the recipient has scripted responses right there. Funny thing, one of my side gigs is leading comprehensive health and sexuality curriculum for kiddos (and I believe Meg leads the same curriculum!), and a mini-game like this reads as a consent workshop activity right out of my lessons with high schoolers. And hey, once you don’t need those tools, you can improvise and know they are there as a backup.

Long story short, we all felt pretty comfortable using these tools for characters to get close when they weren’t in a firefight. I hope to put this back on the calendar soon!

It’s a sweet episode 16 of Dogs in the Vineyard AP with Noah Jay-Bonn!

It’s a sweet episode 16 of Dogs in the Vineyard AP with Noah Jay-Bonn!

It’s a sweet episode 16 of Dogs in the Vineyard AP with Noah Jay-Bonn!

So Noah and I have taken turns playing a separate Dog in this series, Terrence for him and Clementine for me. After all these episodes of each Dog on their own path, this time Brother Terrence finally meets his counterpart under unlikely circumstances…

http://www.gauntlet-rpg.com/comic-strip-ap/dogs-in-the-vineyard-16

Reporting back from Gauntlet Portland, here’s a look back at what’s been at the table lately:

Reporting back from Gauntlet Portland, here’s a look back at what’s been at the table lately:

Reporting back from Gauntlet Portland, here’s a look back at what’s been at the table lately:

– A series of World Wide Wrestling that culminated in a Championship Belt and a touching funeral

– A series of Dungeon World run by Noah Jay-Bonn set amidst the dark and icy Whispering Wall

– Another session of The Indie Hack set in the world of Yoon-Suin, complete with some truly awesome crab-folk brawls

– A return of Firebrands: Mobile Frame Zero, which continues to be my love letter to Gundam Wing

– A gripping and immersive play of Witch: The Road to Lindisfarne, and yes, the Witch was guilty, and no, others unwittingly let her go free

– A series of Masks: A New Generation run by Klint Finley complete with a dojo showdown and teen drama

Thank you to all the awesome players and folks who have pitched in!

https://www.meetup.com/Gauntlet-Portland/

It’s Episode 15 of Dogs in the Vineyard with Noah Jay-Bonn!

It’s Episode 15 of Dogs in the Vineyard with Noah Jay-Bonn!

It’s Episode 15 of Dogs in the Vineyard with Noah Jay-Bonn!

We join Brother Terrence Witt, who now leads a band of young upstarts on a mission. Will these other Dogs follow the cool-headed Witt, or is that fire in their eyes burning too hot?

Leave us some comments below!

http://www.gauntlet-rpg.com/comic-strip-ap/dogs-in-the-vineyard-15

It’s Episode 14 of Dogs in the Vineyard with Noah Jay-Bonn for Comic Strip AP!

It’s Episode 14 of Dogs in the Vineyard with Noah Jay-Bonn for Comic Strip AP!

It’s Episode 14 of Dogs in the Vineyard with Noah Jay-Bonn for Comic Strip AP!

We catch up with Sister Clementine as she faces down her past decisions from the town way back in the first episode. And just when you think things will wrap up tidily, there’s a cliffhanger for ya.

Leave us any questions about Dogs or the podcast below!

http://www.gauntlet-rpg.com/comic-strip-ap/dogs-in-the-vineyard-14

It’s lucky Episode 13 of Dogs in the Vineyard for Comic Strip AP!

It’s lucky Episode 13 of Dogs in the Vineyard for Comic Strip AP!

It’s lucky Episode 13 of Dogs in the Vineyard for Comic Strip AP! Co-host Noah Jay-Bonn is running games at GameStorm in Portland, so I’ll take a moment to dive into this episode. I’m playing Sister Clementine, and I re-visit the very first town from the very first episode of this series. Even if it’s your first time listening, Noah made sure the gravitas and weight of decisions already made permeated the environment. Let us know your thoughts on the comments!

And hey, if you don’t already follow these on Youtube, here ya go: https://www.youtube.com/watch?v=SDEVYXxsBf0

http://www.gauntlet-rpg.com/comic-strip-ap/dogs-in-the-vineyard-13