River is an novice game designer who came back into the hobby through games run by The Gauntlet and Damocles Thread Development. They love playing games that ask questions. Games that explore social dynamics or question taboos.
They are running two games at Gauntlet Con: Rockerboys and Vending Machines, and the EP version of Survival of the Femmest.
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Gauntlet Con is an online RPG convention coming up 20-22 of October!
Paul Czege is the designer of My Life with Master, Bacchanal, The Clay That Woke, and other games. He has been awarded the prestigious Diana Jones Award for Gaming Excellence, the Indie RPG of the Year Award, and his game My Life with Master is profiled in Hobby Games: The 100 Best. His current project is Traverser, a roleplaying game about women ex-soldiers with quantum reality powers in a post-dystopian future.
During Gauntlet Con, Paul will be running Traverser.
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Gauntlet Con is an online RPG convention coming up 20-22 of October!
Phil Vecchione is a Game Designer, Publisher, Project Manager, Writer, Podcaster, and Blogger — As a man of many hats, Phil has been working in the roleplaying game industry since 2009 working with Engine Publishing, Evil Beagle Games, Third Eye Games, and Pelgrane Press. His work has won or been nominated for a number of awards, including the ENnie, Golden Geek, and Origins Award.
He is the co-Host of both the Misdirected Mark and Panda’s Talking Games podcasts, and is one of the founding Gnomes at the Gnome Stew. When he is not writing or recording he is a game designer currently working on Hydro Hacker Operatives.
During Gauntlet Con, Phil will be running Hydro Hackers.
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Gauntlet Con is an online RPG convention coming up 20-22 of October!
Jahmal ‘Mad Jay’ Brown is a freelance game writer. He’s written the upcoming Clockwinders a World of Adventure for Fate and currently working on a Cortex Prime Spotlight setting about militarized supers.
Outside of gaming he’s a gamer dad, and runs a software company he wishes was a game studio and loves his momma, she doesn’t game…yet.
During Gauntlet Con, Jahmal will be running Tenra Bansho Zero and Swords & Wizardry.
Todd Crapper (yes, you read that right) is an multiple-ENnie nominee, recipient of the 2013 Judges Spotlight Award for Killshot: The Director’s Cut, and creator of RPGs such as Killshot, ScreenPlay & the recently Kickstarted High Plains Samurai. He is the owner/lead designer of Broken Ruler Games. Currently living in the middle of nowhere over an hour outside of Ottawa, he’s also one of four co-hosts of the Ottawa Game Publishers Podcast with Jason Pitre, Mark Richardson, Joshua Kitz and Fraser Ronald. And he’s eager to talk about games, play games, smell games… ok, maybe just the first two.
During Gauntlet Con, Todd will be running High Plains Samurai.
Gauntlet Con is coming up next month, 20th through 22nd of October.
Gauntlet Con is coming up next month, 20th through 22nd of October. The con has a number of games with open spaces, including a couple of games newly added. We have a bunch of games in time slots that are friendly for European and Australian timezones.
As a Patron of The Gauntlet, you can sign up for only $2 a month and you can register now! Sign up for Patreon here: https://www.patreon.com/gauntlet/posts
Keep in mind that on 1st of October we open registration to non-Patrons, so grab spaces you want ASAP. Below are some games with open slots that we think are pretty darn exciting!
Afterlife: Lost Souls Edition (Friday, 12pm Eastern)
“You are alone. You are dead. And this is not where you were meant to go. Welcome to the Tenebris, Wanderer.” Liz C. is running her game Afterlife: Lost Souls Edition in one of the first slots of the con! Explore questions about life, choices, and regrets…
“An ancient map is stolen by bandits, and the Pioneers are asked to recover it. But when the map reveals the location of the lost tomb of the first king of Pugmire, the Pioneers must uncover the tomb’s secrets before the cats do.” OGL, but playing dogs in a fantasy world? You bet. “Will you be a good dog?” Run by the designer, Eddy Webb.
Kelley Vanda will be running Heroes of the Hearth, one of the games from the award-winning Seven Wonders anthology. Heroes of the Hearth is a game where we sing of the people left behind when their loved ones go off to war. This game has one slot left! It’s a European-friendly time on Sunday at 8:00 AM Eastern
Gauntlet community stalwart Maria Rivera will be running the awesome OSR game of Godbound! The Akashic Records are a compendium of all that is, was, and will be. The Astral Princes vie for control over this massive library. You are but a servant of these divine beings. However, servitude comes with great boons…The session is Saturday at 5:00 PM Eastern.
Choe Pho: A New World of Fantasy (Sunday, 5 PM Eastern)
Choe Pho is an exciting setting for some rollicking Dungeons and Dragons 5E action. Come travel into the Plains of Marrow to help craft a new reality! The game is run by Travis Legge, the world’s designer.
Sword’s Edge: Face ‘Splosion (Saturday, 11 PM and Sunday, 8 PM Eastern)
Play badass bounty hunters in a high action space RPG inspired by games like Fate and Lady Blackbird. Character creation is quick and easy, and the game is run by the designer, Fraser Ronald.
Survival of the Able by Jacob Wood (Friday, 9 PM Eastern)
A survival horror game set in medieval Europe using a new system inspired by Fudge and Fate, run by Jacob Wood, the game’s designer! Fight the Black Death, but watch out for the zombies! This is an excellent game time for our Australian friends!
Contagion Second Edition run by Travis Legge (Friday, 6pm Eastern)
“Angels demons, gods and Hellspawn make war in the shadows. Clergy and Slayers rise from the human flock to protect their brethren and work God’s will. Magi and Witches wield powerful magics in their pursuit of enlightenment.” Travis Legge, the designer, will be running Contagion: 2nd Edition, a game based on a heavily modified OGL 3.5 ruleset. “There’s a war in the shadows. Choose a side.”.
Gears of Defiance, run by Ryan Schoon (Sunday, 5pm Eastern)
“A family, tight-knit in the face of an authoritarian regime. How do you resist? Within the system or without?” The designer of Gears of Defiance, Ryan Schoon, will be running his game of resistance and revolution.
Katanas & Trenchcoats, run by Ryan Macklin (Saturday, midnight Eastern)
The man that Wil Wheaton called “one of the greatest GMs alive today,” prolific game designer and Fate guru Ryan Macklin, will be running his tribute to the gaming and pop culture of the 90s, Katanas & Trenchcoats. Relive your RPG dreams, or live nostalgia for a world you never knew!
Vanagard, run by Christopher Challice (Sunday, 1AM Eastern)
You are the animal-people familiars of the goddess Freya, at the start of the cosmology of Norse Myth. On her behalf you act as scouts, spies and diplomats. Vanagard, which uses runes and cards, will be run by its lead designer, Christopher Challice.
Into the Odd, run by Slade Stolar (Sunday, 2PM Eastern)
“The Gardens of Bastion Palace are no longer in use, partially due to their age and partially due to their inhabitants. A savvy debtor could find enough loot to pay off their debt between its leafy walls.” Slade Stolar, bridger of gulfs with his game The Indie Hack, will be running the OSR game Into the Odd. One slot left!
Rich Howard Howard is a San Diego-based nurse, writer, podcaster, and game designer, best known for his passion for aquatic settings. Rich is a former columnist for Tribality. His columns “From the Depths” and “The Gameroom” include scores of articles on gaming advice and running aquatic settings in a wide variety of genres and systems. He is the host of the DC Comics Fancast, Whelmed: The Young Justice Files, and has appeared on such industry podcasts as the Dungeon Master’s Block, Don’t Split the Podcast Presents, The RPG Academy, Tabletop Babble, Geek Wars, The Tome Show, GM’s Showcase, Party of One, She’s A Super Geek, Talking Tabletop, and others. He is currently the Concept Lead for “Descent into Midnight”, an aquatic-themed RPG using the Apocalypse engine.
During Gauntlet Con, Rich will be running Star Wars: Edge of the Empire .
This is another discussion episode with me and Rach Shelkey. This topic is Rach’s baby. We talk about how the MC Principles in several different PbtA games and how they shape theme and tone.
It’s so fun to watch Rach break down three Urban Fantasy RPGs by their principles and see how it affects choices for an MC and also the players. I’m so thrilled to have Rach on board this show, her analysis has elevated the show. Before Rach, I would never have had the confidence to have a single topic discussion on PbtA, but she’s just so sharp at this stuff, I can’t help but follow along and chat with her.
Jacqueline “Jax” Bryk Running Games at Gauntlet Con
Jacqueline Bryk is a freelance writer and game designer from Delaware. Though she’s only 24, she’s no stranger to the industry, having won the Golden Cobra Award for Most Convention-Ready Design and being a featured guest at BreakoutCon 2017. Apart from Growling Door Games, Jacqueline has written for Onyx Path Publishing, Helmgast AB, Galileo Games, and Damocles Thread Development. In her spare time, she likes to yell at games like Civilization V and Crusader Kings II, model for photographers and visual artists, avoid arguments about politics, and attempt recipes she saw on Iron Chef America once. You can subscribe to her monthly serial novel about magical queer anarchists at http://www.patreon.com/damoclesthreaddevelopment.
During Gauntlet Con, Jacqueline will be running Chronicles of Darkness .
Mountain Witch is a very intense game, I’ve enjoyed it a few times, and look forward to seeing a new edition of it.
Mountain Witch is a very intense game, I’ve enjoyed it a few times, and look forward to seeing a new edition of it.
Originally shared by Timothy Kleinert
After many, many… many… years, I am finally finished with my revision of The Mountain Witch.
I feel really good about this version of the book. What started with a “little” cleaning up quickly turned into a 80-90% rewrite. I worked hard at incorporating updated explanations and various “house rules” that have become my standard mode of playing the game. The game advice chapter—which I long felt was underdeveloped in the original version—is now the longest section of the book.
At this point I am going to spend the next month or so working out the production details before starting up a Kickstarter campaign. After the project is funded, I will send the book to an editor, then to layout, and finally to the printers.
So stay tuned! There is one section that I want to crowdsource some opinions on (Abilities), which I will post in a couple days.
PS: Where else should I post this announcement besides Story-Games?