Gauntlet, about one-shots…

Gauntlet, about one-shots…

Gauntlet, about one-shots…

My one-shots always seem to turn into short arcs or full campaigns. I usually think of this as a good thing, as an indication that the players like the game and want more. However, I have been reflecting on the nature of a one-shot and am curious about what this community thinks.

What have been your best and worst one-shot experiences?

Should a one-shot aspire to be a campaign “teaser” with a cliff-hanging ending or should it instead have a clean ending with some plot resolution?

How does the community feel about pre-generating characters?

Should a GM feel justified taking a higher level of narrative control during a one-shot?

How do you begin your one-shots to create a sense of urgency?

How many players is the right number for a one-shot?

Have you found any success getting players involved during session prep?

What expectations around rules knowledge and rulings should be carried into a one-shot, especially when the system might be new?

Obviously, as in all things, there is no single “correct” way to run a one-shot. These questions are asked in the effort to learn from our shared experiences and about our shared expectations.

Also, other one-shot threads for reference:

Games tailored for One-Shots

https://plus.google.com/u/0/106205844654546121166/posts/FSwEfsYCuxd

Dungeon World One-shot Guide

https://plus.google.com/u/0/104787679004447304330/posts/STdGmDFteS8

Top 3 Games for one-shots

https://plus.google.com/u/0/+EadwinTomlinson/posts/cK1xFeT2CLN