I’m listening to an older +1 Forward episode, and it’s highlighting for me something that might explain why I’ve been having trouble getting into PbtA games. For me what grabs me about a roleplaying game is the setting. I’m fine with (in fact am a big fan of) creating the local setting around the PCs at the table. But for the larger setting as a whole, especially things like metaphysics, and cultures? That’s something that really drives me to play a game. If I find something about the setting that I really enjoy I will then love the game as a whole. Collaboratively creating that at the table, especially in play means it will always be a lackluster curiosity for me, rather than something that gets me all excited.
Anyway, I thought I would share that. It makes me sad, because there are a lot of things that Apocalypse World does mechanically and have been carried on in other games that I really like, but it seems like one thing that also gets carried forward is an aversion to a rich setting.