Storygames and Play-by-Post
I’m looking to see what Storygames can be played in PbP style. I’m fortunate enough to be involved in an AW PbP being run by Richard Rogers , but I can foresee some of the difficulties that lie ahead which, I venture to speculate, should be much like those encountered in trad games, with the exception that combat and conflict resolution should prove much smoother to resolve, given the PbtA mechanics, which involve less fiddly bits than more tactical trad games.
On the other hand, I’m running a game of Swords Without Master as a PbP, and I am having a ridiculously easy time of it, courtesy of the excellently codified rules of SWM… namely, there is a precise order in which narration proceeds: Pass the conch shell, Lord of the Flies-style.
I’m guessing (as I am new to this genre) that many Story games provide particular challenges that may preclude PbP style play. If there is no Pass the Conch Shell procedure, how would posting proceed?
So, I’d be interested to learn: 1) Does anyone have experience with other storygames in PbP format? 2) What other games have a pass the conch shell type mechanic that could be easily adapted to PbP?
Thanks!
EDIT Pass the Conch Shell has the added benefit of eliminating the concept of ‘posting debt’ as I heard Rich Rogers say. It adds the problem of grinding the game to a halt, pending the response of a single player, but this is also seen in trad games, when play freezes at a certain initiative count, waiting for someone’s turn… come to think of it, Initiative is a pass the conch shell mechanic. I was in a very successful PbP trad game where a large section was run on initiative order, being used by the GM as a countdown clock for a pending doom…