Hello there everyone! I’m relatively new, and like a lot of folks here I’m making my own game.
Hello there everyone! I’m relatively new, and like a lot of folks here I’m making my own game.
Sadly, I’ll be the first to admit I’m basically making a D&D-inspired fantasy heartbreaker – it’s more a game to fulfill the little tweaks I want in my gaming experience rather than something universal. Nonetheless, I hope that over the next year I can get a few folks interested.
As is typical with heartbreakers, even if the final system isn’t necessarily a groundbreaking achievement, some of the discoveries or fun mechanical quirks along the way can be shared, stolen, and disseminated by everybody.
A quick example of some jokey ‘Perks’ that the game will have:
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Hidden Depth of Character
You gain 3 additional aptitude points, which do not need to be assigned at the moment. You can assign them on the adventure. You may also spend an aptitude point to know a language, as it comes up.
Snake Eater
A lifetime of poor decisions has miraculously resulted in your immunity to poison. You are immune to the poisoned condition, and when subjected to poison damage, you ignore all of the listed effects and instead heal 1 HP in response.
Stubbornness
Your mule-like stubbornness is legendary, serving you well in everything from facing your mother to facing dragonbreath. You gain a +1 Stubbornness bonus to all saving throws.
Vitruvian Proportions
Calculate the average ability score of your party’s members, not including your own ability scores. Change every ability score on your character sheet to that average score.
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