Here’s a fun exercise: Post a game below that is very good at doing ONE THING.

Here’s a fun exercise: Post a game below that is very good at doing ONE THING.

Here’s a fun exercise: Post a game below that is very good at doing ONE THING. Games that are very focused are my newest obsession.

Wushu is extremely good at choreographing intricate fight scenes

Dread is very good at create a tense, dramatic atmosphere

Into the Odd is perfect for creating highly lethal “funhouse” dungeon crawls.

What are some of your favorite focused games? What are they particularly good at?

30 thoughts on “Here’s a fun exercise: Post a game below that is very good at doing ONE THING.”

  1. Pendragon has a very strong theme, but I would argue that it does combat, dialogue, character creation, resolution mechanics, and so on.

    But that doesn’t make it particularly “focused”. What do you think? Nothing does character growth and evolution like burning wheel, but it has more rules and mechanics than GURPS (not really…)

  2. Pendragon has a very strong theme, but I would argue that it does combat, dialogue, character creation, resolution mechanics, and so on.

    But that doesn’t make it particularly “focused”. What do you think? Nothing does character growth and evolution like burning wheel, but it has more rules and mechanics than GURPS (not really…)

  3. The Final Girl is very good at replicating the narrative beats of a slasher flick. 

    Along the same lines, Zombie Cinema is very good at the traditional story arc of a zombie movie. 

  4. The Final Girl is very good at replicating the narrative beats of a slasher flick. 

    Along the same lines, Zombie Cinema is very good at the traditional story arc of a zombie movie. 

  5. David Schirduan , based on your response, I’m not sure I’m following your premise.  You don’t seem to be talking about bolt-on subsystems,… I don’t think?  Are you talking about heavily streamlined games that focus on only one aspect of play and abstract everything else?

    How would you define “focused” here?

  6. David Schirduan , based on your response, I’m not sure I’m following your premise.  You don’t seem to be talking about bolt-on subsystems,… I don’t think?  Are you talking about heavily streamlined games that focus on only one aspect of play and abstract everything else?

    How would you define “focused” here?

  7. Eric H I’m not sure. I wasn’t disputing your entry. Merely wondering what we mean when we say focused.

    For example, I COULD use Dread to run a tactical wargame, it just wouldn’t be very good at it. Could I use pendragon to run a super-hero type game? A sci-fi adventure?

    I’m mostly just looking to celebrate games that find a niche, a specific goal and accomplish that goal at the expanse of flexibility.

  8. Eric H I’m not sure. I wasn’t disputing your entry. Merely wondering what we mean when we say focused.

    For example, I COULD use Dread to run a tactical wargame, it just wouldn’t be very good at it. Could I use pendragon to run a super-hero type game? A sci-fi adventure?

    I’m mostly just looking to celebrate games that find a niche, a specific goal and accomplish that goal at the expanse of flexibility.

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