Chronicles of Skin came out of nowhere (I had never heard of it before last week). It can be summed-up with one word: excellent. This is a terrific little game that really nails the feeling of re-discovering a pair of civilizations lost to time. Fantastic stuff – everyone should go buy it immediately. Thanks to Stephen Crawford and Ferrell Riley .
Chronicles of Skin came out of nowhere (I had never heard of it before last week).
Chronicles of Skin came out of nowhere (I had never heard of it before last week).
I went through the rules again this afternoon. It turns out I should have done more than skim through the “First Game” rules. There are details in there that we needed for the “experienced player” version of the rules that are not mentioned in that section of the rules. We weren’t doing anything drastically wrong, but the scoring actually ends up being a little more meaningful in the endgame. It doesn’t look quite so tacked-on. It looks like it creates a structure for the players to make up a rich summing up of the War using specific traits from the culture. Still, your point that good experienced story game players would end up doing that anyway probably still applies. Also, when the Scribe decides that the story is supposed to be about only one culture, the players are supposed to only draw characters from that culture. I think our story was great mixing them up anyway, though. Sorry about being lazy with the rules. We should play this again; I liked it. (Rules can be downloaded from http://cobwebgames.com/chroniclesofskin.htm, see page 25-26 for the stuff about the endgame )
I went through the rules again this afternoon. It turns out I should have done more than skim through the “First Game” rules. There are details in there that we needed for the “experienced player” version of the rules that are not mentioned in that section of the rules. We weren’t doing anything drastically wrong, but the scoring actually ends up being a little more meaningful in the endgame. It doesn’t look quite so tacked-on. It looks like it creates a structure for the players to make up a rich summing up of the War using specific traits from the culture. Still, your point that good experienced story game players would end up doing that anyway probably still applies. Also, when the Scribe decides that the story is supposed to be about only one culture, the players are supposed to only draw characters from that culture. I think our story was great mixing them up anyway, though. Sorry about being lazy with the rules. We should play this again; I liked it. (Rules can be downloaded from http://cobwebgames.com/chroniclesofskin.htm, see page 25-26 for the stuff about the endgame )
Lazy rules were pretty fun
An fun is rule#1!
Lazy rules were pretty fun
An fun is rule#1!