I have the pleasure of interviewing David Lafreniere of the Discern Realities Podcast in a few hours, let me know if…

I have the pleasure of interviewing David Lafreniere of the Discern Realities Podcast in a few hours, let me know if…

I have the pleasure of interviewing David Lafreniere of the Discern Realities Podcast in a few hours, let me know if you have any questions to contribute.

Two Simple Psychs Podcast-Episode 4: Playing ‘evil’ with David Lafreniere

32 thoughts on “I have the pleasure of interviewing David Lafreniere of the Discern Realities Podcast in a few hours, let me know if…”

  1. I didn’t read your whole article on playing evil characters (I don’t have any of those, and am not interested myself). However, I DO have a barbarian in a DW game choose “Chaotic” as a drive, and while his antics were sort of fun, the players were disappointed that they only managed to do an encounter or two in the 2-hour block of time we had, so perhaps discuss similarity to and differences from the playing “Evil” advice/analysis.

  2. I didn’t read your whole article on playing evil characters (I don’t have any of those, and am not interested myself). However, I DO have a barbarian in a DW game choose “Chaotic” as a drive, and while his antics were sort of fun, the players were disappointed that they only managed to do an encounter or two in the 2-hour block of time we had, so perhaps discuss similarity to and differences from the playing “Evil” advice/analysis.

  3. whether it is more interesting / fun to play an evil character in a morally absolute system or not. are certain beliefs, practices, races, items unequivocally defined by the setting as evil, or can the players attempt to justify everything. Justification might be more interesting in some senses but can also slow down the game, cause arguments and lets face it, (humans are great at justification) render alignment systems almost meaningless.

  4. whether it is more interesting / fun to play an evil character in a morally absolute system or not. are certain beliefs, practices, races, items unequivocally defined by the setting as evil, or can the players attempt to justify everything. Justification might be more interesting in some senses but can also slow down the game, cause arguments and lets face it, (humans are great at justification) render alignment systems almost meaningless.

  5. From a GM’s perspective, of course. I always like presenting orcs or goblins who are neutral or good to see how the players react to finding out that the monsters are people too.

  6. From a GM’s perspective, of course. I always like presenting orcs or goblins who are neutral or good to see how the players react to finding out that the monsters are people too.

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