The newest episode of the ENnie award-winning Fear of a Black Dragon podcast is here!

The newest episode of the ENnie award-winning Fear of a Black Dragon podcast is here!

The newest episode of the ENnie award-winning Fear of a Black Dragon podcast is here!

In this episode, Tom McGrenery and I continue our exploration of Carcosa. The Expert Delve segment is about running hex crawls.

Enjoy!

http://www.gauntlet-rpg.com/fear-of-a-black-dragon/carcosa-part-two

8 thoughts on “The newest episode of the ENnie award-winning Fear of a Black Dragon podcast is here!”

  1. When Tom mentioned that he asked the internet for hexcrawl examples, the first thing I thought was “oh, I don’t remember seeing that, I would have liked to,” and then of course the first thing he starts talking about is my recommendation. Good one, memory.

    This doesn’t work for everyone, but I can often listen to an actual play session while I sit in front of my computer writing and designing, and still get work done. I’ve also worked a few really boring jobs where 8 hours of rpgs a day would have been better than the radio station I did have to listen to.

  2. When Tom mentioned that he asked the internet for hexcrawl examples, the first thing I thought was “oh, I don’t remember seeing that, I would have liked to,” and then of course the first thing he starts talking about is my recommendation. Good one, memory.

    This doesn’t work for everyone, but I can often listen to an actual play session while I sit in front of my computer writing and designing, and still get work done. I’ve also worked a few really boring jobs where 8 hours of rpgs a day would have been better than the radio station I did have to listen to.

  3. As a relatively new FotBD listener, I was thinking about your discussion about hex crawl emergent story (eg white trees = give zombies) and story games (which I admit I’m not too familiar with).

    It strikes me this difference is similar to fact/science-based reasoning and belief/faith-based reasoning.

    One system draws understanding from the observed facts (white trees = give zombies), whereas the other system selects facts to fit their understanding (I want zombies = the white trees give them).

    That is, in story games the facts bend to fit the belief, in ‘trad’ games the belief bends to fit the facts.

    Shoot me down!!

    :O/

  4. As a relatively new FotBD listener, I was thinking about your discussion about hex crawl emergent story (eg white trees = give zombies) and story games (which I admit I’m not too familiar with).

    It strikes me this difference is similar to fact/science-based reasoning and belief/faith-based reasoning.

    One system draws understanding from the observed facts (white trees = give zombies), whereas the other system selects facts to fit their understanding (I want zombies = the white trees give them).

    That is, in story games the facts bend to fit the belief, in ‘trad’ games the belief bends to fit the facts.

    Shoot me down!!

    :O/

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