The newest episode of our ENnie-nominated podcast, Fear of a Black Dragon, is here! In this one, Tom McGrenery and I are thirsty to hunt down Acererak, the biggest trap queen of them all, deep in the heart of the Tomb of Horrors!
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Enjoy!
http://www.gauntlet-rpg.com/fear-of-a-black-dragon/tomb-of-horrors
Really enjoyed this episode, thank you!
Really enjoyed this episode, thank you!
Top pun.
Top pun.
Oli Jeffery Thank you. I was hoping someone would say something, haha
Oli Jeffery Thank you. I was hoping someone would say something, haha
Look forward to listening to how you ran this one…
Look forward to listening to how you ran this one…
Eadwin Tomlinson I fear you will be disappointed
Eadwin Tomlinson I fear you will be disappointed
Jason Cordova I don’t think I will 😁. I think it’ll be nice to hear your “questions” about it…
Jason Cordova I don’t think I will 😁. I think it’ll be nice to hear your “questions” about it…
https://lh3.googleusercontent.com/uVyUsBB4gNR8baub6UfkYHTO6Hjw1SIQvT4Chj0N4YiucWH-Oqu8N6SzF_pkDWxwDynK8Re6f_X07EtM5308oWLcFi0DRsAuufzx=s0
https://lh3.googleusercontent.com/0eBGjme1kvBL8rnCoHJZMW4LxK96ShixVwPdwYUjVx4uiEvsGZEJwISaDh9JGHLu86qKAONDKn4R4rcqyOrt7ZvI1eJRfHwsuqHn=s0
You make some great points – I suspect of the special modules barrier peaks and white plume mountain have more background and flavour to work with from a narrative game perspective.
You make some great points – I suspect of the special modules barrier peaks and white plume mountain have more background and flavour to work with from a narrative game perspective.
– Some OSR scholars think that Dungeon World makes the old adventures too easy…
Classy… 😀
– Some OSR scholars think that Dungeon World makes the old adventures too easy…
Classy… 😀
Other suggestion: Tunnels and Trolls – Deathtrap Equaliser
Other suggestion: Tunnels and Trolls – Deathtrap Equaliser
I ran Tomb of Horrors about 10 years ago when Gary Gygax passed away. I ran the 3.5 adapted version, and it wasn’t nearly as auto-kill as the original. However, it was still brutal.
As I recall, instead of auto-kill many of the traps would teleport you (without your belongings) back to the entrance of the dungeon while your belongings were teleported into the treasure vault at the end of the dungeon.
I ran it as a one-shot at a local gaming store, and I had mostly strangers at the table.
I explained to the players at the beginning that there would likely be a lot of PC death, and they players shouldn’t get attached to their characters.
I’m a softie DM, so I only remember killing two of the characters (one with a 20d20 damage trap), but they could restart play with a new pregen character.
I recall that we all had fun, but it was mostly due to the nostalgia of the old school adventure and as a memorial to Mr. Gygax.
I ran Tomb of Horrors about 10 years ago when Gary Gygax passed away. I ran the 3.5 adapted version, and it wasn’t nearly as auto-kill as the original. However, it was still brutal.
As I recall, instead of auto-kill many of the traps would teleport you (without your belongings) back to the entrance of the dungeon while your belongings were teleported into the treasure vault at the end of the dungeon.
I ran it as a one-shot at a local gaming store, and I had mostly strangers at the table.
I explained to the players at the beginning that there would likely be a lot of PC death, and they players shouldn’t get attached to their characters.
I’m a softie DM, so I only remember killing two of the characters (one with a 20d20 damage trap), but they could restart play with a new pregen character.
I recall that we all had fun, but it was mostly due to the nostalgia of the old school adventure and as a memorial to Mr. Gygax.
This was a fun episode! I was trying to think about how I would try to run something like this in DW or WOD. Maybe it would be cool to have the party enter behind a few failed attempts. Some of the traps would already be sprung. Terrified adventurers would be found lost and stranded in the middle of the mess (Some could be needing the party’s help to escape while others have gone mad) and previous victims could be crawling through it all looking for brains. I would probably use some form of the Labyrinth move for the crawl.
This was a fun episode! I was trying to think about how I would try to run something like this in DW or WOD. Maybe it would be cool to have the party enter behind a few failed attempts. Some of the traps would already be sprung. Terrified adventurers would be found lost and stranded in the middle of the mess (Some could be needing the party’s help to escape while others have gone mad) and previous victims could be crawling through it all looking for brains. I would probably use some form of the Labyrinth move for the crawl.