We have a sneak preview of our newest podcast, Fear of a Black Dragon, up on Patreon!
We have a sneak preview of our newest podcast, Fear of a Black Dragon, up on Patreon!
We have a sneak preview of our newest podcast, Fear of a Black Dragon, up on Patreon!
Very enlightening, and I love the idea of using 1976 Dunnsmouth in a modern game. This episode also led me to learn a lot of drag lingo after I searched for the etymology of “house down boots”, which I thought was a Southern idiom.
Very enlightening, and I love the idea of using 1976 Dunnsmouth in a modern game. This episode also led me to learn a lot of drag lingo after I searched for the etymology of “house down boots”, which I thought was a Southern idiom.
Great first episode! There is a really interesting back and forth between OSR and PbtA games going on lately with stuff like The Seclusium of Orphone of the three Visions, The Nightmares Underneath (about which Patrick Stewart said “It’s James Raggi and Vincent Baker ying-yanging each other”), Freebooters and Funnel World, The Black Hack and maybe Troika (I mean the character classes are practically story seeds) … but I like the fact that you talk about Scenic Dunnsmouth as is and not necessarily from a “story game” perspective. Really looking forward to the next installment of Fear of the Black Dragon!
Great first episode! There is a really interesting back and forth between OSR and PbtA games going on lately with stuff like The Seclusium of Orphone of the three Visions, The Nightmares Underneath (about which Patrick Stewart said “It’s James Raggi and Vincent Baker ying-yanging each other”), Freebooters and Funnel World, The Black Hack and maybe Troika (I mean the character classes are practically story seeds) … but I like the fact that you talk about Scenic Dunnsmouth as is and not necessarily from a “story game” perspective. Really looking forward to the next installment of Fear of the Black Dragon!
Nice.
Nice.
Love the intro beats. Loved “Chain Lightning” round… that’s a great concept (and term, of course) and added value to the podcast, and enjoyed that Tom added music as an element… big fan of music in games. And of course I’ve now sunk $10 into something else.
Love the intro beats. Loved “Chain Lightning” round… that’s a great concept (and term, of course) and added value to the podcast, and enjoyed that Tom added music as an element… big fan of music in games. And of course I’ve now sunk $10 into something else.
Horst Wurst I’m glad you picked up on that. One of the major goals Tom McGrenery and I have with this show is to continue blurring that line.
I get a real sense of richness and texture in the OSR modules and setting books I’ve been reading lately, and I want this show to help listeners explore that and bring it alive at their own tables.
Horst Wurst I’m glad you picked up on that. One of the major goals Tom McGrenery and I have with this show is to continue blurring that line.
I get a real sense of richness and texture in the OSR modules and setting books I’ve been reading lately, and I want this show to help listeners explore that and bring it alive at their own tables.
Jason Cordova Some of the OSR material is mindblowing. Fire on the Velvet Horizon for example is a masterpiece. The way layout, art and text work hand in hand is completely unique. I used the Atrocious Crows from that monster manual in my last DW session and it scared the shit out of my players.
Somewhat related: I do think that PbtA and OSR each found a distinctive answer to the problem that arose with later editions of D&D – which is: mechanics, skills and numbers completely sucked the fun out of the hobby. But between Baker’s “In order to do it you have to do it” and Matthew Finch’s “Just do it” there is not such a big difference in the approach.
Jason Cordova Some of the OSR material is mindblowing. Fire on the Velvet Horizon for example is a masterpiece. The way layout, art and text work hand in hand is completely unique. I used the Atrocious Crows from that monster manual in my last DW session and it scared the shit out of my players.
Somewhat related: I do think that PbtA and OSR each found a distinctive answer to the problem that arose with later editions of D&D – which is: mechanics, skills and numbers completely sucked the fun out of the hobby. But between Baker’s “In order to do it you have to do it” and Matthew Finch’s “Just do it” there is not such a big difference in the approach.
I miss David.
I miss David.