Episode 36 of The Gauntlet Podcast was released this morning. This is our crossover episode with the guys from Tabletop Superhighway. We discussed the games we have been playing, plus our favorite sessions from 2015.
Games discussed include:
Josh Roby’s Renegade Jennys & Boilerplate Jacks
Vincent Baker’s Apocalypse World
Avery Mcdaldno’s Monsterhearts
Star Wars D6
Dungeon World
Andrew Peregrine’s Dance of the Damned
Pathfinder
Barbarians of Lemuria
Caoimhe Ora Snow’s Wandering Monsters High School
Michael Sands’s Monster of the Week
Megan Pedersen and Todd Nicholas’s Time Cellist
Cheat Your Own Adventure
Joshua Fox and Becky Annison’s Lovecraftesque
http://gauntletpodcast.libsyn.com/episode-36-favorite-game-sessions-of-2015
Chocolate and peanut butter.
Chocolate and peanut butter.
Aaah Cellist not Chalice… Ps I’m intrigued by this pathfinder game you talked about, where’s the link?
Aaah Cellist not Chalice… Ps I’m intrigued by this pathfinder game you talked about, where’s the link?
What about the link to that PbP! 😀
What about the link to that PbP! 😀
Richard Rogers
Richard Rogers
Link to the PBP Folder!
https://drive.google.com/folderview?id=0By6yKRv8PJv9ZEp0RWhlWEZkV2M&usp=sharing
Link to the PBP Folder!
https://drive.google.com/folderview?id=0By6yKRv8PJv9ZEp0RWhlWEZkV2M&usp=sharing
Oh yes.
Oh yes.
hey Eadwin Tomlinson, I did some google searching, think I found the Pathfinder game here:
http://www.worldofmunchkin.com/pathfinder/
hey Eadwin Tomlinson, I did some google searching, think I found the Pathfinder game here:
http://www.worldofmunchkin.com/pathfinder/
Seconding Eadwin Tomlinson’s comment. Is this Pathfinder thing something about tracking, or maybe the SUV RPG we’ve all been waiting for?
Seconding Eadwin Tomlinson’s comment. Is this Pathfinder thing something about tracking, or maybe the SUV RPG we’ve all been waiting for?
Mark Siwel There is a lot of different levels to this idea.
Players never, NEVER do what you expect them to and you should be adaptable. a big part of the fun should be finding out what happens. a DM should even occasionally drop in things (items, NPCs, whatever) that he has no immediate plan to use. maybe occasionally give them a monster/problem that can not be beat in the usual ways and see if the players come up with an interesting solution or avoid it until later.
On the other hand there are some players that actively refuse to play in the spirit/tone of the game. there answer to everything is burn the building down/nuke it from orbit. when they think you/the story has created an opportunity to go left, they go right. maybe they think you are setting up traps on the left or maybe they just like being difficult.
Maybe they legitimately game the system and make a godlike character that can’t be stopped in the context of your world. This is often because they talked you into letting them try that character class from the internet. or they find one trick (+3 str and a sword that teleports things into space) and refuse to attempt to solve any problem in any other way. these characters should probably just retire.
The point is people can be awesome or they can be difficult. luckily I have little personal experience with this second type since joining the gauntlet.
Mark Siwel There is a lot of different levels to this idea.
Players never, NEVER do what you expect them to and you should be adaptable. a big part of the fun should be finding out what happens. a DM should even occasionally drop in things (items, NPCs, whatever) that he has no immediate plan to use. maybe occasionally give them a monster/problem that can not be beat in the usual ways and see if the players come up with an interesting solution or avoid it until later.
On the other hand there are some players that actively refuse to play in the spirit/tone of the game. there answer to everything is burn the building down/nuke it from orbit. when they think you/the story has created an opportunity to go left, they go right. maybe they think you are setting up traps on the left or maybe they just like being difficult.
Maybe they legitimately game the system and make a godlike character that can’t be stopped in the context of your world. This is often because they talked you into letting them try that character class from the internet. or they find one trick (+3 str and a sword that teleports things into space) and refuse to attempt to solve any problem in any other way. these characters should probably just retire.
The point is people can be awesome or they can be difficult. luckily I have little personal experience with this second type since joining the gauntlet.
that being said, yes, don’t try to force players to fit your script and don’t cry when they jump the tracks
that being said, yes, don’t try to force players to fit your script and don’t cry when they jump the tracks