Episode 36 of The Gauntlet Podcast was released this morning.

Episode 36 of The Gauntlet Podcast was released this morning.

Episode 36 of The Gauntlet Podcast was released this morning. This is our crossover episode with the guys from Tabletop Superhighway. We discussed the games we have been playing, plus our favorite sessions from 2015. 

Games discussed include:

Josh Roby’s Renegade Jennys & Boilerplate Jacks

Vincent Baker’s Apocalypse World

Avery Mcdaldno’s Monsterhearts

Star Wars D6

Dungeon World

Andrew Peregrine’s Dance of the Damned

Pathfinder

Barbarians of Lemuria

Caoimhe Ora Snow’s Wandering Monsters High School

Michael Sands’s Monster of the Week

Megan Pedersen and Todd Nicholas’s Time Cellist

Cheat Your Own Adventure

Joshua Fox and Becky Annison’s Lovecraftesque

http://gauntletpodcast.libsyn.com/episode-36-favorite-game-sessions-of-2015

20 thoughts on “Episode 36 of The Gauntlet Podcast was released this morning.”

  1. Mark Siwel  There is a lot of different levels to this idea.  

    Players never, NEVER do what you expect them to and you should be adaptable.  a big part of the fun should be finding out what happens.  a DM should even occasionally drop in things (items, NPCs, whatever) that he has no immediate plan to use.  maybe occasionally give them a monster/problem that can not be beat in the usual ways and see if the players come up with an interesting solution or avoid it until later.  

    On the other hand there are some players that actively refuse to play in the spirit/tone of the game.  there answer to everything is burn the building down/nuke it from orbit.  when they think you/the story has created an opportunity to go left, they go right.  maybe they think you are setting up traps on the left or maybe they just like being difficult.  

    Maybe they legitimately game the system and make a godlike character that can’t be stopped in the context of your world. This is often because they talked you into letting them try that character class from the internet. or they find one trick (+3 str and a sword that teleports things into space) and refuse to attempt to solve any problem in any other way.  these characters should probably just retire.

     The point is people can be awesome or they can be difficult.  luckily I have little personal experience with this second type since joining the gauntlet.  

  2. Mark Siwel  There is a lot of different levels to this idea.  

    Players never, NEVER do what you expect them to and you should be adaptable.  a big part of the fun should be finding out what happens.  a DM should even occasionally drop in things (items, NPCs, whatever) that he has no immediate plan to use.  maybe occasionally give them a monster/problem that can not be beat in the usual ways and see if the players come up with an interesting solution or avoid it until later.  

    On the other hand there are some players that actively refuse to play in the spirit/tone of the game.  there answer to everything is burn the building down/nuke it from orbit.  when they think you/the story has created an opportunity to go left, they go right.  maybe they think you are setting up traps on the left or maybe they just like being difficult.  

    Maybe they legitimately game the system and make a godlike character that can’t be stopped in the context of your world. This is often because they talked you into letting them try that character class from the internet. or they find one trick (+3 str and a sword that teleports things into space) and refuse to attempt to solve any problem in any other way.  these characters should probably just retire.

     The point is people can be awesome or they can be difficult.  luckily I have little personal experience with this second type since joining the gauntlet.  

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