Episode 22 of the podcast is up today!
In this one, we discuss things we’d like to see turned into RPGs, as well as Paul Czege’s The Clay That Woke, Mark Diaz Truman’s The Deep Forest, Monster of the Week, The Extraordinary Adventures of Baron Munchausen, and vampire erotica.
strange to be involved in an inside joke/reference, and have almost no context :-)
strange to be involved in an inside joke/reference, and have almost no context :-)
Ryan Poe Next week!
Ryan Poe Next week!
I feel like Baron Munchausen requires two things to properly play:
1) drinks that will get you tipsy, but not toasted. This leads into…
2) a loose tongue willing to roll with the first thing that comes to mind.
3) a group that has a shared trust, people you would normally drink with, so that you aren’t trying to gate your words and ideas, but instead concentrating on making a silly and amusing tale
I can’t exactly place it into words, but when I played, I had a great time, spinning a yarn while other people threw in strange twists that I always tried to work into the narrative. The hardest part was trying to make sure I had an ending available no matter the current path, a loose set piece I could easily connect.
I also had the best accents, thank you very much.
I feel like Baron Munchausen requires two things to properly play:
1) drinks that will get you tipsy, but not toasted. This leads into…
2) a loose tongue willing to roll with the first thing that comes to mind.
3) a group that has a shared trust, people you would normally drink with, so that you aren’t trying to gate your words and ideas, but instead concentrating on making a silly and amusing tale
I can’t exactly place it into words, but when I played, I had a great time, spinning a yarn while other people threw in strange twists that I always tried to work into the narrative. The hardest part was trying to make sure I had an ending available no matter the current path, a loose set piece I could easily connect.
I also had the best accents, thank you very much.
If we get done with the Microscope game on the 29th I feel that a game of Final Girl in the Finding Nemo setting might be refreshing.
If we get done with the Microscope game on the 29th I feel that a game of Final Girl in the Finding Nemo setting might be refreshing.
Daniel Lewis what about Diplomacy?
Daniel Lewis what about Diplomacy?
Ferrell Riley I want something that’s more focused on internal politics like passing laws and winning elections not international stuff.
Scott Owen If you play a talking fish game on a week I’m not there, I will literally murder you.
Ferrell Riley I want something that’s more focused on internal politics like passing laws and winning elections not international stuff.
Scott Owen If you play a talking fish game on a week I’m not there, I will literally murder you.
Daniel Lewis Are you unable to make the meet up on the 29th?
Daniel Lewis Are you unable to make the meet up on the 29th?
Nope, can’t go to that one.
Nope, can’t go to that one.
House of Cards the RPG made me think of the Yes, Wing playset for Skulduggery. http://www.pelgranepress.com/?cat=42
House of Cards the RPG made me think of the Yes, Wing playset for Skulduggery. http://www.pelgranepress.com/?cat=42
Also, re: Talking Fish, I was reminded of the Dolphin playset from the Blood on the Snow, Hillfolk supplement.
Here is the pitch: “The Blue is threatened. The Blight’s warriors assemble. It is time for those who believe in peace to come together and bring an end to this festering evil. The main cast are dolphins, or in some cases, other sea creatures who have joined together to end to The Blight.”
Also, re: Talking Fish, I was reminded of the Dolphin playset from the Blood on the Snow, Hillfolk supplement.
Here is the pitch: “The Blue is threatened. The Blight’s warriors assemble. It is time for those who believe in peace to come together and bring an end to this festering evil. The main cast are dolphins, or in some cases, other sea creatures who have joined together to end to The Blight.”
Rob Deobald Oh, hell yes!
Rob Deobald Oh, hell yes!
Reading it now:
* dolphin who has sworn to kill the King
of Sharks.
* irresponsible party dolphin, interested
only in fun and in denial about the scale
of the impending disaster.
* squid who is tired of the war and who
hides a secret past.
One of the suggested dolphin names is Toot.
Toot the Party Dolphin‽
I’m so into this.
Reading it now:
* dolphin who has sworn to kill the King
of Sharks.
* irresponsible party dolphin, interested
only in fun and in denial about the scale
of the impending disaster.
* squid who is tired of the war and who
hides a secret past.
One of the suggested dolphin names is Toot.
Toot the Party Dolphin‽
I’m so into this.
Also Jason Cordova, I think this was a pretty good introduction to Creepypasta (starting at 7:12) https://youtu.be/MR7uaIFVFiM?t=7m12s
😉
Also Jason Cordova, I think this was a pretty good introduction to Creepypasta (starting at 7:12) https://youtu.be/MR7uaIFVFiM?t=7m12s
😉
Kristen D It’s not quite what you’re looking for, but you may wish to look into an rpg called Everway. Its resolution mechanics involve interpreting fantasy artwork cards. I see copies for $10 or $20 on rpggeek, and you can get a box of collectable cards (which would be 360 ccg-randomized cards) for like $20 off eBay.
Also not really what you’re looking for, but Mysterium sounds awesome. It’s a board game where one player is a ghost using Dixit-like cards to attempt to provide clues to other players as to who murdered them. I’ve heard really good things. This actual play gives you an idea of how a game goes: https://www.youtube.com/watch?v=5mci98UHrxg
Kristen D It’s not quite what you’re looking for, but you may wish to look into an rpg called Everway. Its resolution mechanics involve interpreting fantasy artwork cards. I see copies for $10 or $20 on rpggeek, and you can get a box of collectable cards (which would be 360 ccg-randomized cards) for like $20 off eBay.
Also not really what you’re looking for, but Mysterium sounds awesome. It’s a board game where one player is a ghost using Dixit-like cards to attempt to provide clues to other players as to who murdered them. I’ve heard really good things. This actual play gives you an idea of how a game goes: https://www.youtube.com/watch?v=5mci98UHrxg
Ferrell Riley: The best accents in all of Americai-ey.
Ferrell Riley: The best accents in all of Americai-ey.
Steve Mains both of those sound awesome, will go investigate! 🙂
2 minutes later: DANG! mysterium is $99!!!
Steve Mains both of those sound awesome, will go investigate! 🙂
2 minutes later: DANG! mysterium is $99!!!
Kristen D The bad news is that Mysterium doesn’t have an American release yet. The good news is that Mysterium doesn’t have an American release yet! So when it’s officially out (and not just when you can get an import copy of the Polish or Ukranian version or whatever), it should be much more reasonably priced. Looks like they’re changing the art, though, which has me all 😐
But I see a copy for $65 shipped on bgg, which ain’t cheap, but is at least better than $100.
Kristen D The bad news is that Mysterium doesn’t have an American release yet. The good news is that Mysterium doesn’t have an American release yet! So when it’s officially out (and not just when you can get an import copy of the Polish or Ukranian version or whatever), it should be much more reasonably priced. Looks like they’re changing the art, though, which has me all 😐
But I see a copy for $65 shipped on bgg, which ain’t cheap, but is at least better than $100.
Rob Deobald Lol, that was pretty great – and sadly accurate.
Rob Deobald Lol, that was pretty great – and sadly accurate.
I’m curious what got you started with the house rule you mention of doing character epilogues? We did it like 15 years ago playing Theatrix, and it was great, and then I made it a formal part of My Life with Master. But it’s not actually a formal part of the Theatrix rules. I remember having conversations about it at The Forge, and we used it in other games, and so did a lot of other groups, but I have no idea where it came from originally.
I’m curious what got you started with the house rule you mention of doing character epilogues? We did it like 15 years ago playing Theatrix, and it was great, and then I made it a formal part of My Life with Master. But it’s not actually a formal part of the Theatrix rules. I remember having conversations about it at The Forge, and we used it in other games, and so did a lot of other groups, but I have no idea where it came from originally.
Scott Owen Your idea of a talking fish game made me think that you could run it as a hack of The Warren. Wouldn’t be much of a stretch to rewrite it from talking bunnies trying to survive cats and foxes and talking fish trying to survive sharks and barracudas.
Scott Owen Your idea of a talking fish game made me think that you could run it as a hack of The Warren. Wouldn’t be much of a stretch to rewrite it from talking bunnies trying to survive cats and foxes and talking fish trying to survive sharks and barracudas.
Paul Czege We keep referring to it as an “epilogue” on the podcast, but it would be more accurate to say “aftermath,” since it was the Aftermath mechanic of Fiasco that inspired us. We have started doing it in both our one-shots and campaign-length games, and it is terrific. For the campaign-length games, we take a moment at the end to go around the table and let each player do a bit of narration about what their character is doing/thinking/feeling at the conclusion of the session. For example, we did it at the end of our first Dungeon World session on Hangouts last week, which, in the fiction, was at the end of a big fight and the characters were catching their breath. It was a lovely, reflective moment, and it gave the players a chance to deepen our understanding of their characters. Obviously, for the one-shots, it’s more of an actual epilogue.
Paul Czege We keep referring to it as an “epilogue” on the podcast, but it would be more accurate to say “aftermath,” since it was the Aftermath mechanic of Fiasco that inspired us. We have started doing it in both our one-shots and campaign-length games, and it is terrific. For the campaign-length games, we take a moment at the end to go around the table and let each player do a bit of narration about what their character is doing/thinking/feeling at the conclusion of the session. For example, we did it at the end of our first Dungeon World session on Hangouts last week, which, in the fiction, was at the end of a big fight and the characters were catching their breath. It was a lovely, reflective moment, and it gave the players a chance to deepen our understanding of their characters. Obviously, for the one-shots, it’s more of an actual epilogue.
Gotcha. Yeah, if you do it only at the actual end of a game it’s an epilogue.
Gotcha. Yeah, if you do it only at the actual end of a game it’s an epilogue.
Kristen D made me think of the tarot when she talked about a Dixit-esque RPG. I think you could totally combine the visual-interpretive element with a Swords Without Master-style core mechanic (instead of resolving success/failure, you resolve the tone and context of the actions) to have something really cool.
Kristen D made me think of the tarot when she talked about a Dixit-esque RPG. I think you could totally combine the visual-interpretive element with a Swords Without Master-style core mechanic (instead of resolving success/failure, you resolve the tone and context of the actions) to have something really cool.
Just listened to the episode, a little late. 😉
Candle Cove actually has nameable author. Kris Straub.
It is even printed in his collection of short stories Ichor Falls: A Visitor’s Guide: Short stories from a quiet community
Just listened to the episode, a little late. 😉
Candle Cove actually has nameable author. Kris Straub.
It is even printed in his collection of short stories Ichor Falls: A Visitor’s Guide: Short stories from a quiet community
Okay, so I am now doing total thread necromancy by replying to this post that is 4 months old, BUT, Kristen D was talking about a game that incorporates art as setup and resolution mechanic, and there’s an old, hard to find 90’s rpg called Everway by Jonathan Tweet, which does both of those things… I haven’t played it, but it sounds like what you’re looking for. I managed to secure a cheap copy of it some time ago, and it sometimes pops up on Amazon or Ebay for a reasonable price…
Okay, so I am now doing total thread necromancy by replying to this post that is 4 months old, BUT, Kristen D was talking about a game that incorporates art as setup and resolution mechanic, and there’s an old, hard to find 90’s rpg called Everway by Jonathan Tweet, which does both of those things… I haven’t played it, but it sounds like what you’re looking for. I managed to secure a cheap copy of it some time ago, and it sometimes pops up on Amazon or Ebay for a reasonable price…