Hey Gauntleteers! Do you have any topics or questions about being a Player in PbtA you’re interested in hearing Rach Shelkey and I talk about +1 Forward? Let us know!
edited to clarify – We’re asking for questions about being a player and playing the game. Please angle towards that vs. MC-related questions. Thanks.
What sets being a player in PBTA apart from being a player in another system?
How much world creation do you share with the GM? Are you comfortable with that?
Does the GM feel adversarial from the player seat?
Do you play characters different in PBTA vs other systems? If so why? (Is it system driven?)
What sets being a player in PBTA apart from being a player in another system?
How much world creation do you share with the GM? Are you comfortable with that?
Does the GM feel adversarial from the player seat?
Do you play characters different in PBTA vs other systems? If so why? (Is it system driven?)
Where can a n00b like me find a primer / introduction on PbtA?
Where can a n00b like me find a primer / introduction on PbtA?
Best bets on building Fronts/Threats drawn from the various different games. Why one method is good for X genre vs Y genre.
How to quickly make NPC’s on the fly? What tools are useful? Where can I find excellent names lists or characteristics?
Best bets on building Fronts/Threats drawn from the various different games. Why one method is good for X genre vs Y genre.
How to quickly make NPC’s on the fly? What tools are useful? Where can I find excellent names lists or characteristics?
Aron Clark Other than the podcast +1 Forward? 😎
Aron Clark Other than the podcast +1 Forward? 😎
Season Arc building strategies.
Season Arc building strategies.
Rich Glover These feel like MC-related questions to me. Do you have any questions about being a player in a PbtA game?
Rich Glover These feel like MC-related questions to me. Do you have any questions about being a player in a PbtA game?
The GM has their Agenda and Principles. How do different PBTA games flag what the players should aim to do during a game, both implicitly and explicitly? How do the games mechanically support that?
The GM has their Agenda and Principles. How do different PBTA games flag what the players should aim to do during a game, both implicitly and explicitly? How do the games mechanically support that?
Richard Rogers yikes. Your totally correct.
How about: How do engage the fiction best without stealing spotlight?
What are the best resources for learning not to focus on move triggering, but instead to engage improv in the story?
What skills are best for team-based Play vs. more PVP games?
Richard Rogers yikes. Your totally correct.
How about: How do engage the fiction best without stealing spotlight?
What are the best resources for learning not to focus on move triggering, but instead to engage improv in the story?
What skills are best for team-based Play vs. more PVP games?
Is there a pbta game you think deserves a revision/2nd edition, and would you work on it or recommend someone else?
Is there a pbta game you think deserves a revision/2nd edition, and would you work on it or recommend someone else?
Blake Ryan hey Blake, we’re looking for player-related questions, not game design ones.
Blake Ryan hey Blake, we’re looking for player-related questions, not game design ones.
Understanding fiction positioning?
Understanding fiction positioning?
Coming up with bonds is hard. Help!
Coming up with bonds is hard. Help!
Tips for butting heads with (or straight up trying to kill them in some pbta games, looking at you Apocalypse World) characters in interesting ways without ruining other players’ fun.
Tips for butting heads with (or straight up trying to kill them in some pbta games, looking at you Apocalypse World) characters in interesting ways without ruining other players’ fun.
I asked an embarrassing number bunch of questions on Rach’s slack post. So I’m coming over here to ask one more: As a new player, I want to know what experienced players do to support each other during play. What kinds of thinking and listening do you do when other players are talking? What do you do to get your character interacting with theirs? How do you use your character to bring out their awesomeness? As a new player it’s a lot for me to invent my own character and keep track of its little place in the world, but it seems like a lot of the fun and joy of PbtA games comes from the interactions with other PCs. I see more experienced players thinking and doing things that I can’t quite articulate along these lines. It seems like a next level of play to engage deeply with the other PCs. What are they doing? What opportunities are they seeing that I’m missing? What should I be looking for?
I asked an embarrassing number bunch of questions on Rach’s slack post. So I’m coming over here to ask one more: As a new player, I want to know what experienced players do to support each other during play. What kinds of thinking and listening do you do when other players are talking? What do you do to get your character interacting with theirs? How do you use your character to bring out their awesomeness? As a new player it’s a lot for me to invent my own character and keep track of its little place in the world, but it seems like a lot of the fun and joy of PbtA games comes from the interactions with other PCs. I see more experienced players thinking and doing things that I can’t quite articulate along these lines. It seems like a next level of play to engage deeply with the other PCs. What are they doing? What opportunities are they seeing that I’m missing? What should I be looking for?
what strategies and practices do you employ as a player in a PBTA game to set the other characters up for success?
how do you invite the other players to share in the ideas you’re bringing to the table and the story you’re interested in telling?
how can you best highlight the choices that the other players make about their characters and the things they seem most excited about?
what strategies and practices do you employ as a player in a PBTA game to set the other characters up for success?
how do you invite the other players to share in the ideas you’re bringing to the table and the story you’re interested in telling?
how can you best highlight the choices that the other players make about their characters and the things they seem most excited about?
How do I get proactive? Sometimes I get a situation that I want to do something about, but I have no good ideas about where to start.
How do I get proactive? Sometimes I get a situation that I want to do something about, but I have no good ideas about where to start.
Should I aim for PvP? or Character vs. Character (players collaborating to foster a good, intesting conflict)?
Should I play my character true to their concept, their personality, their objective? Or should I aim to make a good story? Or to be entertaining to the others?
What should I prep? Should I prep? Souldn’t I?
Should I aim to retire my character? To change their playbook?
Should I aim for PvP? or Character vs. Character (players collaborating to foster a good, intesting conflict)?
Should I play my character true to their concept, their personality, their objective? Or should I aim to make a good story? Or to be entertaining to the others?
What should I prep? Should I prep? Souldn’t I?
Should I aim to retire my character? To change their playbook?
We have MC’s principles and agenda in every PbtA game, but not for players. My question is why not, given that a player’s approact to a PbtA game needs to be somewhat different than for a traditional game (more agency, supporting each other etc.)? When I devised my own version of player’s principles for a PbtA game, it helped a lot to get the players with no experience in PbtA on the same page. Am I the only one who has this problem?
We have MC’s principles and agenda in every PbtA game, but not for players. My question is why not, given that a player’s approact to a PbtA game needs to be somewhat different than for a traditional game (more agency, supporting each other etc.)? When I devised my own version of player’s principles for a PbtA game, it helped a lot to get the players with no experience in PbtA on the same page. Am I the only one who has this problem?
How to make history or bonds or whatever the game gives you into something actionable that will come up in the game?
Are there principles or an agenda for being a good pbta player?
What can I do as a player to help create pc-npc-pc triangles and why should I bother thinking about it?
How much agency do i, as a player, have in suggesting and building out the world around my character. Are there any best practices for engaging in this kind of works building during character creation or during the rest of the game.
What are the best kinds of answers to an MCs provocative questions?
I’m a player, should I be asking provocative questions too? Why? What sort?
What should I be doing during other players scenes. Not every game gives you a tool like solitaire in Firebrands.
How to make history or bonds or whatever the game gives you into something actionable that will come up in the game?
Are there principles or an agenda for being a good pbta player?
What can I do as a player to help create pc-npc-pc triangles and why should I bother thinking about it?
How much agency do i, as a player, have in suggesting and building out the world around my character. Are there any best practices for engaging in this kind of works building during character creation or during the rest of the game.
What are the best kinds of answers to an MCs provocative questions?
I’m a player, should I be asking provocative questions too? Why? What sort?
What should I be doing during other players scenes. Not every game gives you a tool like solitaire in Firebrands.
Some of my players felt limited by their character sheet and opted for paragraph descriptions of their characters. I wonder what kind of character sheet/playbook modifications you’ve seen?
Some of my players felt limited by their character sheet and opted for paragraph descriptions of their characters. I wonder what kind of character sheet/playbook modifications you’ve seen?
This is the other side of the coin to what James Ryan was asking. Supportive game play seems to include players actively throwing out ideas and suggestions during another player’s turn. This is one of the most fun parts of the game, but can easily devolve into a mass of confusion over what is actually happening and what the scene ultimately looks like. A less assertive player may be steamrolled in the creative melee and lose control of their vision of their character. What good practices and principles can players adopt to prevent or at least mitigate these types of issues?
This is the other side of the coin to what James Ryan was asking. Supportive game play seems to include players actively throwing out ideas and suggestions during another player’s turn. This is one of the most fun parts of the game, but can easily devolve into a mass of confusion over what is actually happening and what the scene ultimately looks like. A less assertive player may be steamrolled in the creative melee and lose control of their vision of their character. What good practices and principles can players adopt to prevent or at least mitigate these types of issues?
There are clear GM agenda and principles to follow. What might be Player agenda and principles?
There are clear GM agenda and principles to follow. What might be Player agenda and principles?
How do you get comfortable with taking on shared authorial roles?
How do you best engage Hx/Strings/Bonds/interPC mechanics?
What’s something (trope, behavior, convention) you do as a player in a trad game that you shouldn’t do as a PBtA player?
How do you get comfortable with taking on shared authorial roles?
How do you best engage Hx/Strings/Bonds/interPC mechanics?
What’s something (trope, behavior, convention) you do as a player in a trad game that you shouldn’t do as a PBtA player?
How you adopt a mindset where you take actions that are interesting and drives the story forward instead of trying to take the most effective action (as in more traditional rpg like d&d)
How you adopt a mindset where you take actions that are interesting and drives the story forward instead of trying to take the most effective action (as in more traditional rpg like d&d)
How can I as a player be a fan of other players’ characters?
How can I play up my PCs’ needs while still being badass? (especially in games about scarcity like AW)
How can I best balance desire for reward cycles (like xp) and engaging moves/mechanics with more pure narration and conversation (letting things trigger when they do)?
How can I work to start and end short character arcs that are satisfying to me and others, and help others do likewise?
How can I as a player be a fan of other players’ characters?
How can I play up my PCs’ needs while still being badass? (especially in games about scarcity like AW)
How can I best balance desire for reward cycles (like xp) and engaging moves/mechanics with more pure narration and conversation (letting things trigger when they do)?
How can I work to start and end short character arcs that are satisfying to me and others, and help others do likewise?
To what point can I narrate my character action before we trigger the roll?
I see a lot of people narrate to first slash of sword, but we know that in PbtA fight take many slashes and dodges, so can I narrate first couple of blows and parries and then leave open space how will the fight end or should I stop before first blow.
I used combat as example, but it is very crucial in social disputes, how long should the conversation last before we trigger Read move or Persuade move?
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What is the meaning of ‘play to find out what happens’? (or maybe it can be title for entire episode?) for me as a player and what parts of my character should I leave open to discovery and which should be defined.
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How to get new players (to RPG or to PBTA) to play fiction first?
I tried talking about it, showing examples on YT, sometimes doesn’t work.
To what point can I narrate my character action before we trigger the roll?
I see a lot of people narrate to first slash of sword, but we know that in PbtA fight take many slashes and dodges, so can I narrate first couple of blows and parries and then leave open space how will the fight end or should I stop before first blow.
I used combat as example, but it is very crucial in social disputes, how long should the conversation last before we trigger Read move or Persuade move?
—
What is the meaning of ‘play to find out what happens’? (or maybe it can be title for entire episode?) for me as a player and what parts of my character should I leave open to discovery and which should be defined.
—
How to get new players (to RPG or to PBTA) to play fiction first?
I tried talking about it, showing examples on YT, sometimes doesn’t work.
I’d love a full episode guide for first time players. I can have my players listen before we try.
I’d love a full episode guide for first time players. I can have my players listen before we try.