I’ve been catching up on some of the last few months of podcasts, and I keep hearing Jason Cordova​​ refer to his…

I’ve been catching up on some of the last few months of podcasts, and I keep hearing Jason Cordova​​ refer to his…

I’ve been catching up on some of the last few months of podcasts, and I keep hearing Jason Cordova​​ refer to his “7-3-1 unified theory of GM prep.” I know I listened to it at some point, but I can’t remember which episode this is actually defined in. Can anyone direct me to it?

12 thoughts on “I’ve been catching up on some of the last few months of podcasts, and I keep hearing Jason Cordova​​ refer to his…”

  1. I dont remember. BUT, I took these notes from that episode:

    Remember to Smash cut and ask questions to the players

    7-3-1

    7 Npc, places, encounters prepared ahead of time

    3 descriptions for the environment

    1 Trait to act out per npc

    If there are a bunch of terrible rolls, it’s ok to make something terrible happen in the future, not now.

  2. I dont remember. BUT, I took these notes from that episode:

    Remember to Smash cut and ask questions to the players

    7-3-1

    7 Npc, places, encounters prepared ahead of time

    3 descriptions for the environment

    1 Trait to act out per npc

    If there are a bunch of terrible rolls, it’s ok to make something terrible happen in the future, not now.

  3. In a little extra detail…

    Prep 7 encounters which can be air-dropped anywhere you might need something. (NPCs, places, etc.). Give each a motivation. This is an amalgam of advice from Dogs in the Vineyard and Monster of the Week.

    Always describe 3 things the characters can sense (what things look like, how they smell, sounds in the environment, etc.). That’s an active thing you should do during a scene change or when some new character is onscreen. You can also build some of that into your 7 encounters above. This is advice cribbed from Jared Sorensen’s Rule of Three.

    Always do 1 thing to physically embody an NPC. A voice, an accent, a body posture, a nervous tic, etc. Just one thing is all you need; the players will fill-in the gaps in their minds. That came from an old episode of the Jank Cast.

  4. In a little extra detail…

    Prep 7 encounters which can be air-dropped anywhere you might need something. (NPCs, places, etc.). Give each a motivation. This is an amalgam of advice from Dogs in the Vineyard and Monster of the Week.

    Always describe 3 things the characters can sense (what things look like, how they smell, sounds in the environment, etc.). That’s an active thing you should do during a scene change or when some new character is onscreen. You can also build some of that into your 7 encounters above. This is advice cribbed from Jared Sorensen’s Rule of Three.

    Always do 1 thing to physically embody an NPC. A voice, an accent, a body posture, a nervous tic, etc. Just one thing is all you need; the players will fill-in the gaps in their minds. That came from an old episode of the Jank Cast.

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