I’ve been catching up on some of the last few months of podcasts, and I keep hearing Jason Cordova refer to his “7-3-1 unified theory of GM prep.” I know I listened to it at some point, but I can’t remember which episode this is actually defined in. Can anyone direct me to it?
I’ve been catching up on some of the last few months of podcasts, and I keep hearing Jason Cordova refer to his…
I’ve been catching up on some of the last few months of podcasts, and I keep hearing Jason Cordova refer to his…
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I dont remember. BUT, I took these notes from that episode:
Remember to Smash cut and ask questions to the players
7-3-1
7 Npc, places, encounters prepared ahead of time
3 descriptions for the environment
1 Trait to act out per npc
If there are a bunch of terrible rolls, it’s ok to make something terrible happen in the future, not now.
I dont remember. BUT, I took these notes from that episode:
Remember to Smash cut and ask questions to the players
7-3-1
7 Npc, places, encounters prepared ahead of time
3 descriptions for the environment
1 Trait to act out per npc
If there are a bunch of terrible rolls, it’s ok to make something terrible happen in the future, not now.
Daniel Lugo That’s essentially it. I can’t recall which episode it was, though :/
Daniel Lugo That’s essentially it. I can’t recall which episode it was, though :/
In a little extra detail…
Prep 7 encounters which can be air-dropped anywhere you might need something. (NPCs, places, etc.). Give each a motivation. This is an amalgam of advice from Dogs in the Vineyard and Monster of the Week.
Always describe 3 things the characters can sense (what things look like, how they smell, sounds in the environment, etc.). That’s an active thing you should do during a scene change or when some new character is onscreen. You can also build some of that into your 7 encounters above. This is advice cribbed from Jared Sorensen’s Rule of Three.
Always do 1 thing to physically embody an NPC. A voice, an accent, a body posture, a nervous tic, etc. Just one thing is all you need; the players will fill-in the gaps in their minds. That came from an old episode of the Jank Cast.
In a little extra detail…
Prep 7 encounters which can be air-dropped anywhere you might need something. (NPCs, places, etc.). Give each a motivation. This is an amalgam of advice from Dogs in the Vineyard and Monster of the Week.
Always describe 3 things the characters can sense (what things look like, how they smell, sounds in the environment, etc.). That’s an active thing you should do during a scene change or when some new character is onscreen. You can also build some of that into your 7 encounters above. This is advice cribbed from Jared Sorensen’s Rule of Three.
Always do 1 thing to physically embody an NPC. A voice, an accent, a body posture, a nervous tic, etc. Just one thing is all you need; the players will fill-in the gaps in their minds. That came from an old episode of the Jank Cast.
Thanks guys!
Thanks guys!
For reference, I think it’s episode 26
For reference, I think it’s episode 26