I’ve had the most rando, random-fuck idea and I can’t get it out of my head.

I’ve had the most rando, random-fuck idea and I can’t get it out of my head.

I’ve had the most rando, random-fuck idea and I can’t get it out of my head. It’s a game called “Queen of the Night.” It’s a hack of Kaleidoscope, but instead of recalling a surreal foreign film, we’re recalling a B-grade horror movie we just watched on an Elvira-style television program called Queen of the Night. There would be two layers of narrative; one focused on the events of the movie itself, and one focused on the production of the Queen of the Night television show. There would be some sort of mechanic involving bad double entendres.

24 thoughts on “I’ve had the most rando, random-fuck idea and I can’t get it out of my head.”

  1. I used an innuendo duelling mechanic in my recent nano game Saving Throw Down: to resolve a conflict, both side takes turns to make an innuendo relating to it and the fist player who fails to do so loses the conflict.

    Perhaps something similar could be used to resolve whose recollection of the film is more accurate? The winner could take narrative authority over the film, but the loser could add something about the behind-the-scenes stuff about the production of the show?

  2. I used an innuendo duelling mechanic in my recent nano game Saving Throw Down: to resolve a conflict, both side takes turns to make an innuendo relating to it and the fist player who fails to do so loses the conflict.

    Perhaps something similar could be used to resolve whose recollection of the film is more accurate? The winner could take narrative authority over the film, but the loser could add something about the behind-the-scenes stuff about the production of the show?

  3. Love the idea of the two layers and the meta-plot. The specific scenario doesn’t interest me personally, but I note that it also works for things like Rod Serling Twilight Zone; MST3K; maybe even a show like UnREAL.

  4. Love the idea of the two layers and the meta-plot. The specific scenario doesn’t interest me personally, but I note that it also works for things like Rod Serling Twilight Zone; MST3K; maybe even a show like UnREAL.

  5. Check out the game trailers for Knee Deep on Steam. It’s a swamp noir mystery framed as a sound set stage between scene changes. Up to and including characters saying “break a leg” to you before the scene actually starts.

  6. Check out the game trailers for Knee Deep on Steam. It’s a swamp noir mystery framed as a sound set stage between scene changes. Up to and including characters saying “break a leg” to you before the scene actually starts.

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