Read The Indie Hack. It’s pretty good, I like the damage system. However it’s pretty light on GM advice as to how to handle failed rolls. Anyone have any methods they use? Seems like you would just invert the success chart toward the GM.
Read The Indie Hack.
Read The Indie Hack.
Slade Stolar?
Slade Stolar?
Yes indeed! The main way is to invert the chart: The GM is adding details to his/her advantage (as the winning side). Sometimes it’s not so clear-cut. Here’s my short article on the matter:
Interpreting Dice Results
Unless you’re co-GMing, you don’t really have allies. Therefore, when you are over by 1 or over by 4, you can decide how to distribute those details. When over by 1, simply choose which negative detail to add. Most of the monsters have a weapon like “Vicious Teeth (as Hand Weapon)”, so when adding a negative detail, smash up their teeth and add a capacity of form “[Broken ( /3)]”. When over by 4, if there are multiple monsters, distribute the ally detail to another monster, or, get creative and bring another monster into the combat from the shadows at far range. If over by 4 when a player is working with the monsters, have the traitorous player add a detail.
If none of the above solutions make sense (for example, when you aren’t fighting monsters), have the Fates/Gods/Nanomachines (or your game’s equivalent) influence the situation and add a related detail. Following the logic of the fiction, when the player is over by 4 but no ally is present or able to participate, have another player add a detail about how the rolling player succeeds. If none of the other players has an idea, have the Fates/Gods/Nanomachines influence the situation and add a related detail.
When the player is under on a ranged attack or ranged skill, it can be hard to know what details to add. The enemy might move closer by one range step (a scene detail). The enemy might change their tactics to avoid further ranged attack (using large trees for cover, hiding behind a door, using a player’s character as a human shield, all scene details). The monster might have their attention drawn by this ranged attacker (a soft detail). Simply missing the enemy is not an option in TIH Engine, because you’re always changing the world and adding a detail.
Yes indeed! The main way is to invert the chart: The GM is adding details to his/her advantage (as the winning side). Sometimes it’s not so clear-cut. Here’s my short article on the matter:
Interpreting Dice Results
Unless you’re co-GMing, you don’t really have allies. Therefore, when you are over by 1 or over by 4, you can decide how to distribute those details. When over by 1, simply choose which negative detail to add. Most of the monsters have a weapon like “Vicious Teeth (as Hand Weapon)”, so when adding a negative detail, smash up their teeth and add a capacity of form “[Broken ( /3)]”. When over by 4, if there are multiple monsters, distribute the ally detail to another monster, or, get creative and bring another monster into the combat from the shadows at far range. If over by 4 when a player is working with the monsters, have the traitorous player add a detail.
If none of the above solutions make sense (for example, when you aren’t fighting monsters), have the Fates/Gods/Nanomachines (or your game’s equivalent) influence the situation and add a related detail. Following the logic of the fiction, when the player is over by 4 but no ally is present or able to participate, have another player add a detail about how the rolling player succeeds. If none of the other players has an idea, have the Fates/Gods/Nanomachines influence the situation and add a related detail.
When the player is under on a ranged attack or ranged skill, it can be hard to know what details to add. The enemy might move closer by one range step (a scene detail). The enemy might change their tactics to avoid further ranged attack (using large trees for cover, hiding behind a door, using a player’s character as a human shield, all scene details). The monster might have their attention drawn by this ranged attacker (a soft detail). Simply missing the enemy is not an option in TIH Engine, because you’re always changing the world and adding a detail.
In TIH proper, the Fates are The Three Judges.
In TIH proper, the Fates are The Three Judges.
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Slade Stolar why not add this kind of example to the SRD?
Slade Stolar why not add this kind of example to the SRD?
It’s in there! Search “Interpreting” or some other common word to get it highlighted.
It’s in there! Search “Interpreting” or some other common word to get it highlighted.