Those who pay attention to such things might remember that I shared my conversion of Guild Wars 2 here a couple months ago. At the time, it was just a Google Doc and very much a work-in-progress.
Well it’s still a work-in-progress, but I took the feedback I got and created actual playbooks for it, all of which are printer-friendly and ready to be tested. In addition to balancing based on the feedback I got, I also added all new Death moves inspired by Grim World and advice sections for both GMs and players.
I am still looking for feedback, so if you play a session, please respond either on Twitter (@GuildWorlds) or via email (guildworldsprg@gmail.com).
What is this?
This is an expansion that takes the setting, races, lore, and classes from the popular MMORPG, Guild Wars 2, and converts them to Dungeon World. For some classes, like the Thief and Ranger, this simply meant adding different race moves and modifying the flavor. However, the other 6 classes, even if they are inspired by Dungeon World classes, change up the concepts significantly and add a lot to the game.
Like the Fighter but wish you could use all the weapons? Try the Warrior, whose pack always has something relevant to the occasion.
Want to terrify your enemies and manipulate Death? Try the Necromancer, and use your foreboding presence and flesh minions to gain the upper hand.
Want to be Loki? Try the Mesmer, and use your illusions and images to manipulate your enemies and get them to reveal their deepest, darkest secrets.
There is a lot more there that I am really proud of, and so I encourage you to check it out. I think you will find something you like.
https://www.docdroid.net/Hy6kex0/guild-world-beta-10.pdf.html
For those interested in just the playbooks, here is a separate doc.
docdroid.net – guild_world_beta_1.0_playbooks.pdf
For those interested in just the playbooks, here is a separate doc.
docdroid.net – guild_world_beta_1.0_playbooks.pdf
I know exactly nothing about Guild Wars but I would be willing to take it to my group next week and see if they’re down.
I know exactly nothing about Guild Wars but I would be willing to take it to my group next week and see if they’re down.
Edward Hickcox Would love to hear how it goes. There’s a primer on the races at the beginning, essentially the only Guild Wars-specific thing you need to understand the playbooks, and even that’s only for the racial moves, so you should be all set.
Edward Hickcox Would love to hear how it goes. There’s a primer on the races at the beginning, essentially the only Guild Wars-specific thing you need to understand the playbooks, and even that’s only for the racial moves, so you should be all set.