On Saturday I MCed Sunken Sydney, an Apocalypse World scenario/playset. The authors suggest 3 players minimum but I had two, and it went really well.
Pros: – instant-ish setup
– evocative imagery without needing to know much about Sydney (there’s a bridge and an opera house and… er…. )
Cons: – if the new player in the group turns out to be an actual Australian, the MC may become self-conscious about his sensitive and nuanced portrayal of Aussie culture.
Looks legit. We have crocodiles (‘crocs’), not alligators if you feel the need to be accurate. Apart from that, looks like a lot of fun!.
Looks legit. We have crocodiles (‘crocs’), not alligators if you feel the need to be accurate. Apart from that, looks like a lot of fun!.
I should unpack the “imagery” bit a little. What I mean is, you could set this up in a more anonymous post-apocalypse town (like in Hatchet City), but stuff like the swamps and crocs and drowned landmarks gets you going much quicker. There’s less feeling around for in-fiction facts, like “is there a bus station? I guess there would be”, that kind of thing.
I think maybe ruined landmarks are particularly useful for this, for a shared geography. (Our Faceless, Marge, lived in the partly-flooded entrance mouth/scary face at Luna Park.)
I should unpack the “imagery” bit a little. What I mean is, you could set this up in a more anonymous post-apocalypse town (like in Hatchet City), but stuff like the swamps and crocs and drowned landmarks gets you going much quicker. There’s less feeling around for in-fiction facts, like “is there a bus station? I guess there would be”, that kind of thing.
I think maybe ruined landmarks are particularly useful for this, for a shared geography. (Our Faceless, Marge, lived in the partly-flooded entrance mouth/scary face at Luna Park.)