Put Something (or Someone) On Our Radar

Put Something (or Someone) On Our Radar

Put Something (or Someone) On Our Radar

We’re starting to think about the summer calendar for Gauntlet Hangouts, as well as ideas for future show topics. We could use the Community’s help getting to the really good/interesting stuff.

Give me your ideas for any or all of the following:

1) An awesome fantasy supplement that would be a good fit for Discern Realities.

2) A game that players of Dungeon World might enjoy as a palette cleanser (to be featured on DR, or as a one-shot for Dungeon World Wednesday).

3) Games that will play well over Hangouts in one or several sessions (no long-term campaign stuff, please).

4) Up & coming RPG designers who are doing awesome things, and who might benefit from being featured on one of our shows (if you are one of those designers, feel free to chime-in with me privately, over Hangouts chat).

5) A promising game in development that could benefit from the Gauntlet crew doing a playtest (our feedback is always very thorough and constructive).

CC: Robert Ruthven Eadwin Tomlinson Daniel Lewis David LaFreniere Johannes Oppermann Kristen D Steve Mains Richard Rogers

48 thoughts on “Put Something (or Someone) On Our Radar”

  1. Okay, so something that’s designed specifically for running over Hangouts or other video-conferencing platforms is Viewscream by Rafael Chandler. By default it’s a sci-fi horror game, in which players take on the roles of different crewmembers (e.g. Bridge, Engineering, Medical, Tactical) cut off from each other in different parts of a ship and only able to communicate with each other via the ship’s comm network. Each of the characters have problems they need to resolve in order to safely escape the situation, but they need help from the other characters to do that.

    Basically, each character has a script including their relationship with the other characters, secrets about their character, solutions they can offer to the other PCs (some of which will work, some which won’t), and maybe some timed events that come up at a specific point in the session.

    The first edition had some issues that bugged me, but the second edition (Kickstarted last year and due for release soon) has addressed those pretty well. It’s a very tight game despite having very minimal mechanics, built for one-shot play, and I haven’t had a session of it yet that wasn’t loads of fun.

  2. Okay, so something that’s designed specifically for running over Hangouts or other video-conferencing platforms is Viewscream by Rafael Chandler. By default it’s a sci-fi horror game, in which players take on the roles of different crewmembers (e.g. Bridge, Engineering, Medical, Tactical) cut off from each other in different parts of a ship and only able to communicate with each other via the ship’s comm network. Each of the characters have problems they need to resolve in order to safely escape the situation, but they need help from the other characters to do that.

    Basically, each character has a script including their relationship with the other characters, secrets about their character, solutions they can offer to the other PCs (some of which will work, some which won’t), and maybe some timed events that come up at a specific point in the session.

    The first edition had some issues that bugged me, but the second edition (Kickstarted last year and due for release soon) has addressed those pretty well. It’s a very tight game despite having very minimal mechanics, built for one-shot play, and I haven’t had a session of it yet that wasn’t loads of fun.

  3. 1. Have you looked at Dyson’s Delves or The Dungeon Dozen for use with DW?

    4. Maybe more “up and coming” than “lower profile” but thinking that solo writing RPGs like The Beast (Aleksandra Sontowska) and Quill: A Letter-Writing Roleplaying Game for a Single Player (Scott Malthouse) might make a good focus for an episode.

    5. I really like what I’ve seen of The Watch.

  4. 1. Have you looked at Dyson’s Delves or The Dungeon Dozen for use with DW?

    4. Maybe more “up and coming” than “lower profile” but thinking that solo writing RPGs like The Beast (Aleksandra Sontowska) and Quill: A Letter-Writing Roleplaying Game for a Single Player (Scott Malthouse) might make a good focus for an episode.

    5. I really like what I’ve seen of The Watch.

  5. Marshall Miller “Up & coming” is a better way of putting it. I’m digging The Watch, too. We mentioned it super-briefly on Episode 45, but we’re having Anna Kreider on soon to talk about it in-depth.

  6. Marshall Miller “Up & coming” is a better way of putting it. I’m digging The Watch, too. We mentioned it super-briefly on Episode 45, but we’re having Anna Kreider on soon to talk about it in-depth.

  7. Eadwin Tomlinson A fantasy game that is not a dungeon crawl, and that plays in one or two sessions. Derek A. Kamal’s The Dig is a good example of what I mean.

  8. Eadwin Tomlinson A fantasy game that is not a dungeon crawl, and that plays in one or two sessions. Derek A. Kamal’s The Dig is a good example of what I mean.

  9. “fantasy game that is not a dungeon crawl, and that plays in one or two sessions.” So … like Sorcerers & Sellswords? 🙂 Just kidding. It’s arguably still a dungeon crawl.

  10. “fantasy game that is not a dungeon crawl, and that plays in one or two sessions.” So … like Sorcerers & Sellswords? 🙂 Just kidding. It’s arguably still a dungeon crawl.

  11. They are. I had a chat with them. I actually still like it better than DW for one-shots or for more globe-spanning high adventure, but like Lasers & Feelings, it kind of presupposes DW, or at least AW, exists. So it isn’t necessarily something that needs to be promoted on DR.

  12. They are. I had a chat with them. I actually still like it better than DW for one-shots or for more globe-spanning high adventure, but like Lasers & Feelings, it kind of presupposes DW, or at least AW, exists. So it isn’t necessarily something that needs to be promoted on DR.

  13. (Thanks for the shout-out Ole Peder Giæver.)

    Speaking of Norwegians collaborating with Jason Morningstar, there’s an oldie called Love in the Time of Seid which would probably work pretty OK over Hangout if you get the PDF and do some cut-n-pasting of the cards to a shared document that you can reference in play.  It is strictly for five players though, no GM. It is sort of Wagner and Shakespeare write a viking saga together.

  14. (Thanks for the shout-out Ole Peder Giæver.)

    Speaking of Norwegians collaborating with Jason Morningstar, there’s an oldie called Love in the Time of Seid which would probably work pretty OK over Hangout if you get the PDF and do some cut-n-pasting of the cards to a shared document that you can reference in play.  It is strictly for five players though, no GM. It is sort of Wagner and Shakespeare write a viking saga together.

  15. More Fate.

    War of Ashes might work as grimsical a palette cleanser.

    Atomic Robo or Bulldogs! would make a nice addition.

    Magpie Games is developing Wicked Fate. Maybe offer up the Gauntlet for play testing to Brendan Conway.

  16. More Fate.

    War of Ashes might work as grimsical a palette cleanser.

    Atomic Robo or Bulldogs! would make a nice addition.

    Magpie Games is developing Wicked Fate. Maybe offer up the Gauntlet for play testing to Brendan Conway.

  17. Ryuutama is a bit crunchy but also a newish take on the D&D genre of fantasy, with a lot of japanese influence. It is about travelling instead of dungeon crawling, which might make for an interesting change of pace compared to Dungeon World.

    It also does some interesting things with defining subgenre and setting highlights on certain elements of the story by giving the GM their own “character sheet” with a set of abilities.

  18. Ryuutama is a bit crunchy but also a newish take on the D&D genre of fantasy, with a lot of japanese influence. It is about travelling instead of dungeon crawling, which might make for an interesting change of pace compared to Dungeon World.

    It also does some interesting things with defining subgenre and setting highlights on certain elements of the story by giving the GM their own “character sheet” with a set of abilities.

  19. As a pallet cleanser could I suggest “In a Wicked Age”? It’s nicely built for tension and conflict, and the mechanism for deciding the scenario fits a one shot really well.

  20. As a pallet cleanser could I suggest “In a Wicked Age”? It’s nicely built for tension and conflict, and the mechanism for deciding the scenario fits a one shot really well.

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