I’m considering taking one of the DW games into space, a la Spelljammer. As I re-read through the old 2e Spelljammer materials, I can’t help but admire the bold disregard for science the setting has. It is a fantastical “science” that fully embraces the practical necessities of running an exciting D&D campaign in space. It’s as if the writers were fretting about how things like flaming swords and magical armor and hand-to-hand combat would work in an airless, gravity-free void and said “Fuck it – gravity works like it does on Earth and everything has its own air bubble.” I love it.
I’m considering taking one of the DW games into space, a la Spelljammer.
I’m considering taking one of the DW games into space, a la Spelljammer.
Maybe Adventures on Dungeon Planet?
Maybe Adventures on Dungeon Planet?
The best part was that, if I remember correctly, ships ran on basically shoveling magic items into the furnace.
Great way to encourage constant dungeon delving!
The best part was that, if I remember correctly, ships ran on basically shoveling magic items into the furnace.
Great way to encourage constant dungeon delving!
I recall Spelljammer as looking rather amusing back in the day but never played it. For some reason it just seemed over-the-top silly at the time. However, I have always been curious about it. A DW variant would likely make for a very rewarding way to try this out.
I recall Spelljammer as looking rather amusing back in the day but never played it. For some reason it just seemed over-the-top silly at the time. However, I have always been curious about it. A DW variant would likely make for a very rewarding way to try this out.
I’d also like to see a plan escape flavored AW hack in the future. Considering the factions it’d be interesting having play books based on their abilities.
I’d also like to see a plan escape flavored AW hack in the future. Considering the factions it’d be interesting having play books based on their abilities.
Ferrell Riley That’s already a thing that’s happening in the Planarch Codex series of supplements.
Sean Smith I played a lot of Spelljammer in my 2E days. Its flavor is really quite different from Adventures on Dungeon Planet, which is very much a Flash Gordon/Princess of Mars pulp setting, and has lasers and robots and such. Spelljammer is D&D in space. While it shares some of the pulp spirit of science-fantasy literature, you still swing from ropes and shoot crossbows and swing swords.
Ferrell Riley That’s already a thing that’s happening in the Planarch Codex series of supplements.
Sean Smith I played a lot of Spelljammer in my 2E days. Its flavor is really quite different from Adventures on Dungeon Planet, which is very much a Flash Gordon/Princess of Mars pulp setting, and has lasers and robots and such. Spelljammer is D&D in space. While it shares some of the pulp spirit of science-fantasy literature, you still swing from ropes and shoot crossbows and swing swords.
I would like to see a flash style game where there is air in space and the planets are literally a short bike ride from each other and the whole system? is run by an evil wizard/litch with a giant death ray
I would like to see a flash style game where there is air in space and the planets are literally a short bike ride from each other and the whole system? is run by an evil wizard/litch with a giant death ray
Daniel Fowler The Adventures on Dungeon Planet scenario I ran a few months back was almost that exact set-up.
Daniel Fowler The Adventures on Dungeon Planet scenario I ran a few months back was almost that exact set-up.