A preview of one of the many monsters that will be included in my bestiary.

A preview of one of the many monsters that will be included in my bestiary.

A preview of one of the many monsters that will be included in my bestiary. It’s a pet project of mine that consists of DW monsters made from inspirations from my childhood. This specific monster was inspired by Mumm-Ra, the Ever Living, the Thundercats evil nemesis.

The Eternal Evil

Solitary, Magical, Intelligent, Cautious, Hoarder

Magical Force (1d12 + 3 damage); 16HP; 4 armor

Near, Far, Ignores armor

Instinct: To gain power by spreading evil

Special Qualities: Immortal, ancient mind, place of power in its tomb, magical flight, limited time outside of its tomb

Was it a sorcerer or wizard? Or perhaps a manifestation of pure evil incarnate? Regardless of what it was, it is now something beyond mortal comprehension. It emerges from its great pyramid and flies across the skies, raining fear and destruction through the lands it claims as its domain. We were just lucky those heroes came along when they did. Their battle seemed to be in vain against the creature, but eventually it seemed to weaken before returning to that horrible tomb. Can anything truly stop it?

Moves:

Call upon the ancient spirits of evil to cast a perfect spell

Rest in its tomb to regain strength

Reveal ancient knowledge

Demand tribute

8 thoughts on “A preview of one of the many monsters that will be included in my bestiary.”

  1. I like it. He’s super powerful, but I assume that’s purposeful. Killing this guy would be the culmination of a major campaign, right? I mean he probably reliably does about 12 damage when a hero fails a roll. And even a d12 tank would average about 4 damage against him a turn. Even so. A lucky roll or two and lots of planning for fictional advantage would make it doable and fun.

  2. I like it. He’s super powerful, but I assume that’s purposeful. Killing this guy would be the culmination of a major campaign, right? I mean he probably reliably does about 12 damage when a hero fails a roll. And even a d12 tank would average about 4 damage against him a turn. Even so. A lucky roll or two and lots of planning for fictional advantage would make it doable and fun.

  3. Ray Otus​​ He’s meant as a recurring villain that gets defeated and then has to retreat to regain power and make a new plan. I may make him less powerful since he is meant to be fought multiple times. I also forgot to add flight to his special qualities. I’ll edit that.

    It has been revised. 🙂

  4. Ray Otus​​ He’s meant as a recurring villain that gets defeated and then has to retreat to regain power and make a new plan. I may make him less powerful since he is meant to be fought multiple times. I also forgot to add flight to his special qualities. I’ll edit that.

    It has been revised. 🙂

  5. Yea. Add a flight move. And then maybe take away “ignores armor.” Since his magic is a force weapon, it would seem like armor would apply. And that would make him a bit weaker (though still really powerful). In any case, I would often pull punches with him as a GM; I think his belief in his own superior intellect means he likes to keep pawns in play as long as he doesn’t consider them a serious threat to himself. Maybe a move is knock them down & out. That gives you a way to incapacitate heroes instead of doing damage.

  6. Yea. Add a flight move. And then maybe take away “ignores armor.” Since his magic is a force weapon, it would seem like armor would apply. And that would make him a bit weaker (though still really powerful). In any case, I would often pull punches with him as a GM; I think his belief in his own superior intellect means he likes to keep pawns in play as long as he doesn’t consider them a serious threat to himself. Maybe a move is knock them down & out. That gives you a way to incapacitate heroes instead of doing damage.

  7. I was going with the Lich’s attack as a reference. It has the ignore armor tag, which I would still allow someone to Defy Danger with CON to block with a weapon or shield like you see a lot in the cartoon. And yeah, Mumm-Ra definitely used pawns a lot and was really arrogant.

  8. I was going with the Lich’s attack as a reference. It has the ignore armor tag, which I would still allow someone to Defy Danger with CON to block with a weapon or shield like you see a lot in the cartoon. And yeah, Mumm-Ra definitely used pawns a lot and was really arrogant.

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