In Scum and Villainy, I see how to build your ship, and that it has stats like hull, and weaponry, but I don’t see how these stats effect the game. Any advice would be very helpful.
In Scum and Villainy, I see how to build your ship, and that it has stats like hull, and weaponry, but I don’t see…
In Scum and Villainy, I see how to build your ship, and that it has stats like hull, and weaponry, but I don’t see…
Listening
Listening
I’ve had trouble with integrating the ship into play as well, other than breaking ship systems as a result of downtime entanglements
I’ve had trouble with integrating the ship into play as well, other than breaking ship systems as a result of downtime entanglements
I’m also interested in this.
I’m also interested in this.
the second half of Friends at the Table’s Twilight Mirage is played using Blades, and I think Austin does a pretty good job of it.
the second half of Friends at the Table’s Twilight Mirage is played using Blades, and I think Austin does a pretty good job of it.
Sometimes when using your ship (a chase, a space skirmish, snaffling a load of cargo into the hold) you may have to roll using a ship stat like engine, weapons or hull as your action. You usually roll using the Tier of the opposition to determine Effect.
Sometimes when using your ship (a chase, a space skirmish, snaffling a load of cargo into the hold) you may have to roll using a ship stat like engine, weapons or hull as your action. You usually roll using the Tier of the opposition to determine Effect.
Next question, when a PC makes a resist role, the rules just say reduce or eliminate damage? How do you decide which it is, and how much do you reduce it? I was just reducing the harm level by 1, but they were in a desperate situation so they were taking a lot of severe harm.
Next question, when a PC makes a resist role, the rules just say reduce or eliminate damage? How do you decide which it is, and how much do you reduce it? I was just reducing the harm level by 1, but they were in a desperate situation so they were taking a lot of severe harm.
Alan Layton Depends on what kind of campaign you want to run. In a more heroic and cinematic game you can have resist rolls completely mitigate damage. Or only reduce a level to make things more gritty. I like to go with gritty but depending on the situation I can be generous. If someone makes a resist roll against getting shot and they are close to hard cover in the fiction, I let them mitigate all the damage by dodging into cover, for instance.
Alan Layton Depends on what kind of campaign you want to run. In a more heroic and cinematic game you can have resist rolls completely mitigate damage. Or only reduce a level to make things more gritty. I like to go with gritty but depending on the situation I can be generous. If someone makes a resist roll against getting shot and they are close to hard cover in the fiction, I let them mitigate all the damage by dodging into cover, for instance.