It’s a new +1 Forward episode!

It’s a new +1 Forward episode!

It’s a new +1 Forward episode! This one’s all about Zombie World, a new game from Magpie Games. I had a great time talking about mortality in games and the exciting new ZW with Brendan Conway and Mark Diaz Truman.

Timecodes

2:55 – Read a Sitch

16:50 – Open Your Brain

30:22 – Act Under Fire

Kickstart Link to get ZW: https://www.kickstarter.com/projects/1277034820/zombie-world-a-card-based-tabletop-rpg-of-zombie-h?ref=user_menu:

http://www.gauntlet-rpg.com/1-forward/zombie-world

http://www.gauntlet-rpg.com/1-forward/zombie-world

36 thoughts on “It’s a new +1 Forward episode!”

  1. It was so great to get a peek behind the curtain in the development of this game. I’m even more jazzed to play Zombie World now. Awesome interview, Richard Rogers!

  2. It was so great to get a peek behind the curtain in the development of this game. I’m even more jazzed to play Zombie World now. Awesome interview, Richard Rogers!

  3. looking forward to the game! Thanks for the walk-through but come on, it was just one zombie. then again where did it come from, how did it get in? why are people still eating!?

  4. looking forward to the game! Thanks for the walk-through but come on, it was just one zombie. then again where did it come from, how did it get in? why are people still eating!?

  5. Great episode; prettyyyyy neat hearing someone say they think The Veil is cool. I wanted to ask how easy it was to play online Rich. Will you run it online? That’s my only hurdle with the kickstarter for the most part. I know I won’t be able to play it in person.

  6. Great episode; prettyyyyy neat hearing someone say they think The Veil is cool. I wanted to ask how easy it was to play online Rich. Will you run it online? That’s my only hurdle with the kickstarter for the most part. I know I won’t be able to play it in person.

  7. Halfway in. Really enjoying this one so far. I liked Mark’s comment about the space between a rule and play (he called it the void I think). This idea that rules nudge play in a direction without being explicit about that direction is something someone could probably talk much more about. This comes up a lot in OSR games where the rules as written make death so likely it (usually) encourages cautious play where you try and avoid fighting, despite fighting being a core part of the rules. Sex move example in the podcast was good/funny.

  8. Halfway in. Really enjoying this one so far. I liked Mark’s comment about the space between a rule and play (he called it the void I think). This idea that rules nudge play in a direction without being explicit about that direction is something someone could probably talk much more about. This comes up a lot in OSR games where the rules as written make death so likely it (usually) encourages cautious play where you try and avoid fighting, despite fighting being a core part of the rules. Sex move example in the podcast was good/funny.

  9. Just requires hacking a bunch of decks together. Luckily roll20 lets you deal out cards face down and keep them face down in the player’s hand. So as long as you’re aware that you’ve got some “pieces” of the character sort of distributed elsewhere than the character sheet until they are revealed), you’re golden.

    If you’re a pro member on roll20 you can create your own character sheets with some HTML and CSS coding, so I put something together there that works.

  10. Just requires hacking a bunch of decks together. Luckily roll20 lets you deal out cards face down and keep them face down in the player’s hand. So as long as you’re aware that you’ve got some “pieces” of the character sort of distributed elsewhere than the character sheet until they are revealed), you’re golden.

    If you’re a pro member on roll20 you can create your own character sheets with some HTML and CSS coding, so I put something together there that works.

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