Maybe that’s the GM speaking about their hard move?
Maybe that’s the GM speaking about their hard move?
Oh yes we did…..but it’s not actually what you wanted, at all.
Oh yes we did…..but it’s not actually what you wanted, at all.
Y’know, drawing a random domino and counting the dots has the same distribution as rolling 2d6. There has to be some hack in there…
Y’know, drawing a random domino and counting the dots has the same distribution as rolling 2d6. There has to be some hack in there…
The most interesting thing you can do at that point is to leave drawn tiles out, and then have some sort of effect for matching them up.
The most interesting thing you can do at that point is to leave drawn tiles out, and then have some sort of effect for matching them up.
Interesting. Using dominos for 2d6, then when aiding a teammate, adding matched sides to the draw or “roll”. 2/6 + AID[ 2/4 ] = 10
Interesting. Using dominos for 2d6, then when aiding a teammate, adding matched sides to the draw or “roll”. 2/6 + AID[ 2/4 ] = 10
Everyone draws a hand of dominoes at the start of play; when you make a move that requires a ‘roll’, play a domino from your hand instead of rolling, but still add your stat as normal.
On a 10+, you don’t draw a replacement domino,
On a 7-9, draw 1 replacement.
On a 6-, draw 2 replacements.
Aid: trade dominoes with a player before they roll; the domino you give them must have a higher value than the one they give you.
Interfere: play a domino on someone else’s behalf, but they still draw as if they had made that ‘roll.’
Playbook moves could then give you options that trigger to let you draw 1 before you play, play 2 and add them together, discard your hand and redraw, you get to draw when you Interfere with someone instead of them, etc.
Played dominoes could be laid out in trails along a map or chart representing a Front, following the normal rules for Dominoes, but if you can’t play the domino you just used right away, it goes back in the stock. In this way, you might sometimes want to fail in the short term because that will actually allow you to advance towards your overall goal.
Everyone draws a hand of dominoes at the start of play; when you make a move that requires a ‘roll’, play a domino from your hand instead of rolling, but still add your stat as normal.
On a 10+, you don’t draw a replacement domino,
On a 7-9, draw 1 replacement.
On a 6-, draw 2 replacements.
Aid: trade dominoes with a player before they roll; the domino you give them must have a higher value than the one they give you.
Interfere: play a domino on someone else’s behalf, but they still draw as if they had made that ‘roll.’
Playbook moves could then give you options that trigger to let you draw 1 before you play, play 2 and add them together, discard your hand and redraw, you get to draw when you Interfere with someone instead of them, etc.
Played dominoes could be laid out in trails along a map or chart representing a Front, following the normal rules for Dominoes, but if you can’t play the domino you just used right away, it goes back in the stock. In this way, you might sometimes want to fail in the short term because that will actually allow you to advance towards your overall goal.
mind blown
mind blown
James Mullen yyeeeeess!
James Mullen yyeeeeess!
.
.
James Mullen Interesting! How would one resist interference from another? I love the idea of connecting the dominoes. This could serve as a clock: Once you connect a certain number of dominoes, you have successfully completed the mission or some sub-mission. Is that how you mean to use this mechanic?
James Mullen Interesting! How would one resist interference from another? I love the idea of connecting the dominoes. This could serve as a clock: Once you connect a certain number of dominoes, you have successfully completed the mission or some sub-mission. Is that how you mean to use this mechanic?
Wow
Wow
I’m not sure if the penalty for Interference (you don’t get to draw new dominoes) balances out the fact that there’s no risk associated with it… maybe there needs to be some randomness with that move? Draw a domino from the stock? Tricky one.
And yes, that is how I mean the trail/track mechanic to work. In fact, you could draw out the trail that must be used, including splits in it to represent different possible outcomes…
I’m not sure if the penalty for Interference (you don’t get to draw new dominoes) balances out the fact that there’s no risk associated with it… maybe there needs to be some randomness with that move? Draw a domino from the stock? Tricky one.
And yes, that is how I mean the trail/track mechanic to work. In fact, you could draw out the trail that must be used, including splits in it to represent different possible outcomes…
James Mullen Perhaps the interfering player must play two dominoes: one to beat the acting players dominoe (total must be higher), the second to replace the dominoe with a lower score. The interfering player does not draw any new dominoes. Or is reducing the pool by two dominoes too severe a cost?
I love the idea of diverging tracks and crossroads. This has really gotten my creative juices flowing! Thanks for sharing!
James Mullen Perhaps the interfering player must play two dominoes: one to beat the acting players dominoe (total must be higher), the second to replace the dominoe with a lower score. The interfering player does not draw any new dominoes. Or is reducing the pool by two dominoes too severe a cost?
I love the idea of diverging tracks and crossroads. This has really gotten my creative juices flowing! Thanks for sharing!
Hey, so, I made a game based on this conversation, that uses the idea of knocking down chains of dominoes too. Check it out here: docs.google.com – The Harder They Fall
Hey, so, I made a game based on this conversation, that uses the idea of knocking down chains of dominoes too. Check it out here: docs.google.com – The Harder They Fall
For thoseon this thread, here’s James Iles game via KS.
Maybe that’s the GM speaking about their hard move?
Maybe that’s the GM speaking about their hard move?
Oh yes we did…..but it’s not actually what you wanted, at all.
Oh yes we did…..but it’s not actually what you wanted, at all.
Y’know, drawing a random domino and counting the dots has the same distribution as rolling 2d6. There has to be some hack in there…
Y’know, drawing a random domino and counting the dots has the same distribution as rolling 2d6. There has to be some hack in there…
The most interesting thing you can do at that point is to leave drawn tiles out, and then have some sort of effect for matching them up.
The most interesting thing you can do at that point is to leave drawn tiles out, and then have some sort of effect for matching them up.
Interesting. Using dominos for 2d6, then when aiding a teammate, adding matched sides to the draw or “roll”. 2/6 + AID[ 2/4 ] = 10
Interesting. Using dominos for 2d6, then when aiding a teammate, adding matched sides to the draw or “roll”. 2/6 + AID[ 2/4 ] = 10
Everyone draws a hand of dominoes at the start of play; when you make a move that requires a ‘roll’, play a domino from your hand instead of rolling, but still add your stat as normal.
On a 10+, you don’t draw a replacement domino,
On a 7-9, draw 1 replacement.
On a 6-, draw 2 replacements.
Aid: trade dominoes with a player before they roll; the domino you give them must have a higher value than the one they give you.
Interfere: play a domino on someone else’s behalf, but they still draw as if they had made that ‘roll.’
Playbook moves could then give you options that trigger to let you draw 1 before you play, play 2 and add them together, discard your hand and redraw, you get to draw when you Interfere with someone instead of them, etc.
Played dominoes could be laid out in trails along a map or chart representing a Front, following the normal rules for Dominoes, but if you can’t play the domino you just used right away, it goes back in the stock. In this way, you might sometimes want to fail in the short term because that will actually allow you to advance towards your overall goal.
Everyone draws a hand of dominoes at the start of play; when you make a move that requires a ‘roll’, play a domino from your hand instead of rolling, but still add your stat as normal.
On a 10+, you don’t draw a replacement domino,
On a 7-9, draw 1 replacement.
On a 6-, draw 2 replacements.
Aid: trade dominoes with a player before they roll; the domino you give them must have a higher value than the one they give you.
Interfere: play a domino on someone else’s behalf, but they still draw as if they had made that ‘roll.’
Playbook moves could then give you options that trigger to let you draw 1 before you play, play 2 and add them together, discard your hand and redraw, you get to draw when you Interfere with someone instead of them, etc.
Played dominoes could be laid out in trails along a map or chart representing a Front, following the normal rules for Dominoes, but if you can’t play the domino you just used right away, it goes back in the stock. In this way, you might sometimes want to fail in the short term because that will actually allow you to advance towards your overall goal.
mind blown
mind blown
James Mullen yyeeeeess!
James Mullen yyeeeeess!
.
.
James Mullen Interesting! How would one resist interference from another? I love the idea of connecting the dominoes. This could serve as a clock: Once you connect a certain number of dominoes, you have successfully completed the mission or some sub-mission. Is that how you mean to use this mechanic?
James Mullen Interesting! How would one resist interference from another? I love the idea of connecting the dominoes. This could serve as a clock: Once you connect a certain number of dominoes, you have successfully completed the mission or some sub-mission. Is that how you mean to use this mechanic?
Wow
Wow
I’m not sure if the penalty for Interference (you don’t get to draw new dominoes) balances out the fact that there’s no risk associated with it… maybe there needs to be some randomness with that move? Draw a domino from the stock? Tricky one.
And yes, that is how I mean the trail/track mechanic to work. In fact, you could draw out the trail that must be used, including splits in it to represent different possible outcomes…
I’m not sure if the penalty for Interference (you don’t get to draw new dominoes) balances out the fact that there’s no risk associated with it… maybe there needs to be some randomness with that move? Draw a domino from the stock? Tricky one.
And yes, that is how I mean the trail/track mechanic to work. In fact, you could draw out the trail that must be used, including splits in it to represent different possible outcomes…
James Mullen Perhaps the interfering player must play two dominoes: one to beat the acting players dominoe (total must be higher), the second to replace the dominoe with a lower score. The interfering player does not draw any new dominoes. Or is reducing the pool by two dominoes too severe a cost?
I love the idea of diverging tracks and crossroads. This has really gotten my creative juices flowing! Thanks for sharing!
James Mullen Perhaps the interfering player must play two dominoes: one to beat the acting players dominoe (total must be higher), the second to replace the dominoe with a lower score. The interfering player does not draw any new dominoes. Or is reducing the pool by two dominoes too severe a cost?
I love the idea of diverging tracks and crossroads. This has really gotten my creative juices flowing! Thanks for sharing!
Hey, so, I made a game based on this conversation, that uses the idea of knocking down chains of dominoes too. Check it out here: docs.google.com – The Harder They Fall
Hey, so, I made a game based on this conversation, that uses the idea of knocking down chains of dominoes too. Check it out here: docs.google.com – The Harder They Fall
For thoseon this thread, here’s James Iles game via KS.
kickstarter.com – Quickstarter: Harder They Fall
For thoseon this thread, here’s James Iles game via KS.
kickstarter.com – Quickstarter: Harder They Fall
Chris Shorb thanks! I should probably have linked that eh?
Chris Shorb thanks! I should probably have linked that eh?