Got to play Robert Bohl ‘s Misspent Youth at Strategicon Games on Demand! Epically amazing.
Got to play Robert Bohl ‘s Misspent Youth at Strategicon Games on Demand! Epically amazing.
Got to play Robert Bohl ‘s Misspent Youth at Strategicon Games on Demand! Epically amazing.
I’m so delighted! Glad you liked it. Was it a premade world or did you make your own?
I’m so delighted! Glad you liked it. Was it a premade world or did you make your own?
Robert Bohl oh. Made our own for sure. I’ll tell you more about it when I have time!
Robert Bohl oh. Made our own for sure. I’ll tell you more about it when I have time!
Oh forgot to update this. Did so in the Facebook mirror dimension, but will cross-post the details here…
We went with: Generation starship, run by automated robots (not AI). Cryo-statis is inaccessible to most because it messes with your sanity, but a very few people can “handle it”. So… we have Jaji, a psychology officer that goes to sleep for 100 years, wakes up, ensures everything is on track and adjusts the ship, and goes back to sleep after a year. Only she’s decided all the planets that are 98.3% habitable just aren’t good enough. So we’ve been flying way past what we can handle, and she’s reigning with a strong fist (as you must).
Also: a small set of people with implants that provide instant communication with a side-effect of hive-mind.
And the two of us (PCs) are orphan siblings from a destroyed sub-sector of the ship. And travel with a group that includes an autistic kid who sees all the robot patterns, which we then use to “hack” the system (with very analog type hacks). And a girl who may be from the lineage of that same Jaji, maybe. And an old teammate who is now with implant (Siren).
The scenes were super cinematic. We had a great little arc, and Chris ran that shit super collab and with great use of the little bread crumbs we’d drop, and twist those against us.
A little tragic ending, but with a bit of hope. We get hive minded, but with just enough push to get a new small crew of captives freed. Maybe they can make a difference. (Gotta watch the sequel).
Oh forgot to update this. Did so in the Facebook mirror dimension, but will cross-post the details here…
We went with: Generation starship, run by automated robots (not AI). Cryo-statis is inaccessible to most because it messes with your sanity, but a very few people can “handle it”. So… we have Jaji, a psychology officer that goes to sleep for 100 years, wakes up, ensures everything is on track and adjusts the ship, and goes back to sleep after a year. Only she’s decided all the planets that are 98.3% habitable just aren’t good enough. So we’ve been flying way past what we can handle, and she’s reigning with a strong fist (as you must).
Also: a small set of people with implants that provide instant communication with a side-effect of hive-mind.
And the two of us (PCs) are orphan siblings from a destroyed sub-sector of the ship. And travel with a group that includes an autistic kid who sees all the robot patterns, which we then use to “hack” the system (with very analog type hacks). And a girl who may be from the lineage of that same Jaji, maybe. And an old teammate who is now with implant (Siren).
The scenes were super cinematic. We had a great little arc, and Chris ran that shit super collab and with great use of the little bread crumbs we’d drop, and twist those against us.
A little tragic ending, but with a bit of hope. We get hive minded, but with just enough push to get a new small crew of captives freed. Maybe they can make a difference. (Gotta watch the sequel).