In the newest episode of The Gauntlet Podcast, Lowell and I are joined by community member Tyler Lominack to discuss…

In the newest episode of The Gauntlet Podcast, Lowell and I are joined by community member Tyler Lominack to discuss…

In the newest episode of The Gauntlet Podcast, Lowell and I are joined by community member Tyler Lominack to discuss Middle Eastern themes in gaming, the Twin Peaks-inspired Tall Pines, and jim pinto’s Sea of Man.

Enjoy!

http://www.gauntlet-rpg.com/the-gauntlet-podcast/middle-eastern-themes-in-gaming-tall-pines-sea-of-man

10 thoughts on “In the newest episode of The Gauntlet Podcast, Lowell and I are joined by community member Tyler Lominack to discuss…”

  1. Jim Crocker Do you mean if I have a few misses on the table and then kind of just let hell rain down all at once? That’s probably less related to a doom pool than it is just me trying to make good story. Sometimes when the party is in the middle of a thing and I cut away when a miss gets rolled, and then another miss gets rolled by the player I cut to, it often just makes sense from a narrative pacing standpoint to have one connected, awful hard move happen. That’s probably not strictly by the book, but in the moment it just feels right.

  2. Jim Crocker Do you mean if I have a few misses on the table and then kind of just let hell rain down all at once? That’s probably less related to a doom pool than it is just me trying to make good story. Sometimes when the party is in the middle of a thing and I cut away when a miss gets rolled, and then another miss gets rolled by the player I cut to, it often just makes sense from a narrative pacing standpoint to have one connected, awful hard move happen. That’s probably not strictly by the book, but in the moment it just feels right.

  3. I just played Protocol for the first time at a local Con, and the facilitator used the Drama Points to effectively address Jason’s voiced concerns.

    The Drama Points were used to alter a location (if we wanted to follow on), alter the type of scene (if the card choice didn’t feel appropriate to the story), and make the interrogation scenes “two-way.”

    The Drama Points were also given out freely for a cool part of the story or good roleplaying. I’m not certain if that is in the rules, but it worked out well.

  4. I just played Protocol for the first time at a local Con, and the facilitator used the Drama Points to effectively address Jason’s voiced concerns.

    The Drama Points were used to alter a location (if we wanted to follow on), alter the type of scene (if the card choice didn’t feel appropriate to the story), and make the interrogation scenes “two-way.”

    The Drama Points were also given out freely for a cool part of the story or good roleplaying. I’m not certain if that is in the rules, but it worked out well.

  5. steven watkins The first part is definitely in the rules, but I remember it only allowing a card re-draw on the scene setting, which was often not helpful. Not sure about passing out DP for good play.

  6. steven watkins The first part is definitely in the rules, but I remember it only allowing a card re-draw on the scene setting, which was often not helpful. Not sure about passing out DP for good play.

  7. Jason Cordova We didn’t do an additional card draw, but dictated where we wanted it to be. This was very effective, and we had several follow-on scenes that helped to make the narrative less disjointed.

    Maybe these were “adjustments” that the facilitator had done, as she had run Protocol at conventions many times before.

  8. Jason Cordova We didn’t do an additional card draw, but dictated where we wanted it to be. This was very effective, and we had several follow-on scenes that helped to make the narrative less disjointed.

    Maybe these were “adjustments” that the facilitator had done, as she had run Protocol at conventions many times before.

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