26 thoughts on “Episode 54 of Discern Realities is here!”

  1. Yay! Another great episode! Really interesting ideas about playing those heist scenes.

    Cool contest entries. Greg Gelder and James Hardie (didn’t link because I wasn’t sure which was you)! I could really see these making a big impact in a game.

  2. Yay! Another great episode! Really interesting ideas about playing those heist scenes.

    Cool contest entries. Greg Gelder and James Hardie (didn’t link because I wasn’t sure which was you)! I could really see these making a big impact in a game.

  3. Next Entry

    Sebayt of Silver Dreaming

    Pesculis the Thrid was the first recorded silver dreamer. Upon falling asleep in a pool of mercury and pressing beneath his tongue a silver gilded coin of hematite, he ruptured the dream-ether. Beyond the ether he stepped into the molten sea and kissed the silt of wishes. There, at the bottom of the molten sea, his lips pressed to the silt, he met Shoem-uas, the High Archon of Between.

    Upon awaking, he hurriedly scribbled a sebayt describing a path to return beyond the dream-ether using quills pressed between all fingers and toes upon a parchment that covered the temple floor. The parchment was divided and bound in an intricate silver lace.

    Pesculis was found dead that evening, his eyes glazed dull silver.

    When you swallow something silver and read the mad scrawling of Pesculis describe what you see beyond the dream-ether and roll+Wis

    10+: What exists beyond grants you real power. Choose 2 below.

    7-9: What exists beyond is impressed, but not overwhelmed. Choose 1.

    6-: You may choose one, but if you do, you must immediately roll Last Breath.

    – You may enter others dreams. What you learn gives you leverage for Parley

    – You add “What here is a collective dream, and not real?” on Discern Realities.

    – You can never miss on Take Watch. All misses are upgraded to 7-9.

    If you do not die, you must create a new sebayt before using your powers.

  4. Next Entry

    Sebayt of Silver Dreaming

    Pesculis the Thrid was the first recorded silver dreamer. Upon falling asleep in a pool of mercury and pressing beneath his tongue a silver gilded coin of hematite, he ruptured the dream-ether. Beyond the ether he stepped into the molten sea and kissed the silt of wishes. There, at the bottom of the molten sea, his lips pressed to the silt, he met Shoem-uas, the High Archon of Between.

    Upon awaking, he hurriedly scribbled a sebayt describing a path to return beyond the dream-ether using quills pressed between all fingers and toes upon a parchment that covered the temple floor. The parchment was divided and bound in an intricate silver lace.

    Pesculis was found dead that evening, his eyes glazed dull silver.

    When you swallow something silver and read the mad scrawling of Pesculis describe what you see beyond the dream-ether and roll+Wis

    10+: What exists beyond grants you real power. Choose 2 below.

    7-9: What exists beyond is impressed, but not overwhelmed. Choose 1.

    6-: You may choose one, but if you do, you must immediately roll Last Breath.

    – You may enter others dreams. What you learn gives you leverage for Parley

    – You add “What here is a collective dream, and not real?” on Discern Realities.

    – You can never miss on Take Watch. All misses are upgraded to 7-9.

    If you do not die, you must create a new sebayt before using your powers.

  5. I really need to stop procrastinating by writing more entries…

    Dolls of the Old Clay King

    Through complicated laws of succession, and a single abdication, the young Clay King was seated upon his throne. Although the courtiers and advisors were initially repulsed by the child king’s deformity, they quickly admired his even justice and patient manner. Over time the kingdom flourished, for the king’s mind never aged, and was forever young and true.

    His advisors however, grew old.

    As learning new names and faces upset the Clay King and exacerbated his condition the court took it upon themselves to transfer their essence into leather-hard clay effigies. Each effigy was then fired in a kiln fueled by the dying advisor’s cremation. The ceramic golems resumed their duties and the Clay King was no longer troubled by time and change.

    Kaolin Courtier

    Group, Construct, Magical, Intelligent, Organized, Cautious

    Ceramic Shotel d8 close, reach, 1 piercing

    8 HP 1 Armor

    Instinct: Preserve routine

    -Speak on the Clay King’s behalf

    -Insist on strict protocol

    -Become enraged and kiln hot

  6. I really need to stop procrastinating by writing more entries…

    Dolls of the Old Clay King

    Through complicated laws of succession, and a single abdication, the young Clay King was seated upon his throne. Although the courtiers and advisors were initially repulsed by the child king’s deformity, they quickly admired his even justice and patient manner. Over time the kingdom flourished, for the king’s mind never aged, and was forever young and true.

    His advisors however, grew old.

    As learning new names and faces upset the Clay King and exacerbated his condition the court took it upon themselves to transfer their essence into leather-hard clay effigies. Each effigy was then fired in a kiln fueled by the dying advisor’s cremation. The ceramic golems resumed their duties and the Clay King was no longer troubled by time and change.

    Kaolin Courtier

    Group, Construct, Magical, Intelligent, Organized, Cautious

    Ceramic Shotel d8 close, reach, 1 piercing

    8 HP 1 Armor

    Instinct: Preserve routine

    -Speak on the Clay King’s behalf

    -Insist on strict protocol

    -Become enraged and kiln hot

  7. Keeper of the Bone Reliquary

    He weeps as he carries her through the darkness and rain towards the old cathedral. He stumbles inside and his thoughts turn to his childhood. He had loved playing at this cathedral where his father had worked. He had discovered the secret chamber and the old stone chest hidden inside. He had spent hours mesmerized by the pictures engraved on the stone chest and pondering their meaning. The worst day of his young life was when Wiggles had died. He felt guilty because he knew what he was doing and hoping for was unnatural. But it had worked! Wiggles came back as good as new. Well, almost as good as new… This is not fair. They were just wedded. They deserve happiness. A chance at happiness, right? He places her gently inside the chest and pulls the heavy lid shut. Now he just has to wait until dawn.

    When your body or bones are sealed in the stone chest and the chest is then opened at dawn roll + Con.

    10+: You are restored to life.

    7-9: You are restored to life. But something is off. A positive personal trait you possessed in your previous life has been corrupted.

    6- You are restored to life. You look the same as before but you are not the same. The person you were is gone and this is not going to end well.

  8. Keeper of the Bone Reliquary

    He weeps as he carries her through the darkness and rain towards the old cathedral. He stumbles inside and his thoughts turn to his childhood. He had loved playing at this cathedral where his father had worked. He had discovered the secret chamber and the old stone chest hidden inside. He had spent hours mesmerized by the pictures engraved on the stone chest and pondering their meaning. The worst day of his young life was when Wiggles had died. He felt guilty because he knew what he was doing and hoping for was unnatural. But it had worked! Wiggles came back as good as new. Well, almost as good as new… This is not fair. They were just wedded. They deserve happiness. A chance at happiness, right? He places her gently inside the chest and pulls the heavy lid shut. Now he just has to wait until dawn.

    When your body or bones are sealed in the stone chest and the chest is then opened at dawn roll + Con.

    10+: You are restored to life.

    7-9: You are restored to life. But something is off. A positive personal trait you possessed in your previous life has been corrupted.

    6- You are restored to life. You look the same as before but you are not the same. The person you were is gone and this is not going to end well.

  9. Keeper of the Lists of Shame

    Saint Nicholas was chosen by the gods to record the deeds of all the mortals in the world. He compiles their names and deeds onto long rolled parchments. If you are fortunate enough to find a List of Shame (0 weight) you can attempt to use the names and associated deeds contained on the list to your advantage. When you attempt to find a specific name on the list then roll + nothing.

    10+: You find the name you are searching for and a shameful, dark secret the person is hiding. The GM will tell you the secret.

    7 – 9: You find the name you are searching for and an embarrassing or silly secret the person is hiding. The GM will tell you the secret.

  10. Keeper of the Lists of Shame

    Saint Nicholas was chosen by the gods to record the deeds of all the mortals in the world. He compiles their names and deeds onto long rolled parchments. If you are fortunate enough to find a List of Shame (0 weight) you can attempt to use the names and associated deeds contained on the list to your advantage. When you attempt to find a specific name on the list then roll + nothing.

    10+: You find the name you are searching for and a shameful, dark secret the person is hiding. The GM will tell you the secret.

    7 – 9: You find the name you are searching for and an embarrassing or silly secret the person is hiding. The GM will tell you the secret.

  11. Huzzah I made the show.

    I thought blood as family/lineage was a pretty common use, so writing a move for people of dark/dubious lineages seemed straightforward to me, although ive never been great at tuning into the zeitgeist.

    anyway heres one that interacts with Alignment, a part of the rules noone really likes. I use Drives personally, but how to change this to work for drives should be pretty obvious.

    anyway I need to stop rambling and write a few more of these

    Keeper of the Egg of Existential Dreaming

    A flawless jewel the size and shape of a ducks egg, an egg of existential dreaming is recovered from the inside of a bird that was reared in an area bathed in strange magical energies. They are the reason dungeoneers joke about the dangers of the duck of doom, the lure that leads others to make that dangerous mistake. Technically they aren’t eggs but cancers, although few who manage to get their hands on one are bothered by the technicalities of what this egglike jewel is.

    If you place one under your pillow when you Make Camp and sleep you have a strange introspective dream and roll +Wisdom.

    On a 10+ you awaken with a deeper understanding of yourself. You can add an additional alignment statement to your character sheet.

    On a 7-9 you awaken with a surprising revelation about yourself. The GM gives you an additional alignment statement.

    If you roll a 6- the dream was troubling and confusing, you awaken less certain of yourself, the GM will remove one alignment statement from your sheet.

    You may only use one of your alignment statements during end of session, but you can choose which during that move.

    After any hit roll 1d6. if the result is lower than the total number of alignment statements the user has, the egg is broken when you awaken and whatever dreaming spirit was growing within has been released.

  12. Huzzah I made the show.

    I thought blood as family/lineage was a pretty common use, so writing a move for people of dark/dubious lineages seemed straightforward to me, although ive never been great at tuning into the zeitgeist.

    anyway heres one that interacts with Alignment, a part of the rules noone really likes. I use Drives personally, but how to change this to work for drives should be pretty obvious.

    anyway I need to stop rambling and write a few more of these

    Keeper of the Egg of Existential Dreaming

    A flawless jewel the size and shape of a ducks egg, an egg of existential dreaming is recovered from the inside of a bird that was reared in an area bathed in strange magical energies. They are the reason dungeoneers joke about the dangers of the duck of doom, the lure that leads others to make that dangerous mistake. Technically they aren’t eggs but cancers, although few who manage to get their hands on one are bothered by the technicalities of what this egglike jewel is.

    If you place one under your pillow when you Make Camp and sleep you have a strange introspective dream and roll +Wisdom.

    On a 10+ you awaken with a deeper understanding of yourself. You can add an additional alignment statement to your character sheet.

    On a 7-9 you awaken with a surprising revelation about yourself. The GM gives you an additional alignment statement.

    If you roll a 6- the dream was troubling and confusing, you awaken less certain of yourself, the GM will remove one alignment statement from your sheet.

    You may only use one of your alignment statements during end of session, but you can choose which during that move.

    After any hit roll 1d6. if the result is lower than the total number of alignment statements the user has, the egg is broken when you awaken and whatever dreaming spirit was growing within has been released.

  13. Keeper of Grandmother Bleakwood’s Recipe Box

    Grandmother Bleakwood loved to cook, especially children. Unfortunately they were generally too clever and fast for her to catch. So she created some recipes to help her. When you find her recipe box (weight 1) there are five recipes inside written on pieces of parchment.

    When you make camp and select a recipe from the box, state the ingredients you use and how you prepare the food. A single person must consume it. When the person wakes up in the morning you roll + Int.

    10+: The recipe was a success. The effects last until midnight.

    7-9: You made a mistake preparing the food. Explain how the effects of the recipe are less than perfect. The GM will tell you when the effects end.

    The recipes, which can only be used one time each, are:

    Bluffers Barley Porridge: As you fall asleep think of a person. When you awake you will look and sound just like the person.

    Distracted Stream Trout: Others have a hard time focusing on you. They see you but really don’t pay you much mind.

    Charmed Honey Cakes: As you fall asleep think of a person. When you awake the person will consider you a friend.

    Mystic Mince Pie: As you fall asleep think of a person. When you awake you can communicate with the person telepathically.

    Adorable Rye Bread: As you fall asleep think of a cute, little animal. When you awake you will be that animal.

  14. Keeper of Grandmother Bleakwood’s Recipe Box

    Grandmother Bleakwood loved to cook, especially children. Unfortunately they were generally too clever and fast for her to catch. So she created some recipes to help her. When you find her recipe box (weight 1) there are five recipes inside written on pieces of parchment.

    When you make camp and select a recipe from the box, state the ingredients you use and how you prepare the food. A single person must consume it. When the person wakes up in the morning you roll + Int.

    10+: The recipe was a success. The effects last until midnight.

    7-9: You made a mistake preparing the food. Explain how the effects of the recipe are less than perfect. The GM will tell you when the effects end.

    The recipes, which can only be used one time each, are:

    Bluffers Barley Porridge: As you fall asleep think of a person. When you awake you will look and sound just like the person.

    Distracted Stream Trout: Others have a hard time focusing on you. They see you but really don’t pay you much mind.

    Charmed Honey Cakes: As you fall asleep think of a person. When you awake the person will consider you a friend.

    Mystic Mince Pie: As you fall asleep think of a person. When you awake you can communicate with the person telepathically.

    Adorable Rye Bread: As you fall asleep think of a cute, little animal. When you awake you will be that animal.

Comments are closed.