It’s a brand new episode of +1 Forward for you!

It’s a brand new episode of +1 Forward for you!

It’s a brand new episode of +1 Forward for you! This one’s pretty special. The amazing Rach Shelkey has three micro interviews with folks she met at Metatopia who are developing new PbtA games. These games are all very exciting and have cool new additions to the Apocalypse Engine as well as super-interesting points-of-view.

The games are not publicly available (EDIT: Circles of Power is available as an ashcan on drive Thru RPG!), and this is the first time we’ve ever featured RPGs this early in development, so I’m very curious about your feedback about this episode.

This episode’s games are as follows:

Robot Cities from Melissa Lewis-Gentry

Circles of Power from Jason Pitre

Hydro Hackers from Phil Vecchione

http://www.gauntlet-rpg.com/1-forward/alphas-01-robot-cities-circles-of-power-hydro-hackers

http://www.gauntlet-rpg.com/1-forward/alphas-01-robot-cities-circles-of-power-hydro-hackers

20 thoughts on “It’s a brand new episode of +1 Forward for you!”

  1. Cool! I’m looking forward to listening to this one. Will there be more of these interviews aired? I did one but it isn’t here. I understand if you chose not to run it though.

  2. Cool! I’m looking forward to listening to this one. Will there be more of these interviews aired? I did one but it isn’t here. I understand if you chose not to run it though.

  3. These were great! The questions led to some fantastic material. I particularly liked:

    1 – You can design a game without writing anything down! (It’s really helpful to know that the creative process starts before a physical product is taking form. I feel like this is a powerful tool for encouraging people to create. If they recognize that they are already creators, they’ve moved past the first hurdle.)

    2 – Pick lists are a really great driver for those difficult choices. (While I appreciated that fact, this interview really made me want to focus more on that when I design moves.)

    3 – All the types of tests it sounds like Phil uses and how cool PbtA is for tone.

  4. These were great! The questions led to some fantastic material. I particularly liked:

    1 – You can design a game without writing anything down! (It’s really helpful to know that the creative process starts before a physical product is taking form. I feel like this is a powerful tool for encouraging people to create. If they recognize that they are already creators, they’ve moved past the first hurdle.)

    2 – Pick lists are a really great driver for those difficult choices. (While I appreciated that fact, this interview really made me want to focus more on that when I design moves.)

    3 – All the types of tests it sounds like Phil uses and how cool PbtA is for tone.

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