In episode 121 of The Gauntlet Podcast, Richard Rogers Kate Bullock Rach Shelkey and Lowell Francis are reflecting…

In episode 121 of The Gauntlet Podcast, Richard Rogers Kate Bullock Rach Shelkey and Lowell Francis are reflecting…

In episode 121 of The Gauntlet Podcast, Richard Rogers Kate Bullock Rach Shelkey and Lowell Francis are reflecting on Gauntlet Con 2017!

I wasn’t able to make the recording for this one, so I’ll just share a few thoughts here…

First of all, all the love and congrats I have to give go to Rich & Kate for organizing Gauntlet Con. It was a wildly successful event, an incredible first year, and I have no doubt it’s a project that is going to grow and grow.

In many ways, like Rich says in this episode, Gauntlet Con was a coming out party for the Gauntlet (I prefer “debutante ball”). We have spent years carefully managing and cultivating this community, making it one of the most (if not the most) vibrant and satisfying RPG spaces you can be a part of, and Gauntlet Con was our first chance to show that to a lot of people. You never get a second chance to make a first impression, so I’m glad this first impression was a really good one.

One of the nice effects of Gauntlet Con has been an increase in the number of people who want to run games for Gauntlet Hangouts. I am fielding those requests now; the interest level is really high, so it’s going to take me a few more days to sort through all of it and get things on the calendar, but trust that it is going to happen.

Thanks to everyone who made our first Gauntlet Con a huge success. I can’t wait for next year!

http://www.gauntlet-rpg.com/the-gauntlet-podcast/episode-121-gauntlet-con-2017

14 thoughts on “In episode 121 of The Gauntlet Podcast, Richard Rogers Kate Bullock Rach Shelkey and Lowell Francis are reflecting…”

  1. Regarding Con Games –

    This was the first year I have been involved in conventions.

    I ran the same Dungeon world adventure twice at the local con, and twice online for Gauntlet con.

    A few of the games only had two players so they went a lot quicker. There was far less interaction and over analysis. Fortunately I had planned for this and had some extra encounters lined up.

    The notes for the extra encounters were not detailed, just stuff like – Heroes return home, hostage situation in main temple, mentor/sibling there. Based on what happened in the core adventure I can add to that.

    At one point I laughed out loud because I was enjoying how different each group’s journey was, even though its the same adventure.

    One of the local games I ran was for two guys who had not played since AD&D 2nd edition, I felt proud to give them the opportunity to get back into the hobby, and was glad they enjoyed the game.

    After each game I asked for good & bad feedback and everyone was happy to chat. No one walked out of my games so I knew they were not terrible. I took the constructive criticism in my stride and made notes for the following game.

    As I said to the players, every game is a chance for all involved to learn from each other, while having a fulfilling game.

    In each game there was a player who was not an initiator, but once anyone else made a suggestion, the more passive players would fire up and be inspired, giving detailed and interesting ideas tied into the adventure.

    The only down side to any of the experiences was I had people sneer at me after seeing me sitting at a table with the Dungeon world book. No sleep was lost since I figure if they are unwilling to try Dungeon world then they miss out on the greatest game of all time 😀

  2. Regarding Con Games –

    This was the first year I have been involved in conventions.

    I ran the same Dungeon world adventure twice at the local con, and twice online for Gauntlet con.

    A few of the games only had two players so they went a lot quicker. There was far less interaction and over analysis. Fortunately I had planned for this and had some extra encounters lined up.

    The notes for the extra encounters were not detailed, just stuff like – Heroes return home, hostage situation in main temple, mentor/sibling there. Based on what happened in the core adventure I can add to that.

    At one point I laughed out loud because I was enjoying how different each group’s journey was, even though its the same adventure.

    One of the local games I ran was for two guys who had not played since AD&D 2nd edition, I felt proud to give them the opportunity to get back into the hobby, and was glad they enjoyed the game.

    After each game I asked for good & bad feedback and everyone was happy to chat. No one walked out of my games so I knew they were not terrible. I took the constructive criticism in my stride and made notes for the following game.

    As I said to the players, every game is a chance for all involved to learn from each other, while having a fulfilling game.

    In each game there was a player who was not an initiator, but once anyone else made a suggestion, the more passive players would fire up and be inspired, giving detailed and interesting ideas tied into the adventure.

    The only down side to any of the experiences was I had people sneer at me after seeing me sitting at a table with the Dungeon world book. No sleep was lost since I figure if they are unwilling to try Dungeon world then they miss out on the greatest game of all time 😀

  3. This podcast served as yet another reminder that this community is filled with brilliant lovely people, and I’m incredibly lucky to be a part of it. Love to you guys 💖

  4. This podcast served as yet another reminder that this community is filled with brilliant lovely people, and I’m incredibly lucky to be a part of it. Love to you guys 💖

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