The Operators Kickstarter is live!
I’m really excited about this project for a few reasons:
1) I think the core mechanic is really slick. Here, it’s used as the basis for a game about highly competent spies, but I can imagine re-skinning the game for different kinds of stories, and that’s pretty cool. It has the basic binary functionality of a traditional die mechanic, the sturdiness and narrative-focused quality of AW’s core die mechanic, while still incorporating a level of GM flexibility and abstraction I find really exciting. And it uses Fate dice!
2) I have had the privilege of being associated with the development of this game for awhile. My ultimate input was minimal, but I do like to think my very particular experience running a huge number of games, across a variety of systems and settings, was helpful to Kyle while putting Operators together.
3) Samjoko Publishing (comprised of Kyle Simons and Fraser Simons) are huge supporters of the Gauntlet. I count them among my friends, but more than that, they believe really strongly in what we are all doing here, and that means a lot to me (and should mean a lot to you if you feel the same way). They’re helping us out with Codex and a number of other projects, and so I’m excited to lend a hand with Operators.
4) Also: that artwork. Fuuuuuck. So good.
Go check out the campaign!
https://www.kickstarter.com/projects/samjokopublishing/operators-rpg
Yeah, totally, I’d use the cards for NBA, for instance!!
Yeah, totally, I’d use the cards for NBA, for instance!!
I need to look at the sample rules. I’m looking for a good chase scene mechanic and any system that specifically mentions it has my attention.
I need to look at the sample rules. I’m looking for a good chase scene mechanic and any system that specifically mentions it has my attention.
Super excited about this. I love how this works to mechanically replicate the feel of this type of fiction. This also seems like a great way to entice newbies who might be reluctant to try a fantasy/scifi/etc. game. Bourne/Mission Impossible seems like an easy sell.
Super excited about this. I love how this works to mechanically replicate the feel of this type of fiction. This also seems like a great way to entice newbies who might be reluctant to try a fantasy/scifi/etc. game. Bourne/Mission Impossible seems like an easy sell.
So what exactly is the core mechanic?
So what exactly is the core mechanic?
Kerry HarrisonThere’s a quickstart in the images for the newest episode of The Gauntlet Podcast:
gauntlet-rpg.com – Episode 120 – Operators with Kyle Simons
Kerry HarrisonThere’s a quickstart in the images for the newest episode of The Gauntlet Podcast:
gauntlet-rpg.com – Episode 120 – Operators with Kyle Simons
Spy-fi in general is a weirdly underserved genre in both tabletop and computer RPGs, especially spy-fi without some sort of mystical element. Backed this in a heartbeat.
If someone made a James Bond-style hack of this, my life would be complete. I just want to run around in a tuxedo karate-choping jumpsuited henchfolk in a hollowed-out volcano lair before tossing off a gloriously stupid one-liner and adjusting my tie. Is that so much to ask!?
Spy-fi in general is a weirdly underserved genre in both tabletop and computer RPGs, especially spy-fi without some sort of mystical element. Backed this in a heartbeat.
If someone made a James Bond-style hack of this, my life would be complete. I just want to run around in a tuxedo karate-choping jumpsuited henchfolk in a hollowed-out volcano lair before tossing off a gloriously stupid one-liner and adjusting my tie. Is that so much to ask!?
Wright Johnson As written, the game can do that type of spy fiction pretty easily, I think.
Wright Johnson As written, the game can do that type of spy fiction pretty easily, I think.
Jason Cordova SHUT UP AND TAKE MY MONEY ET CETERA CAPITAL LETTERS
Jason Cordova SHUT UP AND TAKE MY MONEY ET CETERA CAPITAL LETTERS
Jason Cordova hmm, that does sound like an interesting mechanic
Jason Cordova hmm, that does sound like an interesting mechanic
Kerry Harrison It really is. I can’t wait to try it out.
Kerry Harrison It really is. I can’t wait to try it out.