The Operators Kickstarter is live!

The Operators Kickstarter is live!

The Operators Kickstarter is live!

I’m really excited about this project for a few reasons:

1) I think the core mechanic is really slick. Here, it’s used as the basis for a game about highly competent spies, but I can imagine re-skinning the game for different kinds of stories, and that’s pretty cool. It has the basic binary functionality of a traditional die mechanic, the sturdiness and narrative-focused quality of AW’s core die mechanic, while still incorporating a level of GM flexibility and abstraction I find really exciting. And it uses Fate dice!

2) I have had the privilege of being associated with the development of this game for awhile. My ultimate input was minimal, but I do like to think my very particular experience running a huge number of games, across a variety of systems and settings, was helpful to Kyle while putting Operators together.

3) Samjoko Publishing (comprised of Kyle Simons and Fraser Simons) are huge supporters of the Gauntlet. I count them among my friends, but more than that, they believe really strongly in what we are all doing here, and that means a lot to me (and should mean a lot to you if you feel the same way). They’re helping us out with Codex and a number of other projects, and so I’m excited to lend a hand with Operators.

4) Also: that artwork. Fuuuuuck. So good.

Go check out the campaign!

https://www.kickstarter.com/projects/samjokopublishing/operators-rpg

20 thoughts on “The Operators Kickstarter is live!”

  1. Super excited about this. I love how this works to mechanically replicate the feel of this type of fiction. This also seems like a great way to entice newbies who might be reluctant to try a fantasy/scifi/etc. game. Bourne/Mission Impossible seems like an easy sell.

  2. Super excited about this. I love how this works to mechanically replicate the feel of this type of fiction. This also seems like a great way to entice newbies who might be reluctant to try a fantasy/scifi/etc. game. Bourne/Mission Impossible seems like an easy sell.

  3. Spy-fi in general is a weirdly underserved genre in both tabletop and computer RPGs, especially spy-fi without some sort of mystical element. Backed this in a heartbeat.

    If someone made a James Bond-style hack of this, my life would be complete. I just want to run around in a tuxedo karate-choping jumpsuited henchfolk in a hollowed-out volcano lair before tossing off a gloriously stupid one-liner and adjusting my tie. Is that so much to ask!?

  4. Spy-fi in general is a weirdly underserved genre in both tabletop and computer RPGs, especially spy-fi without some sort of mystical element. Backed this in a heartbeat.

    If someone made a James Bond-style hack of this, my life would be complete. I just want to run around in a tuxedo karate-choping jumpsuited henchfolk in a hollowed-out volcano lair before tossing off a gloriously stupid one-liner and adjusting my tie. Is that so much to ask!?

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