The latest +1 Forward episode is out!
This is another discussion episode with me and Rach Shelkey. This topic is Rach’s baby. We talk about how the MC Principles in several different PbtA games and how they shape theme and tone.
It’s so fun to watch Rach break down three Urban Fantasy RPGs by their principles and see how it affects choices for an MC and also the players. I’m so thrilled to have Rach on board this show, her analysis has elevated the show. Before Rach, I would never have had the confidence to have a single topic discussion on PbtA, but she’s just so sharp at this stuff, I can’t help but follow along and chat with her.
enjoyed clarifying of motw vs MH vs US. thinking you could use motw as an on ramp for trad players since the action & winning tropes are similar
enjoyed clarifying of motw vs MH vs US. thinking you could use motw as an on ramp for trad players since the action & winning tropes are similar
MotW is a good game, and a decent intro for folks used to more conventional RPG play.
MotW is a good game, and a decent intro for folks used to more conventional RPG play.
This episode has a really great discussion about Urban Fantasy games in pbta, and why each one is very good at achieving a specific genre feel. Really good and made me think about pbta again.
This episode has a really great discussion about Urban Fantasy games in pbta, and why each one is very good at achieving a specific genre feel. Really good and made me think about pbta again.
Thanks, Rich!!!
Thanks, Rich!!!
Some games also give principles and agendas to players as well to help everyone at the table to know what they’re expected to bring.
The first game I recall doing this is Fellowship which has common agenda for pc players and then a specific agenda for each archetype playbook, and then player specific principles too. https://lh3.googleusercontent.com/vG4l4SMqiISJAoa-6IoyUKRySV5P6Kw7JmHsWkJmMgmJEokQFiT42A5BXC4jkmbrXjtxbl1QG4vA9A=s0
Some games also give principles and agendas to players as well to help everyone at the table to know what they’re expected to bring.
The first game I recall doing this is Fellowship which has common agenda for pc players and then a specific agenda for each archetype playbook, and then player specific principles too. https://lh3.googleusercontent.com/vG4l4SMqiISJAoa-6IoyUKRySV5P6Kw7JmHsWkJmMgmJEokQFiT42A5BXC4jkmbrXjtxbl1QG4vA9A=s0