re Dungeon World, anyone done a megadungeon like temple of elemental evil, rappan athuk or undermountain? how did it go?
re Dungeon World, anyone done a megadungeon like temple of elemental evil, rappan athuk or undermountain?
re Dungeon World, anyone done a megadungeon like temple of elemental evil, rappan athuk or undermountain?
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I’ve done The Temple of Elemental Evil and it was…ok. I think I’m just not a huge fan of megadungeons. The story kind of drags after awhile.
I’ve done The Temple of Elemental Evil and it was…ok. I think I’m just not a huge fan of megadungeons. The story kind of drags after awhile.
Players may level out before the end.
Players may level out before the end.
I saw this come across the DW Tavern just a while ago: plus.google.com – LEVEL 10! Last night, “Lucky” Jak Longshadow became the first player characte… May have to prod Maezar for more specifics, if that’s what your after, but it looks like it’s going pretty well.
I saw this come across the DW Tavern just a while ago: plus.google.com – LEVEL 10! Last night, “Lucky” Jak Longshadow became the first player characte… May have to prod Maezar for more specifics, if that’s what your after, but it looks like it’s going pretty well.
I can’t say if this is true for all game groups, but I ran an old fashioned dungeon crawl not too long ago and ended up fast forwarding towards the end because my group and I found it collectively boring. YMMV on that, but make damn sure you’re keeping things interesting. From my experience, Dungeon World sings when you’re keeping things moving along and interesting. Slogging through a dungeon of epic proportions feels antithetical to the design of DW, but that’s just my interpretation.
As an aside to this, I’d also advise against making your dungeon complicated to navigate. I had borrowed a dungeon layout I found online for the recent crawl I ran, and it involved some puzzles that needed to be solved in order to get to different areas within the dungeon. It was very video gamey in that regard. Despite my best efforts to describe the lay of the land in as clear terms as possible, my players were often confused with the multi-level traversal (it was a water themed dungeon that required raising levels to get to new areas). Don’t make the same mistakes I did!
I can’t say if this is true for all game groups, but I ran an old fashioned dungeon crawl not too long ago and ended up fast forwarding towards the end because my group and I found it collectively boring. YMMV on that, but make damn sure you’re keeping things interesting. From my experience, Dungeon World sings when you’re keeping things moving along and interesting. Slogging through a dungeon of epic proportions feels antithetical to the design of DW, but that’s just my interpretation.
As an aside to this, I’d also advise against making your dungeon complicated to navigate. I had borrowed a dungeon layout I found online for the recent crawl I ran, and it involved some puzzles that needed to be solved in order to get to different areas within the dungeon. It was very video gamey in that regard. Despite my best efforts to describe the lay of the land in as clear terms as possible, my players were often confused with the multi-level traversal (it was a water themed dungeon that required raising levels to get to new areas). Don’t make the same mistakes I did!
Gigantic campaign-sized megadungeons are what D&D was built for. I suspect they wouldn’t work super-well in Dungeon World. Maybe Torchbearer or Freebooters or even World of Dungeons would work, though.
Gigantic campaign-sized megadungeons are what D&D was built for. I suspect they wouldn’t work super-well in Dungeon World. Maybe Torchbearer or Freebooters or even World of Dungeons would work, though.
Wright Johnson World of Dungeons would be a solid choice. I prefer it to DW for straight dungeon crawls.
Wright Johnson World of Dungeons would be a solid choice. I prefer it to DW for straight dungeon crawls.
Unless the Dungeon itself is an epic set piece, just use the labyrinth move and abstract that sucker
Unless the Dungeon itself is an epic set piece, just use the labyrinth move and abstract that sucker