Hi Gauntleteers! I’ve got a couple Dungeon World questions:

Hi Gauntleteers! I’ve got a couple Dungeon World questions:

Hi Gauntleteers! I’ve got a couple Dungeon World questions:

1) At the start of Discern Realities there was a lot of talk about compendium classes, but it has been a while and I’m not sure where to go looking for some good ones. I have a fighter in a game I’m running who is looking for some more social skills and I was thinking compendium classes could help.

2) Is there some kind of monster manual for DW I can buy? I’m running a very improv heavy game with Perilous Wilds and would like something high quality that I can quickly reference.

30 thoughts on “Hi Gauntleteers! I’ve got a couple Dungeon World questions:”

  1. Matt Stuart Thanks I’ll check those out! They sound a little bit more horror-centric than my campaign is but I’m sure they’ll be good stuff in there.

  2. Matt Stuart Thanks I’ll check those out! They sound a little bit more horror-centric than my campaign is but I’m sure they’ll be good stuff in there.

  3. I often ad-lib my monsters. I’ll describe some gruesome or fantastical thing, and then try to think of a monster it’s kind of like, and use the stat block for that, and just customise the monster moves.

    A few times I’ve thrown a monster that’s a far more lethal challenge than I’ve expected because I don’t check the book first. “The alluring figure in the water is a vampire.” I’ll say to myself, and then look the stats up after a PC tries to chat it up and it bites them.

    Since I’m more likely to throw a big set piece danger at my players instead of micro managing a buttload of small fry, our short campaign ended up being very lethal and a lot of fun.

    Completely improvised dungeon on my part and a “YOLO” attitude from my players. Good times.

  4. I often ad-lib my monsters. I’ll describe some gruesome or fantastical thing, and then try to think of a monster it’s kind of like, and use the stat block for that, and just customise the monster moves.

    A few times I’ve thrown a monster that’s a far more lethal challenge than I’ve expected because I don’t check the book first. “The alluring figure in the water is a vampire.” I’ll say to myself, and then look the stats up after a PC tries to chat it up and it bites them.

    Since I’m more likely to throw a big set piece danger at my players instead of micro managing a buttload of small fry, our short campaign ended up being very lethal and a lot of fun.

    Completely improvised dungeon on my part and a “YOLO” attitude from my players. Good times.

  5. Adrian Thoen I typically do the same thing, just wanted a bigger list of stuff to draw on than what’s in the basic DW book. When I’m using the PW randomization mechanisms I want stuff to be as fast as possible.

  6. Adrian Thoen I typically do the same thing, just wanted a bigger list of stuff to draw on than what’s in the basic DW book. When I’m using the PW randomization mechanisms I want stuff to be as fast as possible.

  7. Class Warfare has a boatload of compendium classes, and is also a good guide for making classes if that’s something you might be interested in.

  8. Class Warfare has a boatload of compendium classes, and is also a good guide for making classes if that’s something you might be interested in.

  9. Chris Shorb No. Monsters are somewhat less interesting to me for the contests, mostly because there is already a huge monster resource on the DW site.

  10. Chris Shorb No. Monsters are somewhat less interesting to me for the contests, mostly because there is already a huge monster resource on the DW site.

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