I was just going through Session Zero 3 again and personally find Brian Holland’s ideas about bringing material into Dungeon World really exciting. Here are three reasons why:
1. Brian uses a set of principles to ensure the Dungeon Worldiness. I can’t think of a better way to honor the game and your players than to self impose a set of rules that actually help keep the promises of the system. When players sit down to a particular role playing game they often have specific expectations. Brian’s principles for content creation help fulfill those.
2. If he can make it work with his principles, he’s not afraid to borrow from other games. I think we’ll see some exciting innovations from this zine as Brian works out ways to capture favorite mechanics from a variety of sources.
3. He gives us permission to play as close to the source as we want. He gives us plenty of material that we can drop in to our games without anyone even knowing where it came from. He also shows us how to dive right in and play up the stuff we love.
Has anyone tried his methods? What happened?
Haven’t had a chance to put anything from Session Zero into play yet, but I did read issue 3 this morning and enjoyed it. Some fun stuff that I hope to use at some point.
Haven’t had a chance to put anything from Session Zero into play yet, but I did read issue 3 this morning and enjoyed it. Some fun stuff that I hope to use at some point.
Brandon Fincher I hope we’ll hear about it.
Brandon Fincher I hope we’ll hear about it.
Link to referred to material? I’ve been off the grid for a week, and am encountering things asynchronously… Please post original content link? Or was it in one of the episodes – last one I listened to was about Dresden Fate Accelerated…
Link to referred to material? I’ve been off the grid for a week, and am encountering things asynchronously… Please post original content link? Or was it in one of the episodes – last one I listened to was about Dresden Fate Accelerated…