Yet another of my crowdsourcing requests! This time inspired by Codex’s “36 awesome things” series! The background here is that I’ve been running World of Dungeons for 45 minutes every morning and I feel like I’m in a creative rut with 7-9 results.
I’m looking for suggestions for generic worse outcomes, hard bargains, and ugly choices. Ideal suggestions would be written to be broadly applicable, like GM moves. Bonus points if they make sense both in and out of combat.
Some (poor) examples:
You succeed but/if…
-Something you value is lost or given away.
-It is more or less effective than you want (GM choice).
-The GM can make a soft move.
-Ask them what they see that makes them question their sense of reality
-Make something rumble (drums in the deep)
-Ask them how they succeed too well
-Offer a selfish choice
-Ask them what they see that makes them question their sense of reality
-Make something rumble (drums in the deep)
-Ask them how they succeed too well
-Offer a selfish choice
– Ask them what strategically bad situation they’ve placed themselves
– Ask them what threat they’ve misjudged
– Something is miscommunicated (in an awkward or possibly insulting way)
– Ask them what strategically bad situation they’ve placed themselves
– Ask them what threat they’ve misjudged
– Something is miscommunicated (in an awkward or possibly insulting way)
Daniel Fowler I know you’ve got some good ones!
Daniel Fowler I know you’ve got some good ones!
– The situation is witnessed unknowingly by someone
– The situation is witnessed unknowingly by someone
– You draw unwanted attention. (a classic)
– The effort makes you question your abilities. Take negative 1 Forward.
– Your success comes at the cost of one of your companions. Pick one.
– You make an ass of yourself in the process. Detail how.
– You draw unwanted attention. (a classic)
– The effort makes you question your abilities. Take negative 1 Forward.
– Your success comes at the cost of one of your companions. Pick one.
– You make an ass of yourself in the process. Detail how.
I love that last one Paul Edson!
I love that last one Paul Edson!
-An ally of your choice pays a price.
-An ally of your choice pays a price.
you succeed but
-something slithers/squirms into your clothing
-the athority/boss takes personal exception to your actions. you have their focus
-a frendly npc abandons you
-you are seperated from the party
-you are exsausted, forgo the healing effects of your next make camp
-you now have a warrent for your arrest
-you have impressed someone dangerous / annoying
-someone you care about has been taken hostage
-your feel weak and slow, reduce your damage die untill you recover
you succeed but
-something slithers/squirms into your clothing
-the athority/boss takes personal exception to your actions. you have their focus
-a frendly npc abandons you
-you are seperated from the party
-you are exsausted, forgo the healing effects of your next make camp
-you now have a warrent for your arrest
-you have impressed someone dangerous / annoying
-someone you care about has been taken hostage
-your feel weak and slow, reduce your damage die untill you recover
(For each of your fronts, prepare soft moves that advance the front’s agenda. On a 7-9, use one of them.)
(For each of your fronts, prepare soft moves that advance the front’s agenda. On a 7-9, use one of them.)