What ideas can I steal from other PBTA games and put into DW?
What ideas can I steal from other PBTA games and put into DW?
What ideas can I steal from other PBTA games and put into DW?
Google+ community from Dec 2012 to March 2019
What ideas can I steal from other PBTA games and put into DW?
What ideas can I steal from other PBTA games and put into DW?
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What’s DW not doing that you’d like it to do?
What’s DW not doing that you’d like it to do?
Like James Iles is asking: to what end? You don’t just want to steal shit just to do it. That’s how you make a garbage game.
Like James Iles is asking: to what end? You don’t just want to steal shit just to do it. That’s how you make a garbage game.
I’ve started using countdown clocks like they’re used in Blades in the Dark to keep track of session-scale threats and events.
I’ve started using countdown clocks like they’re used in Blades in the Dark to keep track of session-scale threats and events.
Edward Hickcox I also use countdown clocks as representations of the dangers so the players see them advance. It’s a great way to create urgency.
Edward Hickcox I also use countdown clocks as representations of the dangers so the players see them advance. It’s a great way to create urgency.
That is a great idea guys. Nice one.
That is a great idea guys. Nice one.
I’ll second James,
But i will also highlight
Urban Shadow’s Factions
Legacy’s Turn of Ages
Uncharted Wolrds’s Gear rules
I’ll second James,
But i will also highlight
Urban Shadow’s Factions
Legacy’s Turn of Ages
Uncharted Wolrds’s Gear rules
You can steal harm move and roll it with Con
You can steal harm move and roll it with Con
Douglas Santana Ohhh… FACTIONS. That’s such a great idea for what’s going on in my game right now. I’ll have to see if I can make that work with minimal player impact. Maybe faction countdown timers? HMMM…
Douglas Santana Ohhh… FACTIONS. That’s such a great idea for what’s going on in my game right now. I’ll have to see if I can make that work with minimal player impact. Maybe faction countdown timers? HMMM…
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To be more constructive, I’ve never been particularly happy with DW’s Parley – the trigger and consequences are a bit too woolly. I’d be tempted to introduce the version from… Freebooting Venus, I think, where your roll result tells you how many things they’ll need you to do before they’ll work with you.
Here’s the version we adopted for use in Legacy 2e:
Find Common Ground
When you ask someone to work with you, roll +Sway. On a hit they’ll do it if you meet their terms. On 10+ their player picks 1. On 7–9 they pick 2 and both must be met.
They’ll only do it if:
…a third party vouches for you.
…they can add (or remove) specific parts of the task.
…they can back out as soon as the task costs them something major.
…you reduce the threat you pose to them.
…you can give them something now that’s worth it.
…you reveal your full agenda here.
…their faction/family gets 1 Treaty on your Family.
Obviously it’d use +Cha for DW and you’d want to alter some of the options but I think it’d work well.
To be more constructive, I’ve never been particularly happy with DW’s Parley – the trigger and consequences are a bit too woolly. I’d be tempted to introduce the version from… Freebooting Venus, I think, where your roll result tells you how many things they’ll need you to do before they’ll work with you.
Here’s the version we adopted for use in Legacy 2e:
Find Common Ground
When you ask someone to work with you, roll +Sway. On a hit they’ll do it if you meet their terms. On 10+ their player picks 1. On 7–9 they pick 2 and both must be met.
They’ll only do it if:
…a third party vouches for you.
…they can add (or remove) specific parts of the task.
…they can back out as soon as the task costs them something major.
…you reduce the threat you pose to them.
…you can give them something now that’s worth it.
…you reveal your full agenda here.
…their faction/family gets 1 Treaty on your Family.
Obviously it’d use +Cha for DW and you’d want to alter some of the options but I think it’d work well.
Oh, and I’m using Flags instead of Bonds for my West Marches game, Drives instead of Alignment because I didn’t like the way Alignment worked. Because I’m using Flags I decided to try using an altered Aid or Interfere move posted here a while ago.
James Iles I like that idea. I was struggling with using Parley to simulate deceiving someone, which worked okay, but eh? There should be a few more interpersonal moves IMHO.
Oh, and I’m using Flags instead of Bonds for my West Marches game, Drives instead of Alignment because I didn’t like the way Alignment worked. Because I’m using Flags I decided to try using an altered Aid or Interfere move posted here a while ago.
James Iles I like that idea. I was struggling with using Parley to simulate deceiving someone, which worked okay, but eh? There should be a few more interpersonal moves IMHO.
I treat locations more like monsters. Here’s a supplement I wrote to show how.
The biggest benefit to me for creating locations this way is that it gives the characters problems they can’t solve by hitting them, and helps make my locations feel significant and unique from each other.
docs.google.com – Lands of the Dead
I treat locations more like monsters. Here’s a supplement I wrote to show how.
The biggest benefit to me for creating locations this way is that it gives the characters problems they can’t solve by hitting them, and helps make my locations feel significant and unique from each other.
docs.google.com – Lands of the Dead