This seems like it could be fairly useful.

This seems like it could be fairly useful.

This seems like it could be fairly useful.

Originally shared by Dawit Thepchatree

Hey guys, I made another 2-page PDF for the GM. It expands upon key GM moves:

• Give an Opportunity that Fits a Class’ Abilities

• Use a Monster Move

• Use a Danger Move

Give an Opportunity that Fits a Class’ Abilities

Instead of having to go through or memorize all moves from the player’s class playbooks, I’ve compiled most situational moves into a one Opportunity sheet. I didn’t actually list the moves themselves, but instead, the obstacles or challenges that must be overcome by certain class moves. Optional moves and races are labeled in parentheses.

Monster Moves

I went through the entirety of Dungeon World’s monster section and grouped many of the monster moves into similar functions. I think this is far better as it allows you to be more creative with what a monster can do rather than be limited to three prompts. Be careful about straying too far from the game fiction though.

Danger Moves

There’s also a short explanation on how dangers work, their types, and the moves that each type can make.

I hope this enhances your Dungeon World experience. 🙂

Other PDFs I Made

The GM: https://drive.google.com/open?id=0B_JdH0Si6SYcRnhiUk05SEhicE0

Combat & Equipment: https://drive.google.com/open?id=0B_JdH0Si6SYcUDdSeGMxNzQ5Q00

The Hireling: https://drive.google.com/open?id=0B_JdH0Si6SYcdERnSVZqR0VEY0E

https://drive.google.com/open?id=0B_JdH0Si6SYcMTM5ckx0QjFMeVk

4 thoughts on “This seems like it could be fairly useful.”

  1. These are all pretty great. They’re totally going in my GM binder. One thing I’ve found useful is the damage guidelines, ie: what does 1d4 damage represent (cuts and scrapes, nothing serious). I didn’t see that in these, but I haven’t taken a super close look yet (working on my phone right now). Awesome work! I look forward to more!

  2. These are all pretty great. They’re totally going in my GM binder. One thing I’ve found useful is the damage guidelines, ie: what does 1d4 damage represent (cuts and scrapes, nothing serious). I didn’t see that in these, but I haven’t taken a super close look yet (working on my phone right now). Awesome work! I look forward to more!

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