I’m thrilled to announce the newest episode of +1 Forward! This one is MASHED, a Korean War RPG with the designer, Mark Plemmons, Mark was a pleasure to have on, and I’m jealous of his voice!
I’m thrilled to announce the newest episode of +1 Forward!
I’m thrilled to announce the newest episode of +1 Forward!
Awesome, I am looking forward to hearing more about this one.
Awesome, I am looking forward to hearing more about this one.
Ooh yes. Since hearing about it a month ago, I’m eager to hear from the creator and see a snippet of great AP.
Ooh yes. Since hearing about it a month ago, I’m eager to hear from the creator and see a snippet of great AP.
It’s funny how everything filters through our own experiences, cause I’ve always thought Richard Rogers has the best voice! 🙂
It’s funny how everything filters through our own experiences, cause I’ve always thought Richard Rogers has the best voice! 🙂
Excited!!!!
Excited!!!!
I know before listening that there are a couple of things I forgot to describe, like Roles, but hopefully it all comes across well.
I know before listening that there are a couple of things I forgot to describe, like Roles, but hopefully it all comes across well.
I really enjoyed this episode! I think focusing on a downtime scene in the AP was a good move; I’m not sure a surgery scene would have worked quite as well in the format.
I really enjoyed this episode! I think focusing on a downtime scene in the AP was a good move; I’m not sure a surgery scene would have worked quite as well in the format.
Yeeeeesssssss!
Yeeeeesssssss!
Yeah great episode. For HX I also ask if anyone wants to retroactively activate sex moves on each other too. “Alright, who fucked who?” I find the answers to be as interesting as HX questions, typically.
Yeah great episode. For HX I also ask if anyone wants to retroactively activate sex moves on each other too. “Alright, who fucked who?” I find the answers to be as interesting as HX questions, typically.
Is there any check on the MC’s ability to set the difficulty on the clocks? I heard a lot of what sounded like fiat on part of the GM.
(PS: I hope this doesn’t come off dickish. I want to understand the system. While I don’t prefer fiat in games, I realize it’s a common playstyle and cast no judgment.)
Is there any check on the MC’s ability to set the difficulty on the clocks? I heard a lot of what sounded like fiat on part of the GM.
(PS: I hope this doesn’t come off dickish. I want to understand the system. While I don’t prefer fiat in games, I realize it’s a common playstyle and cast no judgment.)
For surgery? Nor is there a check on the type and severity of the injuries. Which thematically makes sense.
For surgery? Nor is there a check on the type and severity of the injuries. Which thematically makes sense.
It wasn’t just surgery that was mentioned about, but yeah, there too.
It wasn’t just surgery that was mentioned about, but yeah, there too.
Off the top of my head I can’t think of where else you have clocks but in surgery.
Off the top of my head I can’t think of where else you have clocks but in surgery.
Fraser Simons You know what I’m about to say, but for new players – MASHED doesn’t have traditional ‘Hx’ questions at the start. Your starting Hx depends on your Role – Clown, Casanova, Stickler, etc. So Casanovas start with -1 Hx with any Bullies and +1 Hx with any Clowns.
In play, you can mark -1 or +1 Hx with someone when you’re in an intimate situation with them and they betray or support you. There are examples in the book for guidance.
I was going to mention that in the show but I got swept up in the flow. 🙂
Fraser Simons You know what I’m about to say, but for new players – MASHED doesn’t have traditional ‘Hx’ questions at the start. Your starting Hx depends on your Role – Clown, Casanova, Stickler, etc. So Casanovas start with -1 Hx with any Bullies and +1 Hx with any Clowns.
In play, you can mark -1 or +1 Hx with someone when you’re in an intimate situation with them and they betray or support you. There are examples in the book for guidance.
I was going to mention that in the show but I got swept up in the flow. 🙂
Robert Bohl Yeah, the CO (MC) sets the surgery clocks ahead of time based on what they think would challenge the players in a good way. It may take a few tries before the CO gets the ‘feel’ of what works best for the group.
There is also an optional card deck that you can use to generate the patients and wounds randomly at the table during the OR scene.
http://www.drivethrurpg.com/product/203153/MASHED-Casualty–Wound-Cards
Robert Bohl Yeah, the CO (MC) sets the surgery clocks ahead of time based on what they think would challenge the players in a good way. It may take a few tries before the CO gets the ‘feel’ of what works best for the group.
There is also an optional card deck that you can use to generate the patients and wounds randomly at the table during the OR scene.
http://www.drivethrurpg.com/product/203153/MASHED-Casualty–Wound-Cards
Robert Bohl Other than setting clocks, and the typical soft/hard moves of most PbtA games, here’s no other CO ‘fiat’ I can think of. If there was something in the podcast that gave that impression, let me know and I can clarify.
Robert Bohl Other than setting clocks, and the typical soft/hard moves of most PbtA games, here’s no other CO ‘fiat’ I can think of. If there was something in the podcast that gave that impression, let me know and I can clarify.
Shervyn von Hoerl There’s a small section about how to use clocks for other timed events, inspired by Blades in the Dark, but yeah clocks are primarily for medical scenes.
Shervyn von Hoerl There’s a small section about how to use clocks for other timed events, inspired by Blades in the Dark, but yeah clocks are primarily for medical scenes.
And the point is that for story purposes, you want your players to come out with stress.
And the point is that for story purposes, you want your players to come out with stress.
I think it was in the section about CO moves, you said something like “depending on how diabolical the CO is feeling” or something triggering “because the CO wants to make it hard on them now” or something like that.
I think it was in the section about CO moves, you said something like “depending on how diabolical the CO is feeling” or something triggering “because the CO wants to make it hard on them now” or something like that.
I think that was when I was talking about Stress. A medical move may have ‘take 1-Stress’ as part of the miss consequences, but giving out Stress is also one of the CO’s many options for making a Hard Move. Like all hard moves in PbtA games, it’s up to the CO to decide when it’s appropriate.
The good thing is that Stress points also drive the action forward because the players are then incentivized to use the Relax move to get rid of Stress.
I didn’t mean to imply the CO should be making it intentionally difficult for the players out of some sort of old-school ‘player vs DM’ mentality. That’s the opposite of how the book reads.
I think that was when I was talking about Stress. A medical move may have ‘take 1-Stress’ as part of the miss consequences, but giving out Stress is also one of the CO’s many options for making a Hard Move. Like all hard moves in PbtA games, it’s up to the CO to decide when it’s appropriate.
The good thing is that Stress points also drive the action forward because the players are then incentivized to use the Relax move to get rid of Stress.
I didn’t mean to imply the CO should be making it intentionally difficult for the players out of some sort of old-school ‘player vs DM’ mentality. That’s the opposite of how the book reads.
Cool! I think something sounded slightly different to me from the way I understand AW lets the MC make moves: when players miss a roll, or the action grinds to a halt. So it sounds like adding Stress is a CO move; are the triggers to make MC moves the same?
(Apologies for dominating the conversation with this thread.)
Cool! I think something sounded slightly different to me from the way I understand AW lets the MC make moves: when players miss a roll, or the action grinds to a halt. So it sounds like adding Stress is a CO move; are the triggers to make MC moves the same?
(Apologies for dominating the conversation with this thread.)
I did mention that scene in M*A*S*H where it’s revealed that Henry Blake died on his way home, and the rest of the cast are in surgery. That would be one of those rare dramatic exceptions when I as a CO would feel justified in handing out a point of Stress without it being tied to a player’s missed roll. (Instead, it could be tied to a player leaving the game.) I should have emphasized that it would be the exception rather than the rule.
I did mention that scene in M*A*S*H where it’s revealed that Henry Blake died on his way home, and the rest of the cast are in surgery. That would be one of those rare dramatic exceptions when I as a CO would feel justified in handing out a point of Stress without it being tied to a player’s missed roll. (Instead, it could be tied to a player leaving the game.) I should have emphasized that it would be the exception rather than the rule.
Yes! That’s exactly it. Adding stress is a hard move when players roll a 6 or less.
Yes! That’s exactly it. Adding stress is a hard move when players roll a 6 or less.
Thanks a bunch!
Thanks a bunch!
Glad that cleared it up. Happy to answer questions!
Glad that cleared it up. Happy to answer questions!
Robert Bohl I listened to the episode this morning – the part you’re remembering is when I was talking about the CO manipulating the Countdown Clock in surgical scenes. In the game, CO uses best judgment on how to tick down the clock – each time the Cutter makes a Treat move, or as needed within the fiction of the scene. It can be moved slower or faster depending on how the scene is going and what the CO feels would be best for the group. When I mentioned the CO doing it sadistically (paraphrasing) that was meant to be a joke. Ooops. Sorry for the confusion.
Robert Bohl I listened to the episode this morning – the part you’re remembering is when I was talking about the CO manipulating the Countdown Clock in surgical scenes. In the game, CO uses best judgment on how to tick down the clock – each time the Cutter makes a Treat move, or as needed within the fiction of the scene. It can be moved slower or faster depending on how the scene is going and what the CO feels would be best for the group. When I mentioned the CO doing it sadistically (paraphrasing) that was meant to be a joke. Ooops. Sorry for the confusion.
Hey no need for apologies! You’re talking extemporaneously, not carefully preparing text for publication.
Hey no need for apologies! You’re talking extemporaneously, not carefully preparing text for publication.
Yeah – still bummed I forgot to detail the different ways MASHED handles Roles/Hx and Advancing.
Yeah – still bummed I forgot to detail the different ways MASHED handles Roles/Hx and Advancing.
Can’t talk about everything 🙂 I wouldn’t worry about it!
Can’t talk about everything 🙂 I wouldn’t worry about it!