April Gaming Highlights (so far!)
I’m having a really great month of gaming. I’m presently running two games, The Sprawl by Hamish Cameron and AW 2E by Vincent Baker and Meguey Baker, and I’m playing in a short campaign of Monster of the Week by Michael Sands. Here are some thoughts on each…
The Sprawl
We just wrapped our first mission in our new series of The Sprawl, and it was pretty great. We’re playing in a cyberpunk version of New Orleans, where the wealthy live in antebellum homes preserved in carefully managed arcologies, and everyone else lives in a city smashed against the side of a titanic levee. The team’s first target was Vianne Dubois (who I imagine looks like Thandie Newton), a performer who uses a retroscape AR system to recreate a smoky jazz club called The Purple Lotus.
I continue to be impressed with The Sprawl’s Directives method of gaining XP. The mission directives provide a reward for arriving at each critical step of the mission, but the playbook directives (often) provide a reward for disrupting that mission in some way. It creates a really fantastic tension, and within that tension is a huge amount of story. When I say The Sprawl is in a “corridor” rather than “on rails,” this is what I’m getting at. Fundamentally, the characters are moving from point A to point B, but there are a lot of interesting things happening on the sides, too. You can engage with those things on the side, but no matter what, everything is pushing you to point B. The difference is simply in what point B looks like when you get there.
Anyway, great fun so far. Thanks to my players: Maxime Lacoste Phillip Wessels steven watkins Michael G. Barford and Christo Meid
AW 2E
Apocalypse World is going pretty well so far. Our apocalypse is a world wracked by powerful, mercurial storms. And not just real-world storms, but crazy shit like columns of fire, swirling funnels of shrapnel, and chain lightning. Our survivors are a small caravan of folks who move within a mountain range in order to get shelter from these storms. They camp for a week, maybe two, before another storm comes and they have to pack up and move to the next side of the mountain.
My favorite thing so far about this series is the weird ecologies and culture that have developed because of these storms. We have mutant bears called “feast beasts,” so-named because of the bony, spiky protrusions on their backs, upon which smaller animals get impaled during the storms. We have a community of storm riders who use special gliders to catch the updrafts, and are always floating overhead, scouting the area below for supplies. Our own caravan, which is always gaining new members and leaving others behind, has developed a series of almost funereal rites related to the storms that mark these changes in the group’s composition. It’s all very sad and frustrating and beautiful.
Thanks to my players on that series: Jennifer Erixon, Steven, David LaFreniere and Phillip.
Monster of the Week
I’ll have more to say about this one on Episode 97 of The Gauntlet Podcast, particularly about my character and how I have chosen to play him, but for now, just a few stray thoughts:
-Michael is doing a really terrific job running the game. It’s the first time he has run MotW, and the first time he has run something for the Gauntlet. Combined with the normal sorts of jitters that come with GMing (along with the fact that I am a player in the game) and this could have been a fucking disaster. But it’s not! Far from it, in fact. He’s got great GM instincts and is totally cool and collected. I’m impressed.
-The players are doing a nice job exhibiting GGG behavior. Everyone seems genuinely interested in making sure everyone else gets plenty of screen time or are otherwise staying involved in what’s going on. It’s a small thing, but I appreciate it (I’ll have more to say about this on Episode 97, too).
-We have a romance between two elderly characters! First of all, just having two senior citizen characters is pretty rare in and of itself, but the players are going in further to develop a romance between them. It’s very sweet, but never cloying; they have a genuine passion for one another. I’m enjoying watching it unfold.
Thanks to everyone involved in that one: Michael X. Heiligenstein Gerrit Reininghaus Horst Wurst and Johannes Oppermann
jeeeeaaalous
jeeeeaaalous
Monster of the week is super fun. Michael X. Heiligenstein does a great job as the Keeper and all the players look out for each other (by listening actively, setting the other characters up etc). By the way: Is there still a spot open for session 3 and 4? Can´t find the events on the new calendar and it would be a shame if people interested would miss out.
Monster of the week is super fun. Michael X. Heiligenstein does a great job as the Keeper and all the players look out for each other (by listening actively, setting the other characters up etc). By the way: Is there still a spot open for session 3 and 4? Can´t find the events on the new calendar and it would be a shame if people interested would miss out.
Horst Wurst I’m able to make it to the last two sessions!
I very much enjoy reading your thoughts on your games, Jason. For me, after-thoughts are definitely “part of the game” and what makes roleplaying a special type of activity for me.
From these reports I see the beauty of how certain moods and tones of a setting evolve naturally from collaborative storytelling.
All of you, have a good time with your stories, I wish your characters all the best, and may it be their death. 😉
Horst Wurst I’m able to make it to the last two sessions!
I very much enjoy reading your thoughts on your games, Jason. For me, after-thoughts are definitely “part of the game” and what makes roleplaying a special type of activity for me.
From these reports I see the beauty of how certain moods and tones of a setting evolve naturally from collaborative storytelling.
All of you, have a good time with your stories, I wish your characters all the best, and may it be their death. 😉
Awesome! Really excited for the next episode, and also very excited for our remaining sessions. Great to hear you can make it Gerrit.
We’re at three now, so could accommodate one more. Both sessions strongly encouraged, since we’ll be running one continuous mystery — pm me on G+ or slack if interested.
Awesome! Really excited for the next episode, and also very excited for our remaining sessions. Great to hear you can make it Gerrit.
We’re at three now, so could accommodate one more. Both sessions strongly encouraged, since we’ll be running one continuous mystery — pm me on G+ or slack if interested.
Hey Jason Cordova does your The Spraw campaign currently have a Hacker PC in it? I ask because I’m wondering if you have any GM tips for running Matrix related scenes in The Sprawl. I’m still playing catch up on The Gauntlet and in episode 61 (I think) you mention finding the matrix stuff to be a little fiddly and I was wondering if those thoughts have changed over time. I’ve ran a few missions now myself and I feel like I’m still balancing the descriptive flavor of what’s going on with the nuts and bolts of the mechanics, and knowing that you’re a very story driven GM I was wondering if you’d found your sweet spot.
Hey Jason Cordova does your The Spraw campaign currently have a Hacker PC in it? I ask because I’m wondering if you have any GM tips for running Matrix related scenes in The Sprawl. I’m still playing catch up on The Gauntlet and in episode 61 (I think) you mention finding the matrix stuff to be a little fiddly and I was wondering if those thoughts have changed over time. I’ve ran a few missions now myself and I feel like I’m still balancing the descriptive flavor of what’s going on with the nuts and bolts of the mechanics, and knowing that you’re a very story driven GM I was wondering if you’d found your sweet spot.