Here are a couple of Special Moves I created for my upcoming DW living campaign, We Hunt the Keepers!

Here are a couple of Special Moves I created for my upcoming DW living campaign, We Hunt the Keepers!

Here are a couple of Special Moves I created for my upcoming DW living campaign, We Hunt the Keepers!

Slay a Keeper

When you deliver the killing blow to a Keeper, you learn some of their secrets. You may select one of the following:

-Take a +1 ongoing to any move directly related to hunting the next Keeper.

-Take a +1 forward to Turn the Key.

-Reveal the Keepers’ secret plan. At the end of the session, the GM will ask “What did you see when you glimpsed their secret plan?” Tell them three distinct images you saw in your mind’s eye when you delivered the killing blow and then mark 1 XP.

Turn the Key

When you spend time caressing, studying, or otherwise bonding with a Key, roll +WIS. On a 10+, hold 2. On a 7-9, hold 1. You may spend the hold at any time to invoke the power of the Key (work with the GM to determine what that means).

On a 12+, you may permanently bond with the Key. Work with the GM to create a magic item or custom move associated with the Key’s power.

On a miss, the Key gains some power over you. The GM gets 3 hold they may spend at any time to suggest a course of action that conforms to the Key’s desires. If you take the suggested course of action, mark 1 XP.

20 thoughts on “Here are a couple of Special Moves I created for my upcoming DW living campaign, We Hunt the Keepers!”

  1. Curious as to how you plan to manage the living campaign. Any sites, tools or paperwork you plan to use.

    I ask because im looking to organize a campaign my group has had going for over 5 years. I thought maybe a Wikia page

  2. Curious as to how you plan to manage the living campaign. Any sites, tools or paperwork you plan to use.

    I ask because im looking to organize a campaign my group has had going for over 5 years. I thought maybe a Wikia page

  3. The Gauntlet Hangouts organizes games on a monthly basis. Usually 4 to 5 games. A living campaign means you can re-use your character from a preview game again.

  4. The Gauntlet Hangouts organizes games on a monthly basis. Usually 4 to 5 games. A living campaign means you can re-use your character from a preview game again.

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