Last night’s Macchiato Monsters was neat-o.

Last night’s Macchiato Monsters was neat-o.

Last night’s Macchiato Monsters was neat-o.

Wildhorn, the minotaur having taken vengeance for her murdered father and reeling from being slimed by an acid ooze; Gangor, a human warrior still seeking some decent equipment and feeling hungry; and Flavius, an illusionist and actor and enigma, continued their search of The Caves of Chaos.

They chose another cave to enter, in search of goblins. The found some pretty quickly and Wildhorn set out a bear trap and threw a net, hobbling the goblins attempts to attack. After a few blows exchanged, the heroes captured one in the end, and sent him forward to the next door.

The captured goblin betrayed them and called for help, and so, was kicked through the open door onto the floor in front of three other goblin guards. A well-placed crossbow bolt from Flavius burst a lantern, showering the goblins in burning oil. Only two goblins escaped.

Around this time, Gangor decided to eat nearly all the food that the party had in an attempt to heal himself. Snail soup, turnips and butter, and even tinned dungeon rations, all gone away to feed his insatiable hunger.

They fought some hobgoblins who had taken a group of merchants hostage; they then led the merchants and their guards out of the caves. The merchants were sure to add the names of their saviors to the walls of The Halls of Merit back at the keep.

Epilogue

Now, many years have passed.

Wildhorn continued questing, making friends at every opportunity.

Gangor spent his reward money on a tavern, and grew fat and content.

Flavius took over the torchbearer and loot-lugger guild and supplied future delvers with equipment and retainers.

30 thoughts on “Last night’s Macchiato Monsters was neat-o.”

  1. The first session was my favourite of the two by a slight margin. Combat, to me, is not nearly as fun as having all that great character interaction.

    That said, I enjoyed all the ‘cinematic’ aspects of the combats this round.

    I’m glad we did the epilogue to cap things off. I’d love to play more MM.

  2. The first session was my favourite of the two by a slight margin. Combat, to me, is not nearly as fun as having all that great character interaction.

    That said, I enjoyed all the ‘cinematic’ aspects of the combats this round.

    I’m glad we did the epilogue to cap things off. I’d love to play more MM.

  3. yeah, that first session was gold, but i like a good balance of combat and character interaction, if it’s all combat, yeah, no fun, but having ways to circumvent combat or gain the upper hand in innovative ways is fun. i loved the dancing halfling distraction that flavius summoned, and the grease fire. making combat dynamic and cinematic is key, and i think that the lack of a strict initiative really facilitates that goal.

  4. yeah, that first session was gold, but i like a good balance of combat and character interaction, if it’s all combat, yeah, no fun, but having ways to circumvent combat or gain the upper hand in innovative ways is fun. i loved the dancing halfling distraction that flavius summoned, and the grease fire. making combat dynamic and cinematic is key, and i think that the lack of a strict initiative really facilitates that goal.

  5. i also appreciated that David LaFreniere​ referenced my “dumpster gnome with a hurdy gurdy” from our world of dungeons game. she would certainly be a mighty distraction, but i wouldn’t trust her not to ally with the goblins to overthrow the keep’s castellan and install a multicultural council of humans and goblins to rule the borderlands.

  6. i also appreciated that David LaFreniere​ referenced my “dumpster gnome with a hurdy gurdy” from our world of dungeons game. she would certainly be a mighty distraction, but i wouldn’t trust her not to ally with the goblins to overthrow the keep’s castellan and install a multicultural council of humans and goblins to rule the borderlands.

  7. I wasn’t aware that you were running MM, Slade Stolar! (Thanks for the heads up Jason Cordova.) My main campaign has been revolving around a version of the Keep, so that’s doubly interesting to me. I love that some of the mechanics led to some antics – the search for equipment, the comfort eating. That epilogue is also really cool. Who said that you need to reach level 9 to retire ?

  8. I wasn’t aware that you were running MM, Slade Stolar! (Thanks for the heads up Jason Cordova.) My main campaign has been revolving around a version of the Keep, so that’s doubly interesting to me. I love that some of the mechanics led to some antics – the search for equipment, the comfort eating. That epilogue is also really cool. Who said that you need to reach level 9 to retire ?

  9. Didn’t we talk about how you were using Keep for playtesting? Anyhow, it was a blast! We engaged the armour, spell components, and food mechanics the most, and had a lot of fun with them. I’d like to see how loot splitting would have worked, but we ran out of time.

  10. Didn’t we talk about how you were using Keep for playtesting? Anyhow, it was a blast! We engaged the armour, spell components, and food mechanics the most, and had a lot of fun with them. I’d like to see how loot splitting would have worked, but we ran out of time.

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