Episode 88 of The Gauntlet Podcast is here!

Episode 88 of The Gauntlet Podcast is here!

Episode 88 of The Gauntlet Podcast is here! This week, I’m joined by Anna Kreider to discuss The Watch, a game she co-designed with Andrew Medeiros. It’s a fun conversation, and will give you a really good idea what this game is all about.

The Kickstarter for The Watch launches 02.14.17. In the meantime, you can join the game’s G+ Community here: https://plus.google.com/communities/112796077965427640980

Enjoy!

http://www.gauntlet-rpg.com/the-gauntlet-podcast/episode-88-the-watch-with-anna-kreider

22 thoughts on “Episode 88 of The Gauntlet Podcast is here!”

  1. Andrew Medeiros Anna Kreider I’ve backed the game, but I wanted to ask something. I’m finding it interesting how de-emphasised the gendered elements of the game are in both the Kickstarter marketing materials and the quickstart rules (relative to my impressions based on what you’ve said on the podcast). I’m a little surprised, because it kind of seems like the key point of difference/selling point of the game to me.

    Is underplaying it an attempt not to put off a portion of the (male-dominated) gaming crowd? Or is it more that you’re trying not to sensationalise the idea of playing non-male characters? (Which after all should ideally be no big deal.) Or am I just missing something, and it’s really a secondary element of the game?

  2. Andrew Medeiros Anna Kreider I’ve backed the game, but I wanted to ask something. I’m finding it interesting how de-emphasised the gendered elements of the game are in both the Kickstarter marketing materials and the quickstart rules (relative to my impressions based on what you’ve said on the podcast). I’m a little surprised, because it kind of seems like the key point of difference/selling point of the game to me.

    Is underplaying it an attempt not to put off a portion of the (male-dominated) gaming crowd? Or is it more that you’re trying not to sensationalise the idea of playing non-male characters? (Which after all should ideally be no big deal.) Or am I just missing something, and it’s really a secondary element of the game?

  3. Saul Alexander, it was never our intention to underplay anything. After all, all the art features femme heroes, the description of the game definitely points out that you’ll be playing women and non-binary femme characters, and that The Shadow has an easier time turning the minds of men. That feels pretty direct to me; what were you expecting that we’re underplaying?

  4. Saul Alexander, it was never our intention to underplay anything. After all, all the art features femme heroes, the description of the game definitely points out that you’ll be playing women and non-binary femme characters, and that The Shadow has an easier time turning the minds of men. That feels pretty direct to me; what were you expecting that we’re underplaying?

  5. Andrew Medeiros I don’t know. Maybe it’s just me, but I’d be looking to make as much noise about it as possible. I’ve seen something on Anna’s blog along the lines that it’s a game about fighting the patriarchy, and I’m just not quite getting that from the KS pitch. I’ve seen one other person say something similar, but I’d be interested to know how it feels to other gauntlet people.

  6. Andrew Medeiros I don’t know. Maybe it’s just me, but I’d be looking to make as much noise about it as possible. I’ve seen something on Anna’s blog along the lines that it’s a game about fighting the patriarchy, and I’m just not quite getting that from the KS pitch. I’ve seen one other person say something similar, but I’d be interested to know how it feels to other gauntlet people.

  7. I would love to hear other Gauntlet members’ thoughts, for sure. You’re not wrong, Saul, the major antagonist in the game is toxic masculinity (and toxic gender behaviors of all kinds really), but I would say the actual theme of the game is camaraderie, friendship, and resolve. To borrow the Mouse Guard adage: ‘It matters not what you fight but what you fight for.’ Anna Kreider is on the road right now, but she’ll have a valuable perspective on this as well when she’s back online.

  8. I would love to hear other Gauntlet members’ thoughts, for sure. You’re not wrong, Saul, the major antagonist in the game is toxic masculinity (and toxic gender behaviors of all kinds really), but I would say the actual theme of the game is camaraderie, friendship, and resolve. To borrow the Mouse Guard adage: ‘It matters not what you fight but what you fight for.’ Anna Kreider is on the road right now, but she’ll have a valuable perspective on this as well when she’s back online.

Comments are closed.