In one of The Gauntlet podcasts (somewhere between episode 18 through 22), our wonderful hosts talked about a game that used flashbacks as a mechanic.
If I remember correctly, the example they used was a character was breaking into something and succeeded on the roll. The player explained that his character knew the information because he had gotten a guard drunk a few nights earlier and gleaned what he knew he would need.
I liked the sound of the mechanic but forgot the name of the game they were discussing. Can anyone help me out and tell me what game it was?
Thank you! 🙂
sounds like Blades in the Dark 🙂
sounds like Blades in the Dark 🙂
Sounds like it could be either Leverage or Blades in the Dark, depending on whether it’s modern-day heists or steampunk!
Sounds like it could be either Leverage or Blades in the Dark, depending on whether it’s modern-day heists or steampunk!
Well, could be The Sprawl as well, cashing in your intel.
Well, could be The Sprawl as well, cashing in your intel.
Yeah, definitely Blades in the Dark. But also look at the Confessional mechanic from InSpectres.
Yeah, definitely Blades in the Dark. But also look at the Confessional mechanic from InSpectres.
Thank you YG Mitchell​ & James Iles​!
It was Blades in the Dark.
And I’m going to take a look at Leverage too. I picked up those pdfs awhile back but never got around to actually reading them. Way too many game books, so little time. LOL
Thank you YG Mitchell​ & James Iles​!
It was Blades in the Dark.
And I’m going to take a look at Leverage too. I picked up those pdfs awhile back but never got around to actually reading them. Way too many game books, so little time. LOL
Thank you Ray Otus​!
I’ll check out InSpectres.
Thank you Ray Otus​!
I’ll check out InSpectres.
Thank you Fraser Simons​!
The Sprawl is another pdf I bought but haven’t read yet. I’ll have to skim through it this weekend.
Thank you Fraser Simons​!
The Sprawl is another pdf I bought but haven’t read yet. I’ll have to skim through it this weekend.
I liked the way the idea of having the players explain how or why their character knows something. I know I can do it without a mechanic but I want to take a look at some examples.
I liked the way the idea of having the players explain how or why their character knows something. I know I can do it without a mechanic but I want to take a look at some examples.
The confessional mechanic I mentioned is what you would expect if you knew that InSpectres is like a Ghostbusters – Mocumentary mashup. Essentially characters get to break the fourth wall in character and say something that affects the fiction. Like “I knew Ted had a thing for vampires but … wow, I can’t unsee that!” This frontloads a fictional situation that now “has to happen.” It has been a while, but I can’t remember how this works exactly. There might be a dice bonus or something for acting on a confessional. Probably is; I’m just too lazy to go look.
The confessional mechanic I mentioned is what you would expect if you knew that InSpectres is like a Ghostbusters – Mocumentary mashup. Essentially characters get to break the fourth wall in character and say something that affects the fiction. Like “I knew Ted had a thing for vampires but … wow, I can’t unsee that!” This frontloads a fictional situation that now “has to happen.” It has been a while, but I can’t remember how this works exactly. There might be a dice bonus or something for acting on a confessional. Probably is; I’m just too lazy to go look.
It was Blades in the Dark, but it’s good to hear James Iles​ mention Leverage which did the same thing years before…
It was Blades in the Dark, but it’s good to hear James Iles​ mention Leverage which did the same thing years before…
I’ll see about buying a copy of InSpectres from Drivethru.
I like they way that mechanic sounds.
The friends I game with are more traditional rpg players (like D&D and Traveller) & I’d like to get them to be more involved with the story.
I’ll see about buying a copy of InSpectres from Drivethru.
I like they way that mechanic sounds.
The friends I game with are more traditional rpg players (like D&D and Traveller) & I’d like to get them to be more involved with the story.
Thanks Oli Jeffery​!
Leverage was a great series but I never got the chance to play or run it. But I do have the pdfs so I can read up on how they handle things in that system.
Thanks Oli Jeffery​!
Leverage was a great series but I never got the chance to play or run it. But I do have the pdfs so I can read up on how they handle things in that system.
Anima Prime uses flashbacks like this as well.
Anima Prime uses flashbacks like this as well.