In one of The Gauntlet podcasts (somewhere between episode 18 through 22), our wonderful hosts talked about a game…

In one of The Gauntlet podcasts (somewhere between episode 18 through 22), our wonderful hosts talked about a game…

In one of The Gauntlet podcasts (somewhere between episode 18 through 22), our wonderful hosts talked about a game that used flashbacks as a mechanic.

If I remember correctly, the example they used was a character was breaking into something and succeeded on the roll. The player explained that his character knew the information because he had gotten a guard drunk a few nights earlier and gleaned what he knew he would need.

I liked the sound of the mechanic but forgot the name of the game they were discussing. Can anyone help me out and tell me what game it was?

Thank you! 🙂

26 thoughts on “In one of The Gauntlet podcasts (somewhere between episode 18 through 22), our wonderful hosts talked about a game…”

  1. Thank you YG Mitchell​ & James Iles​!

    It was Blades in the Dark.

    And I’m going to take a look at Leverage too. I picked up those pdfs awhile back but never got around to actually reading them. Way too many game books, so little time. LOL

  2. Thank you YG Mitchell​ & James Iles​!

    It was Blades in the Dark.

    And I’m going to take a look at Leverage too. I picked up those pdfs awhile back but never got around to actually reading them. Way too many game books, so little time. LOL

  3. I liked the way the idea of having the players explain how or why their character knows something. I know I can do it without a mechanic but I want to take a look at some examples.

  4. I liked the way the idea of having the players explain how or why their character knows something. I know I can do it without a mechanic but I want to take a look at some examples.

  5. The confessional mechanic I mentioned is what you would expect if you knew that InSpectres is like a Ghostbusters – Mocumentary mashup. Essentially characters get to break the fourth wall in character and say something that affects the fiction. Like “I knew Ted had a thing for vampires but … wow, I can’t unsee that!” This frontloads a fictional situation that now “has to happen.” It has been a while, but I can’t remember how this works exactly. There might be a dice bonus or something for acting on a confessional. Probably is; I’m just too lazy to go look.

  6. The confessional mechanic I mentioned is what you would expect if you knew that InSpectres is like a Ghostbusters – Mocumentary mashup. Essentially characters get to break the fourth wall in character and say something that affects the fiction. Like “I knew Ted had a thing for vampires but … wow, I can’t unsee that!” This frontloads a fictional situation that now “has to happen.” It has been a while, but I can’t remember how this works exactly. There might be a dice bonus or something for acting on a confessional. Probably is; I’m just too lazy to go look.

  7. I’ll see about buying a copy of InSpectres from Drivethru.

    I like they way that mechanic sounds.

    The friends I game with are more traditional rpg players (like D&D and Traveller) & I’d like to get them to be more involved with the story.

  8. I’ll see about buying a copy of InSpectres from Drivethru.

    I like they way that mechanic sounds.

    The friends I game with are more traditional rpg players (like D&D and Traveller) & I’d like to get them to be more involved with the story.

  9. Thanks Oli Jeffery​!

    Leverage was a great series but I never got the chance to play or run it. But I do have the pdfs so I can read up on how they handle things in that system.

  10. Thanks Oli Jeffery​!

    Leverage was a great series but I never got the chance to play or run it. But I do have the pdfs so I can read up on how they handle things in that system.

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