I would love sometime to run essentially the same scenario in different systems.
Might be best with different sets of players each time as well.
With Halloween on the horizon, I’m thinking of a specific horror/monster-hunting scenario….might have to wait til March/April for that though.
I’ve heard Jason Cordovaโ likes to run essentially the same scenario multiple times ๐
I’ve heard Jason Cordovaโ likes to run essentially the same scenario multiple times ๐
Unknown Armies’ Jailbreak one-shot is a good setup.
Unknown Armies’ Jailbreak one-shot is a good setup.
I had a friend once run the same scenario in three different systems. It wasn’t really on purpose, more just porting the idea to the game system he had to be running. I actually played in at least two of them (D20 Modern and Dread) and I think I played in the third, but I don’t remember what system that was. (I was helping fill a table at cons.) It didn’t work particularly well in Dread, but that’s because he didn’t leave enough room for the players to fill in details as he already had an idea of who the characters were.
Maybe do a monster hunting scenario in something like Monster of the Week, Dread, and .. maybe Cthulhu? I can’t stand Cthulhu, but it is a horror staple. ๐
I had a friend once run the same scenario in three different systems. It wasn’t really on purpose, more just porting the idea to the game system he had to be running. I actually played in at least two of them (D20 Modern and Dread) and I think I played in the third, but I don’t remember what system that was. (I was helping fill a table at cons.) It didn’t work particularly well in Dread, but that’s because he didn’t leave enough room for the players to fill in details as he already had an idea of who the characters were.
Maybe do a monster hunting scenario in something like Monster of the Week, Dread, and .. maybe Cthulhu? I can’t stand Cthulhu, but it is a horror staple. ๐
What is the motivation to do this? I’m wondering, because I’m interested in understanding why you would want to do it with different players for each system.
What is the motivation to do this? I’m wondering, because I’m interested in understanding why you would want to do it with different players for each system.
It’s a controlled experiment to analyze how different systems run in comparison to each other. And horror depends a lot on mystery so starting with players that know the scenario poisons the well a little.
It’s a controlled experiment to analyze how different systems run in comparison to each other. And horror depends a lot on mystery so starting with players that know the scenario poisons the well a little.
Interesting.
Ideally, you would run 3/4 different systems. Say GURPS, FATE, Savage Worlds and PbtA for instance. And run them through the top 5-10 genres, so you would know which game was best for which genre.
Of course, players are each different, and all sorts of things could influence the outcome.
But still fun none-the-less…
Interesting.
Ideally, you would run 3/4 different systems. Say GURPS, FATE, Savage Worlds and PbtA for instance. And run them through the top 5-10 genres, so you would know which game was best for which genre.
Of course, players are each different, and all sorts of things could influence the outcome.
But still fun none-the-less…
I rather despise GURPS. Probably unfairly, but won’t outlay money on it. I prefer HERO.
For horror I’d look at Supernatural (Cortex), GUMSHOE, Chill 3rd, Fate (maybe my ruleset specifically), maybe HERO and Savage Worlds.
I rather despise GURPS. Probably unfairly, but won’t outlay money on it. I prefer HERO.
For horror I’d look at Supernatural (Cortex), GUMSHOE, Chill 3rd, Fate (maybe my ruleset specifically), maybe HERO and Savage Worlds.
The other option is to run the same players and characters but switch systems between linked scenarios. But that might be even more problematic. Among other things my April/March break is typically two weeks and getting the same group together five times in two weeks mid-spring is unlikely.
The other option is to run the same players and characters but switch systems between linked scenarios. But that might be even more problematic. Among other things my April/March break is typically two weeks and getting the same group together five times in two weeks mid-spring is unlikely.
Actually did hit on something I could do.
Basically, a college ghost-hunting club investigating reports of “hauntings” in a housing complex.
I can change the facts, source and circumstances of the “haunting” from session to session. Similar to Betrayal at House on the Hill.
Not sure how players would like this though.ย Could do it over a couple of different vacations too.
I’m working on some established characters in case people want to take them (with option to create their own if they know the setting well enough or get with me ahead of things)
Will come back on this…
Actually did hit on something I could do.
Basically, a college ghost-hunting club investigating reports of “hauntings” in a housing complex.
I can change the facts, source and circumstances of the “haunting” from session to session. Similar to Betrayal at House on the Hill.
Not sure how players would like this though.ย Could do it over a couple of different vacations too.
I’m working on some established characters in case people want to take them (with option to create their own if they know the setting well enough or get with me ahead of things)
Will come back on this…
You should take a look at Savage World’s East Texas University, then. ๐
You should take a look at Savage World’s East Texas University, then. ๐
I actually own that campaign.ย ^_^
I actually own that campaign.ย ^_^