Discussion Topic – Recurring Themes
It was brought to my attention recently (thanks, Dylan Ross) that I have a recurring theme in my scenarios and adventures, which is people or things at the bottom of wells. I have a psychic girl in a well in “The Seclusium of Loshe the Living,” a monster in a well in my MotW mystery “Pearl of Wisdom, GA,” a body in a well in “Hester’s Mill,” and several others. I had never noticed this before Dylan pointed it out.
Do you have any recurring themes in your games, either intentionally or by accident?
The Undead.
Also lords that are paragons of virtue but secretly corrupt but secretly corrupt for a virtuous reason.
The Undead.
Also lords that are paragons of virtue but secretly corrupt but secretly corrupt for a virtuous reason.
Extreamly friendly and reasonable snake cultists. Also amazing magical trinkets that players discard in search of flaming swords
Extreamly friendly and reasonable snake cultists. Also amazing magical trinkets that players discard in search of flaming swords
An NPC who is just completely despondent and annoyed with their existence.
An NPC who is just completely despondent and annoyed with their existence.
Daniel Fowler Labyrinth Move?
Daniel Fowler Labyrinth Move?
Not sure what you mean Daniel Lugo
Not sure what you mean Daniel Lugo
Daniel Fowler I think there was a sweet labyrinth move on a DR podcast that involved discarding trinkets in favor of finding the treasure/exit l at the end of a maze. Either way, I like that idea of making awesome things, and then giving an option to sacrifice them. S’good motif.
Daniel Fowler I think there was a sweet labyrinth move on a DR podcast that involved discarding trinkets in favor of finding the treasure/exit l at the end of a maze. Either way, I like that idea of making awesome things, and then giving an option to sacrifice them. S’good motif.
Heartache and strife make for heroes. Probably why I love Mouse Guard so much.
Also, villains that are not easy to disagree with. Sure, they’re taking over the world in the worst possible way but…damn if they don’t have a point.
Heartache and strife make for heroes. Probably why I love Mouse Guard so much.
Also, villains that are not easy to disagree with. Sure, they’re taking over the world in the worst possible way but…damn if they don’t have a point.
I think the labyrinth move was Jason’s not sure about discarding treasure. I meant that I tend to find obvious magic weapons boring in favor of usefull gadgets.
I think the labyrinth move was Jason’s not sure about discarding treasure. I meant that I tend to find obvious magic weapons boring in favor of usefull gadgets.
I used to do a lot of chases and infiltration.
I used to do a lot of chases and infiltration.
We have a recurring NPC called Big Fishy Bob that’s spanned multiple game universes. He most recently showed up as a sailor in Eberron called “Aboleth” Robertson.
We have a recurring NPC called Big Fishy Bob that’s spanned multiple game universes. He most recently showed up as a sailor in Eberron called “Aboleth” Robertson.
As a player I often do naive characters who really follow an utopian ideal or I am going for “bad people simulator” and play the worst one. Especially in long campaigns i often go for one of these extremes.
As a player I often do naive characters who really follow an utopian ideal or I am going for “bad people simulator” and play the worst one. Especially in long campaigns i often go for one of these extremes.
Redeemable villains, airships, were-creatures, dinosaurs, loveable hirelings, undead, Porcelain Pigs of Prosperity, a recurring Death character, angels, a goddess of the stars and night, smart goblins who captain ships, portable towers…. and gnolls. I think that’s everything.
Redeemable villains, airships, were-creatures, dinosaurs, loveable hirelings, undead, Porcelain Pigs of Prosperity, a recurring Death character, angels, a goddess of the stars and night, smart goblins who captain ships, portable towers…. and gnolls. I think that’s everything.
A pigeon and a sweaty hot dog guy.
A pigeon and a sweaty hot dog guy.
David LaFreniere dot tumblr dot com
David LaFreniere dot tumblr dot com
The villain in your Carcosa game was at the bottom of a big circular pit. Does that count as a well?
For me: Airships, ships, water, extreme weather. I also like having sides/fronts with good and bad tied to them.
The villain in your Carcosa game was at the bottom of a big circular pit. Does that count as a well?
For me: Airships, ships, water, extreme weather. I also like having sides/fronts with good and bad tied to them.
Oh! And a goblin that sells Krabgalosh, a questionable mystery meat on a stick.
Oh! And a goblin that sells Krabgalosh, a questionable mystery meat on a stick.
From my husband: building a city from the brothel up.
From my husband: building a city from the brothel up.
Scott Selvidge “No hot dog! Just Krabgalosh!”
Scott Selvidge “No hot dog! Just Krabgalosh!”
John Alexander Haha, yeah, that counts!
John Alexander Haha, yeah, that counts!
If ever there’s a doomed child, his name is Billy.
If ever there’s a doomed child, his name is Billy.
Every friendly rancher in the middle of nowhere is named Cleophus.
Every friendly rancher in the middle of nowhere is named Cleophus.