We just wrapped three really wonderful sessions of tremulus.

We just wrapped three really wonderful sessions of tremulus.

We just wrapped three really wonderful sessions of tremulus. There was an open question about how much of our positive experience was being driven by the rules of the game, and how much was being driven by the fact that I’m a pretty seasoned PbtA GM who happens to be very good at running mystery/investigation games. I think the answer is probably somewhere in the middle. tremulus has a lot of flaws, but they weren’t the sort of flaws that ever got in the way, and some of the rules are actually pretty brilliant.

I have quite a few more specific thoughts about tremulus on the episode of The Gauntlet Podcast that comes out this Sunday.

For now, though, I have to say I was completely delighted by the story we told. It was set in the 1920’s (obviously), aboard the luxury cruise liner HMS Majestina. I sort of re-contextualized the “peerless star” Carcosa mythology I have used in some of my Dungeon World games, and it worked really beautifully. I’ve included a link to our play folder, which includes our session-to-session recap document, and my personal notes (the last ones you get for free before the Patreon launches, haha).

Many thanks are owed to the players, Fraser Simons Andy Katz and Aniket Schneider. They did a splendid job of playing in the spirit of the game, and helped maintain a really creepy atmosphere throughout.

https://drive.google.com/drive/folders/0ByS4_7KbXro_eGRYZTFDaDEyN0E?usp=sharing

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