It’s a new +1 Forward, this time I get to chat with Michael Sands about his fun and exciting Monster of the Week!

It’s a new +1 Forward, this time I get to chat with Michael Sands about his fun and exciting Monster of the Week!

It’s a new +1 Forward, this time I get to chat with Michael Sands about his fun and exciting Monster of the Week! The AP has some good examples of how to run the mystery side of a MotW game.

http://www.gauntlet-rpg.com/1-forward/monster-of-the-week

http://www.gauntlet-rpg.com/1-forward/monster-of-the-week

46 thoughts on “It’s a new +1 Forward, this time I get to chat with Michael Sands about his fun and exciting Monster of the Week!”

  1. I’m a huge fan of MotW, too. I’m really excited to try out the More Weirdness thing, because I actually am not a fan of the game’s predisposition to have highly supernatural, magic-using characters. The Spooky is about the upper end of “weirdness” I like in the playbooks.

  2. I’m a huge fan of MotW, too. I’m really excited to try out the More Weirdness thing, because I actually am not a fan of the game’s predisposition to have highly supernatural, magic-using characters. The Spooky is about the upper end of “weirdness” I like in the playbooks.

  3. I respect and admire Mr. Cordova, but I’m a fan of Use Magic as a Basic Move. Give me modern day spell slinging!

    (we can both be happy with MotW, that’s what I’m saying)

    PS: I’m more right because the way I like it isn’t a web-only supplement.

  4. I respect and admire Mr. Cordova, but I’m a fan of Use Magic as a Basic Move. Give me modern day spell slinging!

    (we can both be happy with MotW, that’s what I’m saying)

    PS: I’m more right because the way I like it isn’t a web-only supplement.

  5. I actually don’t mind Use Magic as a Basic Move, but I do ask the players to justify being able to use it in the fiction. For example, they need to have access to some kind of tome or special workspace.

  6. I actually don’t mind Use Magic as a Basic Move, but I do ask the players to justify being able to use it in the fiction. For example, they need to have access to some kind of tome or special workspace.

  7. Heh. In my campaign, The Professional’s justification for Use Magic is that he took the two week beginner’s seminar with the M-Com mystic’s division.

    His latest attempt at use magic caused things to explode in a decidedly less than useful manner.

    He’s also prone to trying to correct legitimate occult experts because Charm -1.

  8. Heh. In my campaign, The Professional’s justification for Use Magic is that he took the two week beginner’s seminar with the M-Com mystic’s division.

    His latest attempt at use magic caused things to explode in a decidedly less than useful manner.

    He’s also prone to trying to correct legitimate occult experts because Charm -1.

  9. Eden’s Buffy RPG (by the personable CJ Carella) was an early, successful implementation of the no-dice-rolling GM, so there’s something pleasingly apt about the genre getting one of the first PbtA games.

  10. Eden’s Buffy RPG (by the personable CJ Carella) was an early, successful implementation of the no-dice-rolling GM, so there’s something pleasingly apt about the genre getting one of the first PbtA games.

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